"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys
above. She called her Provider's name, and all could feel the power she commanded.
[name3] summoned his wards, but all that watched knew his efforts were in vain.
The next name she offered was his, and the misery of [name3] was legend."
translated from Dekàlan fragment found in ruins of Ilduùn
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Chapter Nine - Zyrr
God of Magic
Spheres of Influence: Magic
Alignment: LN, LE, NE
Symbol:
Divine Focus:
Center of Worship: Zyrr
Color: Black and Gray, Silver
Animal: No specific animal, skeletal forms
Appearance: An old man wrapped in dark robes
Church: The Temple of
Clergy: The Shroud
Raiment:
Sacrifice & Frequency:
Advancement:
Friends/Allies: All Dekàlan Orders
Foes/Enemies:
Sayings: "..."
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The Divine Aspects
Malórdaká (the henchman)
...
Tagíl Dis (the student)
...
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Navigation
Zyrr
<< Back -- Fwd
>>
Dekàlan Gods
There are ten major gods traditionally worshipped by Dekàlans.
Amra (beauty, love)
Draun (death)
Iráen (law, order)
Irul (athletics, war)
Kandlan (agriculture, time)
Path (knowledge)
Roth (crafts, work)
Sudul (dreams, prophecy)
Zalan (luck, trickery)
Zyrr (darkness, magic)
Other gods have emerged in the same lands since the fall of Dekàlas.
While some are new, some ancient deities have experienced a resurgence
of faith.
Eiron (law, duty)
Malaz (seas)
Nathal (air, winds)
Orander (honor, war)
Woad (balance, nature)
Domains
Spellcasting clerics of Zyrr have access to
the following domains
Chaos
Evil
Magic
Worshippers of her aspects have access to
different domains. Malórdaká's
priesthood have access to
Evil
Magic
Trickery
while Tagíl
Dis's priesthood has access to
Fire
Evil
Magic
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