The World of Teréth End - Religions - Dekàlan Gods

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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Chapter Nine - Zyrr

God of Magic

Spheres of Influence: Magic
Alignment: LN, LE, NE
Symbol:
Divine Focus:  
Center of Worship: Zyrr
Color: Black and Gray, Silver
Animal: No specific animal, skeletal forms
Appearance: An old man wrapped in dark robes
Church: The Temple of
Clergy: The Shroud
Raiment:  
Sacrifice & Frequency:  
Advancement:  
Friends/Allies: All Dekàlan Orders
Foes/Enemies:  
Sayings: "..."

The Divine Aspects

Malórdaká (the henchman) ...

Tagíl Dis (the student) ...


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Zyrr
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Dekàlan Gods

There are ten major gods traditionally worshipped by Dekàlans.

Amra (beauty, love)
Draun (death)
Iráen (law, order)
Irul (athletics, war)
Kandlan (agriculture, time)
Path (knowledge)
Roth (crafts, work)
Sudul (dreams, prophecy)
Zalan (luck, trickery)
Zyrr (darkness, magic)

Other gods have emerged in the same lands since the fall of Dekàlas.  While some are new, some ancient deities have experienced a resurgence of faith.

Eiron (law, duty)
Malaz (seas)
Nathal (air, winds)
Orander (honor, war)
Woad (balance, nature)

Domains

Spellcasting clerics of Zyrr have access to the following domains

Chaos
Evil
Magic

Worshippers of her aspects have access to different domains. Malórdaká's priesthood have access to

Evil
Magic
Trickery

while Tagíl Dis's priesthood has access to

Fire
Evil
Magic

Ref. PHB (Player's Handbook), © Wizards of the Coast