"The messenger before you has the 12,000 Aur I promised
for the coffers of your Temple. As always, it was a pleasure visiting
Taldàna. I hope to return for a longer period my next visit north.
Your hospitality was as always, memorable. I cannot wait for the
next opportunity to extend this good will between our temples."
- Old Taládan letter to a High Priest of
Amra from a High Priest of Kandlan
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Nathal
The Wind God, The Unseen
Spheres of Influence: Air, Wind,
Sky
Alignment: N
Symbol: Circling winds
Divine Focus: Any wind instrument
Center of Worship: Taldàna
Color: Blue and White
Animal: Any bird
Appearance: The Wind God is rarely depicted in the artwork
of the Cult, but often represented by stylized wind motifs
Church: Cult of Nathal
Clergy: Great Order of Nathal, Nathalens, Windcharmers
Raiment: Loose fitting white clothes that can billow and
obscure the physical form of the priest; during rituals clothes
incorporate sky colors and sometimes sunset hues
Sacrifice & Frequency: None
Advancement: All advancement within the Great Order occurs
at the temple in Taldàna, the vast majority of adherents are errant
priests
Friends/Allies: Musicians
Foes/Enemies: Those that enslave air elementals and spirits
Sayings: "Even the rocks and the sea are scarred
by the unseen", "Nathal touches all"
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Although several shrines have been reported
in the Tor'n Evalshat, surrounding
Oth, the cult was nonexistent within the City until the arrival of Salan
da'Adal, who has been proselytizing the word of Nathal in the squares
and street corners. He seems to have made inroads with the Musicians'
Guild. Nathal is the god of the air, the winds, the breeze, and storms.
There is some evidence that the god had influence in and around Oth in
times past.
The Divine Aspects
Dashalladara (LG) is known by many
different names under different contexts. She is the Windcharmer, the
Songstress, and the Maiden of the Wind. Among her clergy, it is well-recognized
that she is the favored of Nathal, given responsibility for coercing the
seasonal winds and charming the larger currents so that they do not long
stray. Many sea and ocean sailors pray to Dashalladara to fill their sails
on windless days at sea. She is portrayed as a beautiful young maiden
clad in the wisps of wind with tousled hair and bright eyes that reflect
the color of the current sky. Unlike Nathal and Shreker, she does not
appear to become enraged and is never possessed to injure or bring havoc
open the innocent.
Shreker (CE) is the Wild Wind, the
Spinning God, the Black Wind. She appears as a mottled grey crone with
sunken cheeks and body, twisted limbs, and turned dark blue-gray hair.
She wanders the seas and mountains with her windstaff Tukulumn, gathering
winds to cast at the lowlands and the coastlines, buffeting ships, raising
waves, and sending tidal waves inland. She is blamed for unseasonable
weather and all bad storms. She has no great host of followers, since
those that do worship her have gained no insight or sign of appreciation
for their service. She has never been known to grant spells or visions.
It is difficult to gauge whether Shreker is stronger than Dashalladara
since Shreker does not remain in any one location long enough to welcome
confrontation. She summons her storms and is gone, leaving her creations
to wreak what havoc they will. Due to this chaotic operation it has been
theorized by some theologians that perhaps Shreker is not actually Evil,
but rather oblivious to her own actions, being caught-up in a frenzy of
dance and summoning to which she knows nothing of its results. It is a
theory that would also explain why she never responds to what followers
she has. Regardless of the few that entertain such theories, the effect
of Shreker's dance is that of a powerful malevolent force.
The Priesthood
Windcharmers...
Major Centers of Worship: The largest
temple to Nathal resides in the nearby City of Taldàna. There, the crumbling
marble temple stands upon the mountainside, its tall and slender columns
peering down upon the ruins below. The temple boasts a mountain amphitheater
where musicians gather each summer to play for gathered crowds. Although
this used to be a holy day of the Nathalen faith, there have been no true
clergy for many years. The Festival of Music is continued out of tradition,
rather than reverence.
There are few worshippers of Nathal in Oth.
The small shrine that does exist was built in recent years by Salan da'Adal,
upon finding a much older temple in the Evalshat Mountains near the City.
A powerful priest, Salan has made it his duty to protect the air spirits
that live in and around Oth. They are his messengers and friends, and
carry him voices and fragments of conversation from all over the City.
Small shrines and temples can be found throughout
the Evalshat Mountains, but very few are occupied.
Affiliated Orders: There are no orders
of Nathal within Oth other than that which Salan da'Adal is attempting
to establish. Although not an accomplished musician himself, he directing
his efforts toward practitioners of that trade in the hopes of getting
followers. His results have been less favorable than he had hoped for.
In the process of fighting for converts however he has shown no hesitation
in displaying his powers in public, which has won him a dangerous reputation
in some areas of the City. Salan hopes to establish an Order of the Song,
based upon the tenets of Dashalladara; the Musicians' Guild has "caught
wind" of the plan and are not pleased that someone might be infringing
upon their bailiwick. If the Guild were wealthier they might even pay
for action to be taken against Salan.
Priestly Vestments: Priests of Nathal
wear standard clothing, except for ceremony and ritual at which time they
wear loose-fitting robes and garments that mimic the hues of the sky and
sometimes sunset.
Adventuring Garb: Nathalen priests
are rarely adventurers, but when called upon to travel great distances
wear loose clothing and minimal equipment. Although it is not necessary
to maintain low weight for Windwalking it is thought more considerate
to the wind to not be an unnecessary burden.
Spells of the Faithful
D&D Spells:
A Thousand
Voices (Dirge of Discord) Clr3 |
(alèmen
Solòrum) Effective only
in populated areas, this spell steals conversation snippets from surrounding
persons and fills the ears of the victim with their maddening sound.
The target suffers a -4 profane penalty to attack rolls and
Concentration checks, a -8 enhancement penalty to effective Dexterity
(and appropriate modification to Reflex saves), and halved movement
due to loss of equilibrium. (adapted to Dirge of Discord, Wizards
Spellbook Jun
01, © 2001, WotC; spell is two levels lower due to much-reduced
area and its limited availability) |
Components |
(V, S, F) |
Casting
Time |
1 action |
Range |
Close (25 ft. + 5 ft./2 levels) |
Target |
One person |
Duration |
2d4 rounds + 1 round/level |
Saving
Throw |
Will negates (harmless) |
Spell Resistance |
No |
Note: This spell was used by Salan
da'Adal against Dammon Shroudson in
Eren 652 DR.
GURPS Spells:
A Thousand Voices
F2
(Nathal-Nol/Regular) |
Effective only in populated
areas, this spell steals conversation snippets from surrounding persons
and fills the ears of the victim with their maddening sound. The
victim must Save vs. Spells or be Mentally Stunned for the spell's
duration. |
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Dekàlan Gods
There are ten major gods traditionally worshipped by Dekàlans.
Amra (beauty, love)
Draun (death)
Iráen (law, order)
Irul (athletics, war)
Kandlan (agriculture, time)
Path (knowledge)
Roth (crafts, work)
Sudul (dreams, prophecy)
Zalan (luck, trickery)
Zyrr (darkness, magic)
Other gods have emerged in the same lands since the fall of Dekàlas.
While some are new, some ancient deities have experienced a resurgence
of faith.
Eiron (law, duty)
Malaz (seas)
Nathal (air, winds)
Orander (honor, war)
Woad (balance, nature)
Domains
Spellcasting clerics of Nathal have access
to the following domains
Air
Luck
Storm (FR)
Travel
Worshippers of her aspects have access to
different domains. Dashalladara's
priesthood have access to
Air
Good
Travel
while Shreker's
priesthood has access to
Air
Chaos
Destruction
Storm (FR)
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