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"The messenger before you has the 12,000 Aur I promised for the coffers of your Temple.  As always, it was a pleasure visiting Taldàna.  I hope to return for a longer period my next visit north.  Your hospitality was as always, memorable. I cannot wait for the next opportunity to extend this good will between our temples."

- Old Taládan letter to a High Priest of Amra from a High Priest of Kandlan

Nathal

The Wind God, The Unseen

Spheres of Influence: Air, Wind, Sky
Alignment: N
Symbol: Circling winds
Divine Focus: Any wind instrument
Center of Worship: Taldàna
Color: Blue and White
Animal: Any bird
Appearance: The Wind God is rarely depicted in the artwork of the Cult, but often represented by stylized wind motifs
Church: Cult of Nathal
Clergy: Great Order of Nathal, Nathalens, Windcharmers
Raiment: Loose fitting white clothes that can billow and obscure the physical form of the priest; during rituals clothes incorporate sky colors and sometimes sunset hues
Sacrifice & Frequency: None
Advancement: All advancement within the Great Order occurs at the temple in Taldàna, the vast majority of adherents are errant priests
Friends/Allies: Musicians
Foes/Enemies: Those that enslave air elementals and spirits
Sayings:  "Even the rocks and the sea are scarred by the unseen", "Nathal touches all"

Although several shrines have been reported in the Tor'n Evalshat, surrounding Oth, the cult was nonexistent within the City until the arrival of Salan da'Adal, who has been proselytizing the word of Nathal in the squares and street corners. He seems to have made inroads with the Musicians' Guild. Nathal is the god of the air, the winds, the breeze, and storms. There is some evidence that the god had influence in and around Oth in times past.

The Divine Aspects

Dashalladara (LG) is known by many different names under different contexts. She is the Windcharmer, the Songstress, and the Maiden of the Wind. Among her clergy, it is well-recognized that she is the favored of Nathal, given responsibility for coercing the seasonal winds and charming the larger currents so that they do not long stray. Many sea and ocean sailors pray to Dashalladara to fill their sails on windless days at sea. She is portrayed as a beautiful young maiden clad in the wisps of wind with tousled hair and bright eyes that reflect the color of the current sky. Unlike Nathal and Shreker, she does not appear to become enraged and is never possessed to injure or bring havoc open the innocent.

Shreker (CE) is the Wild Wind, the Spinning God, the Black Wind. She appears as a mottled grey crone with sunken cheeks and body, twisted limbs, and turned dark blue-gray hair. She wanders the seas and mountains with her windstaff Tukulumn, gathering winds to cast at the lowlands and the coastlines, buffeting ships, raising waves, and sending tidal waves inland. She is blamed for unseasonable weather and all bad storms. She has no great host of followers, since those that do worship her have gained no insight or sign of appreciation for their service. She has never been known to grant spells or visions. It is difficult to gauge whether Shreker is stronger than Dashalladara since Shreker does not remain in any one location long enough to welcome confrontation. She summons her storms and is gone, leaving her creations to wreak what havoc they will. Due to this chaotic operation it has been theorized by some theologians that perhaps Shreker is not actually Evil, but rather oblivious to her own actions, being caught-up in a frenzy of dance and summoning to which she knows nothing of its results. It is a theory that would also explain why she never responds to what followers she has. Regardless of the few that entertain such theories, the effect of Shreker's dance is that of a powerful malevolent force.

The Priesthood

Windcharmers...

Major Centers of Worship: The largest temple to Nathal resides in the nearby City of Taldàna. There, the crumbling marble temple stands upon the mountainside, its tall and slender columns peering down upon the ruins below. The temple boasts a mountain amphitheater where musicians gather each summer to play for gathered crowds. Although this used to be a holy day of the Nathalen faith, there have been no true clergy for many years. The Festival of Music is continued out of tradition, rather than reverence.

There are few worshippers of Nathal in Oth. The small shrine that does exist was built in recent years by Salan da'Adal, upon finding a much older temple in the Evalshat Mountains near the City. A powerful priest, Salan has made it his duty to protect the air spirits that live in and around Oth. They are his messengers and friends, and carry him voices and fragments of conversation from all over the City.

Small shrines and temples can be found throughout the Evalshat Mountains, but very few are occupied.

Affiliated Orders: There are no orders of Nathal within Oth other than that which Salan da'Adal is attempting to establish. Although not an accomplished musician himself, he directing his efforts toward practitioners of that trade in the hopes of getting followers. His results have been less favorable than he had hoped for. In the process of fighting for converts however he has shown no hesitation in displaying his powers in public, which has won him a dangerous reputation in some areas of the City. Salan hopes to establish an Order of the Song, based upon the tenets of Dashalladara; the Musicians' Guild has "caught wind" of the plan and are not pleased that someone might be infringing upon their bailiwick. If the Guild were wealthier they might even pay for action to be taken against Salan.

Priestly Vestments: Priests of Nathal wear standard clothing, except for ceremony and ritual at which time they wear loose-fitting robes and garments that mimic the hues of the sky and sometimes sunset.

Adventuring Garb: Nathalen priests are rarely adventurers, but when called upon to travel great distances wear loose clothing and minimal equipment. Although it is not necessary to maintain low weight for Windwalking it is thought more considerate to the wind to not be an unnecessary burden.

Spells of the Faithful

D&D Spells:

A Thousand Voices (Dirge of Discord) Clr3
(alèmen Solòrum) Effective only in populated areas, this spell steals conversation snippets from surrounding persons and fills the ears of the victim with their maddening sound.  The target suffers a -4 profane penalty to attack rolls and Concentration checks, a -8 enhancement penalty to effective Dexterity (and appropriate modification to Reflex saves), and halved movement due to loss of equilibrium. (adapted to Dirge of Discord, Wizards Spellbook Jun 01, © 2001, WotC; spell is two levels lower due to much-reduced area and its limited availability)
Components (V, S, F)
Casting Time 1 action
Range Close (25 ft. + 5 ft./2 levels)
Target One person
Duration 2d4 rounds + 1 round/level
Saving Throw Will negates (harmless)
Spell Resistance No

Note: This spell was used by Salan da'Adal against Dammon Shroudson in Eren 652 DR.
GURPS Spells:

A Thousand Voices F2
(Nathal-Nol/Regular)
Effective only in populated areas, this spell steals conversation snippets from surrounding persons and fills the ears of the victim with their maddening sound.  The victim must Save vs. Spells or be Mentally Stunned for the spell's duration.

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Dekàlan Gods

There are ten major gods traditionally worshipped by Dekàlans.

Amra (beauty, love)
Draun (death)
Iráen (law, order)
Irul (athletics, war)
Kandlan (agriculture, time)
Path (knowledge)
Roth (crafts, work)
Sudul (dreams, prophecy)
Zalan (luck, trickery)
Zyrr (darkness, magic)

Other gods have emerged in the same lands since the fall of Dekàlas.  While some are new, some ancient deities have experienced a resurgence of faith.

Eiron (law, duty)
Malaz (seas)
Nathal (air, winds)
Orander (honor, war)
Woad (balance, nature)

Domains

Spellcasting clerics of Nathal have access to the following domains

Air
Luck
Storm (FR)
Travel

Worshippers of her aspects have access to different domains. Dashalladara's priesthood have access to

Air
Good
Travel

while Shreker's priesthood has access to

Air
Chaos
Destruction
Storm (FR)

Ref. PHB (Player's Handbook), FR (Forgotten Realms Campaign Setting), © Wizards of the Coast