3. [All] [Oth]
Nightsdeep; Kehen bids farewell to Ezikus, opens hatch
and descends into the depths of the tower complex. Dammon's
familiar follows him to a secret metal door which he
opens and goes through. Familiar finds hatch closed
upon return. Saldus refuses to open. Blind
Dammon can do little about it. Familiar looks for another
way out. Morning; Dammon's familiar explores
much of the tower complex before returning. Day;
Flender, Jak, Saldus, and Tressta explore beneath towers,
are attacked by a Gru. (O-50)
4. [All] [Oth]
Day. Group convalesces. Evening. Flender and Saldus
return from hunting with two mountain deer. (O-50)
5. [All] Mamra
is full. [Oth] Nightsdeep. Dammon is carved, receives
spell from familiar, [Dispel Magic]. Morning. Dammon
restores his sight on second attempt. Day; Travel
through high snowy passes, at midday lowlands can be
seen hazily through the distance. (O-50,
51)
6. [All] [Oth]
Day; Demon attacks group in a whirlwind of snow and
wind. Several prisoners are horribly slain within the
circling winds. Dammon is charmed. Demon is killed
after taking the form of a lost prisoner. Evening; Group
finds some small caves for shelter. Night; Troglodytes
attack and are fought back. (O-51)
7. [All] [Oth]
Day; Flender catches some fish in a mountain stream
after the deer are scared off. The masses are
growing hungry and weak from travel. Saldus cleans
the stink from his bow. Group continues downward along
Old Taládan Road. (O-51)
8. [All] [Oth]
Day; Group encounters farmhouse, raided and defiled
by the Ortor. Group shelters in the old barn for the
night, while others stay in Ortori tents. (O-51)
9. [All] [Oth]
Morning; Saldus hunts for deer with his crossbow, Flender
carries them back to camp. Evening; At the day's
end group encounters a large wooden ship stranded on
the mountainside, surrounded by old large firepits.
Following investigation, group is attacked by
Moddah and his Ogdar guards. Group is nearly destroyed
in the battle. Valus proves his bravery by running
and Moddah escapes. (O-51)
10. [All]
[Oth] Day; Group continues down the old road and eventually
reaches abandoned mines and buildings. Night;
Group camps at old mining town. (O-51)
11. [All]
[Oth] Evening; After another long day of travel, the
group reaches an inhabited mining village. The
Ezmirans of the village wish to return to Kelamir but
claim the road from the mountains is blocked by undead
at ruins of Krysurgörnn. Miners speak of
a ship expected from Taldàna. (O-51)
12. [All]
[Oth] Morning; Group and workers with ore-laden wagons
start down the steep mountain road toward the lowlands
of Ezmir. Day; The green lands of Ezmir can be seen
stretching into the distance, still far below. Evening;
Group reaches the ridge above Krysurgörnn and the
miners say they will go no further. The darkest nights
of the month are ahead. Group ventures down toward keep,
investigates ruins. Evening; Tressta falls into
western courtyard, fight insues with undead. Night;
Regroup at miners' camp. Aroàn arrives and heals
the injured. (O-51,
52)
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