The World of Teréth End - Chronology - Amarad 653 DR
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"The priest stepped slowly down the temple stairs, careful not to slip on the wet stones.  Reaching the oratory he pronounced, `She is born.'"

from ancient Jadth scripture
The High Queen

Monthly Logs

Eren 652 DR
Tolth 652 DR
Lanal 652 DR
Vulune 652 DR
Druur 652 DR
Aldruan 652 DR
Sharak 652 DR
In'Orol 652 DR
Amarad 653 DR
Maran 653 DR
Orid 653 DR
Flald 653 DR
Eren 653 DR
Tolth 653 DR
Lanal 653 DR
Vulune 653 DR
Druur 653 DR
Aldruan 653 DR
Sharak 653 DR
In'Orol 653 DR


 

Chronology > Amarad 653 DR

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Overview of the 1st Month

Amarad is the first An'Marus (spring) month of the northern hemisphere and the first month of the year. 



1 Monthturn
Alidor
Arven Dor
An'Marus Tam
Dnurdam
2 Monthturn
Kandor
An'Marus Tam
Dnurdam
3 Tenday I
Malidor
4 Tenday I
Amdor
5 Tenday I
Wodindor
6 Tenday I
Ildor
7 Tenday I
Iridor
8 Tenday I
Roedor
9 Tenday I
Sudidor
10 Tenday I
Talidor
11 Tenday I
Padidor
12 Tenday I
Baridor
13 Midmonth
Viridor
Dûntru
14 Midmonth
Palidor
15 Midmonth
Alidor
16 Midmonth
Kandor
17 Tenday II
Malidor
18 Tenday II
Amdor
19 Tenday II
Wodindor
20 Tenday II
Ildor
21 Tenday II
Iridor
22 Tenday II
Roedor
23 Tenday II
Sudidor
24 Tenday II
Talidor
25 Tenday II
Padidor
26 Tenday II
Baridor
27 Monthturn
Viridor
28 Monthturn
Palidor
 

Festivals and Holidays: 1 - Arven Dor (Dekàlan); 1-2 An'Marus Tam (Dekàlan); 1-2 Dnurdam (Dekàlan, Draun); 13 - Dûntru (Dekàlan, Draun)

Monthturn

1.  [All] [Jadth] Zuroolly and Ferveo meet Silda and Vorén at the Daluj Malar. Morning; Silda goes to the Bridge looking for work.  Zuroolly and Ferveo wait around for Vorén to awaken.  All go to the Sharm Thojir to ask Arun Karçur about good paying jobs.  Group accepts job. Night; Group goes to the North Shore to speak with Eserell Lokor about her dead son, and the lost heirloom ring. Group finds Urlun's apartment empty.  Group is attacked by thugs from adjacent apartment, three are killed. Night; Silda, Vorèn, and Zuroolly visit stadium and watch Ogdar and bitch-warrior fight. (J-4, 5) [Oth]

2.  [All] [Jadth] Nightsdeep; Silda and Vorèn find inn near stadium to spend night/day. Zuroolly visits gambling dens and then returns to Urlun's apartment.  Morning; Ferveo and Zuroolly are awakened by guards and Sudulite, hand-over thug. Day; Ferveo and Zuroolly go to Old City but are turned away after Zuroolly creates an illusion. Silda crosses Run Suluth and investigates abandoned apartment of Urlun Lokor.  Silda returns to Akazjir and speaks with Zuroolly's neighbor (Druen).  Night; Silda and Vorèn visit Old City, find underground area near lone tree, visit the Bowls. (J-5, 6) [Oth]


First Tenday

3.  [All] [Jadth] Nightsdeep; Silda and Vorèn visit the Bowls, pray and later return to Akazjir. Morning; Ferveo and Zuroolly return to Old City and explore area others described. Day; Ferveo and Zuroolly find climb to outside wall of Old City and find crack entrance near monkey troupe but return to Akazjir to retrieve others. Night; Group heads toward Old City. (J-6) [Oth]

4.  [All] [Jadth] Nightsdeep; Group reaches the Northwest Courtyard of the Old City, descends into old tunnels. Explore tunnels and find Sha'al shrines and troupe of intelligent monkeys.  Vorèn climbs into level of rats and bat-winged things and group returns to Akazjir.  Day; Zuroolly sells trident in Thojir. Evening; Group visits Daluj Malar for dinner.  Ferveo and Vorèn witness murder on pier outside.  Vorèn retrieves Assassin's Token. (J-6, 7)  [Oth]

5.  [All] [Jadth] Nightsdeep; Vorèn returns to Daluj Malar and speaks with Lzar. Vorèn grows weary (rat bite). Leaving, Vorèn is ambushed and escapes up onto roof, later dropping to the street and running to Zuroolly's. Day; Group rests, Vorèn feels bad from rat bite. (J-7, 8) [Oth]

6.  [All] [Jadth] Day; Group rests, Vorén recuperates. (J-8) [Oth]

7.  [All] [Jadth] Day; Group rests, Vorén recuperates. Evening; Vorén visits Arun at the Sharm Thojir but learns nothing new regarding the Lokor ring.  Night; Group goes to the Burning Dog tavern where Anke is playing.  Bar-room brawl begins when Dwürden picks fight with spellcasting Zuroolly. Group dispatches Dwürden. (J-8) [Oth]

8.  [All] Mamra is new. [Jadth] Nightsdeep; Vorén tracks dark figure to southern Thojir.  Vorén visits dweme and meets with a member of local underground. Silda gets the attention of Halvers.  Ferveo learns something of the Order of the Night Lotus. Group returns to Zuroolly's. (J-8) [Oth]

9.  [All] [Jadth] Day; Zuroolly seeks out and finds Velé of Kedwin, brings him home to tend to group. Evening; Vorén stakes-out Daluj Malar, and sees albino dragged out and beheaded in the street by three toughs.  Vorén returns. (J-9) [Oth]

10.  [All] [Jadth] Night; Group reaches Old City and descends into underground complex.  Stirges and dire rats are make things difficult.  Zuroolly succumbs to rat bites and is saved from death by Velé.  Vorén locates Lokor ring in blocked drainage room. (J-9) [Oth]

11.  [All] [Jadth] Nightsdeep. While leaving Old City group is stopped and questioned by Red Guard, Velé is told not to return.  Group returns to Zuroolly's.  Vorén seeks Arun and updates about the ring, Arun explains that the Lokors feel they're being extorted and have sent people to find and kill the group. Day; group recuperates after battle in the Old City. (J-9) [Oth]

12.  [All] [Jadth] Day; group recuperates after battle in the Old City. (J-9) [Oth]


Midmonth

13.  [All] Dûntru. [Jadth] Day; group recuperates after battle in the Old City. Night; Vorén leaves Zuroolly's to speak with Mizerrim and learns of the Cult of the Black Dagger, expresses interest in joining. (J-9) [Oth]

14.  [All] Woad is new. [Jadth] Day; group recuperates after battle in the Old City. Night; Silda and Vorén go to Northshore.  Vorén breaks into the Lokor house while Silda waits in garden. Vorén confronts Eserell and Silvrus Lokor and bargains for a higher reward for the ring. Vorén is given money for ring, and leaves with Silda. (J-9) [Oth]

15.  [All] [Jadth] Nightsdeep; Silda and Vorén return to Zuroolly's and split reward. Vorén visits Arun and updates him on the ring quest.  Vorén returns and speaks with Silda concerning his observation of albinos being killed on sight. Morning; Ferveo and Zuroolly wander outside city to get some stone, find sinkhole. Day; Ferveo drags stone back to Zuroolly's.  Ferveo orders a cart to be made for Zuroolly. (J-9, 10) [Oth]

16.  [All] [Jadth] Morning; Ferveo, Silda, and Zuroolly go and explore sinkhole. Group takes rope down into subterranean chamber and are ambushed by denizens.  Denizens are killed but Zuroolly must return to reclaim toad. Day; Silda hires a priest of Nulopu to heal Ferveo.  Night; Vorén leaves to meet with Mizzerim, and begin his orientation into the Cult of the Black Dagger (Skardalthir). (J-10) [Oth]


Second Tenday

17.  [All] [Jadth] Morning; Ferveo does chores around Zuroolly's house while other convalesce.  Day; Ferveo goes to buy torches. (J-10) [Oth]

18.  [All] [Jadth] Morning; Silda wanders around town, visits stadium and is approached by Glerrit, a scout. Day; Cart is brought to Zuroolly's. (J-10) [Oth]

19.  [All] Mamra is full. [Jadth] Morning; Ferveo and Silda leave to retrieve stone. Monkey flings feces at Silda, hits her square in the face and she storms off. Day; Ferveo and Silda return with cart of stone. (J-10) [Oth]

20.  [All] [Jadth] Nightsdeep; Vorén returns from his training, visits Arun.  Vorén buys voodoo doll of unknown purpose and takes it home to Silda.  Morning; Silda awakens with strange doll next to her, is told it's for luck.  Ferveo, Silda, and Zuroolly visit temple of Nulopu but only Zuroolly is allowed in.  While in a prayer chamber, Zuroolly "receives" the thought "a head stands in Alèlim". Day; Group goes to Old City wall and visits the face of Nulopu, while leaving they are attacked by a giant viper.  Evening; Vorén talks with Arun and arranges meeting with merchants concerning the disappearance of Nuth from the Suluthi docks. (J-10) [Oth]

21.  [All] [Jadth] Nightsdeep; Vorén climbs onto top of Nulopu temple and finds secret exit in roof, is spied by a Red Guard on a rooftop blocks away. Day; Zuroolly requisitions belt and vest be made from snake skin (due to be finished on the 27th).  Returns home to get measurements for Ferveo who is awakened with a measuring cord around his neck.  Night; Vorén returns to Nulopu temple, finds back entrance. (J-10, 11) [Oth]

22.  [All] [Jadth] Nightsdeep; Vorén goes to Old City and gets note written, delivers it to Nulopu temple. Day; Ferveo and Zuroolly work on house. Night; Vorén visits docks, watches Nuth and others at docks. (J-11) [Oth]

23.  [All] [Jadth] Morning; Silda meets Narsk, and is invited to join a group to kill a Dágul.  Silda declines.  Silda continues to docks and asks questions about Sharmak's guard. Day; Zuroolly works on house and communes with idol. A man seeks Silda at house, asks to meet at cafe.  Evening; Vorén finds three monks asking questions, wandering about Akazjir. Vorém meets with merchants to discuss terms of finding Nuth.  Night; Silda and Vorén meet adventuring group at cafe and offered 1000 talam (for group) to join Dágul-hunting group.  Ferveo and Zuroolly go to Old City to learn the Prayer to Sudul but find it too long and complicated. (J-11) [Oth]

24.  [All] [Jadth] Nightsdeep; Ferveo and Zuroolly return to Akazjir.  Zuroolly visits Nulopu temple, but doesn't receive second secret. Morning; Silda visits docks and speaks with dockmasters (Ianu, Sharmak, Urdhom) to learn more of the Nuth disappearances, fails to ask about Muudan. Evening; Returning from walk around town, Ferveo is ambushed by three monks looking for a "coin".  Group piles out of house and defeat monks. Vorén returns to Old City and is healed (10g) by a Sudulite priest.  Night; Ferveo and Zuroolly cart monk bodies to sinkhole and roll them under the vines. (J-11) [Oth]

25.  [All] [Jadth] Nightsdeep; Vorén drops off more detailed note at temple of Nulopu.  Silda and Zuroolly speak about the Dágul-hunting offer.  Zuroolly excited by prospect of gold offered. Day; Zuroolly detects magic in house, finds Vorbid aura around Vorén.  Evening; Llyandara, Morgomir, and Narsk stop by Zuroolly's to discuss the mission. Narsk kills man across street. Night; Vorén leaves to watch the Nuth. Narsk deposits man's body in the Run Suluth. Night-Zembra; Rallea Adjàdaar disappears from Kurm Adjàdaar. (J-11, 12) [Oth]

26.  [All] [Jadth] Nightsdeep; Vorén returns home, picks up note from temple of Nulopu. Morning; Dreaming Winds come to Jadth; Ferveo is struck with nightmares.  Woman found clawed to death at front door.  Ferveo and Zuroolly take woman's body to sinkhole.  Day; Kilara visits house and speaks briefly with Silda.  Ferveo and Zuroolly buy goods and bring wood into the house.  Evening; Group moves to a tavern for a couple days (2s common room, 5s private). Group goes to tavern and discusses dragonslaying plans with the Morgomir's band. Night; Vorén returns to the riverside. (J-12) [Oth]


Monthturn

27.  [All] [Jadth] Nightsdeep; The group decides on a basic strategy though the layout of the lair is unknown. Group returns to the inn. Vorén follows a Nuth as it leaves the city. (J-12) [Oth]

28.  [All] Woad is full. [Jadth] Evening; Aljurad meets group and leads them across the Run Sululth to the High Lady's demesne where they meet their Dágul hunting companions. Night; Group reaches the Mound of Izzaradragulth. Halagir Nost weaves a spell allowing entrance into the mound. Group enters. Morgomir commands that the group attack. The group is destroyed. Ferveo, Silda, Vorén, and Zuroolly are curiously spared and given instruction. The group is given gifts and told to return Rallea Adjàdaar and avenge the death of the living High Lady. (J-13) [Oth]

Notes / References

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Chronology
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Phases of Mamra

Calendars

Here are a list of the most well-known calendar systems

Ancient Reckoning (AR)
A strictly historical calendar that dates backward from the beginning of the High King's calendar.

Before the Wyrm (BW)
A Vulmuran calendar used to reference years preceeding the Reign of Idharaghadi of Samad.

Dekàlan Reckoning (DR)
Calendar adopted following the Fall of Dekàlas.

Emereni Reckoning (ER)
A proper calendar in the Elve tradition, in that it returns to 0 when new ages are entered.

Year of the High King (HK)
Traditional Dekàlan calendar adopted at the coronation of the first High King at Tor Tremendum.  This calendar has fallen from favor since the empire's fall.

Lyrasti Reckoning (LR)
The oldest Uren calendar in continued used today.  An early calendar adopted by late stone age people.  Original records of the calendar remain on menhirs throughout Lyrast.

Year of the Wyrm (YW)
An Acentran calendar measuring the time since the slaying of the wyrmlord Idharaghadi.  Illuminated calendars often portray Aracen slaying the great dragon, a legendary event that marks the beginning of the Acentran civilizations.


 

Ref. PHB (Player's Handbook), © Wizards of the Coast