"One day our king will return
And claim the kingdom ours
And rule the mountains
and the streams
That circle Calsador
"We would not remain here
But for the sword Iskaravor
And for the heroes who wield
the ancient steel
To defend dear Calsador
"Here's wine for the Defender
May he live long enough to see
The kingdom that awaits us,
The fruit of his destiny."
Calsadoran Drinking Tune
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The Call of Calsador
16 Maran 653 - 23 Maran 653
Dealings with the Bragnar Bar Ort draw to a close.
Grazzad's final guard are found and killed in the Dwürden keep.
Dammon finds a magical tome. The group leaves the caves and
Mishara receives the Call of Calsador. Mishara treks northwest across
the mountains to Calsador where he receives the Ancient Duty. Group
continues south and kills Dire Bear. Camps near hot springs.
Almus shrugged his shoulders,
but there was nothing more that he could do. Jak
nodded and returned to the slave cavern where there were furs to lay on
away from the carnage and broken mushrooms. The mission into the tunnels
of the Bragnar Bar Ort, in search
of the missing caravan and Lord Rott's
box was looking less and less hopeful. There seemed to be no end to
the burly monsters and according to Kehen, the Dwürden
slave who spoke through the translations of Ezikus,
there were hundreds more waiting just outside the mountain. Not a
member of the group was not wounded, and all shared the empty stares of
people trying not to remember when a companion was brutally hacked down
beside them. The blood-spattered place stank of death and they would
not be able to remain here long.
Ezikus explained Kehen's agitation. The Dwürden
seemed dumbfounded that the Ortor had not
sent another wave into the caves to rout them. He suggested that they
should press forward despite their injuries, or retreat from the complex
entirely. Jak fished an old potion from his supplies and felt the
restoration of its magics course briefly through this battered flesh. The
relief was slight, but it gave him the strength to stand and return to the
main cave. Dammon stood waiting among
the mushrooms. He explained that deeper into the caverns was the "keep",
and within that area a handful of Ortor were waiting in ambush. They
both understood that somewhere in the keep might lie the stolen box, and
focus of their mission. It was finally decided to muster the remaining
fighters and push forward into the rear of the old keep, which Mishara
and Tressta had just recently returned with
news of. The twisting cave came to an ajar stone door and series of
rooms, abandoned except for piles of furs scattered about the floors.
As Tressta slipped through a third door, arrows shattered
into the surrounding stonework. Ortori talk could be heard in the
distance, the ambush was near. Almus enchanted a necklace with light
and Dammon summoned a spirit to carry it into the dark room. As the
light moved into the pillared hall, one after another of the group slipped
in and hid behind the pillars there. Arrows flew from a distant balcony
where the Ortor held positions behind the crumbling statues of ancient Dwürden
lords. Slowly the group pressed forward under cover of darkness, moving
from pillar to pillar. Saldus killed the first of them with his crossbow,
while Mishara's arrows found the rest. As they made their way up to
the balcony they found five of the creatures dead. Jak made sure that
they would not stir again.
The area was explored. Beyond the balcony, a set of
double-doors opened into a vast pillared hall. The walls and columns
were covered with Dwürden reliefs and an old lettering. The floor
was littered with piles of matted hides, and the stench of Ortor was thick
in the air. At the chamber's end a large drum was found whose skin
was stretched Uren skins and faces. Tressta, searching the back wall
found a hidden door which shifted inward from her touch. Jak pushed
the door inward to reveal a passage running behind the hall's rear wall.
Kehen looked in and saw a symbol of Death on the wall inside and explained
that the passage led to a tomb and that they should not enter. Meanwhile,
Dammon cast a spell which led him to a golden-leather bound book hidden
beneath a pile of fine furs. Impressed with the magic that it radiated
he stowed it among his possessions for future examination. In the
hall's corner they found an expertly crafted wooden box encased in delicate
iron workings of circling dragons, sitting within a blast circle. Dammon
explained that the box did not radiate magic, but that it had probably been
warded in the past. Tressta determined that there was no trap but
it was locked. With their treasure in hand, the group turned and left
the caverns behind.
As they moved through the areas of fallen companions and
Ortor, Dammon explained to them that there may be three Ortori scouts awaiting
them in the canyon outside. Slowly, they worked their way through
the narrow tunnels with more than a score of addled slaves traveling behind.
Reaching the room of the pool once more they swam and crawled through
the underwater passage. In the outer cave they stopped and waiting
for their eyes to adjust to the daylight outside. Once there sight
returned, Mishara stepped into the open air, and changed. Standing
in the cold air and churning mountain canyon winds, the Elve stood straight
and put his longbow on to his back, drawing the sword that Norgus had dropped
when he died. His friends watched as he then put on Norgus's torc
and hides, outwardly transforming himself into the barbarian they'd met
in this same canyon days before. An Ortori sniper was spotted, but
Mishara's mind grew cloudy when he tried to draw his bow. Soon, he
and Jak rushed across the canyon floor and up the mountain-slope, dispatching
the archer and one other. Regaining his breathe, Jak noticed that
Mishara had a faraway look in his eye as looked into the western peaks.
Mishara explained that he must go to Calsador, Norgus's homeland.
The group reassembled and decided to stay near the cave mouth
for a day, until Flender was strong enough to bring through the underwater
passage. Their mountaineer soldier had not awakened in days. For
the day's remainder and throughout the following night, as Ezikus and Almus
tended to the wounds of the injured, Mishara stood in the freezing winds
and snow watching for signs of Ortor moving among the stones and mountainsides.
If any were there, they kept hidden.
Come morning, Ezikus reported that Flender was feeling better,
and might be moved later in the day. When the weak man could be moved
he was carried through the underwater passage and warmed by a fire on the
far side. When everyone had been moved in this manner, and warmed
so as not to freeze in the blowing winds outside; they moved the entire
group away from the Old Taládan Road and up into the western mountain slopes.
There, after hours of walking and searching the mountain-slopes, Flender
and Mishara found a large outcropping of rock hidden behind a stand of pines.
Here pine bough shelters could be built and a large bonfire was constructed
to keep the hide-wrapped slaves warm. Tressta returned after sometime
from an unsuccessful hunt. Food was rationed out to all that huddled
there.
Arguments flared by the fireside about what should be done
next. Mishara insisted that he needed to visit Calsador and return
the weapons to the people there before he could continue southward toward
Taldàna. Jak suggested that they accompany Mishara, but others protested
that the slaves would not survive the cross-mountain trek, and Saldus refused
to abandon the mission given them by Lord Rott to carry the box forward
through the mountains, through Ezmir, and finally present it to the High
Lady in Taldàna. Tempers flared as the discussion bore on. It
was suggested that Ezikus and Elidir should return with the slaves to Oth
but this too was dismissed as dangerous, and ultimately foolhardy. It
was finally decided that the group would continue south to the Old Taládan
Road and when they reached a warmer place they would rest and wait four
days for Mishara to find them, for he was to continue on to Calsador alone.
With this agreed upon, Mishara gathered his things and stalked out
into the snowy mountain-slopes, in search of a place he had never seen.
Day and night and another day he strode through the drifting
snow and rocky mountain-slopes No could know his exact thoughts, whether
they be of betrayal or fear of what lie before him. The disgruntled
Elve traveled tirelessly across the jagged landscape until he came to a
wooded mountain slope where two bowmen stood along a seldom traveled path.
The leader introduced himself as Collus, a Ranger of Calsador. He
asked Mishara questions about Norgus and how he'd come to possess the items
he wore and carried. Mishara expressed that he only wished to return
the items to Calsador and be on his way. The ranger and his men (some
more of which emerged from the surrounding trees) escorted Mishara to a
small bucolic village on the mountainside.
He was led to the Grey Inn there where he was visited by
Eril Klirvane, a "teacher" for the people of Calsador. The
two talked for some time about Norgus and the village, and the fact that
(as Eril put it) the sword Iskaravor had chosen Mishara, despite the Elve's
insistence that he had merely picked the item up from the corpse of Norgus.
Eril dismissed the idea that the occurrence had been merely chance
and explained that the priestess would make things clearer to him. Mishara
insisted that he was not the Defender of Calsador and that this was all
either a mistake or an evil plot.
A small time later, Mishara was led up the mountainside to
a small round temple where an old hunched woman named Ina Orgya greeted
him. He continued his arguments that this was a mistake but the woman
only told him, it was not his time to speak. She walked to the far
side of the room and grabbed an elaborate scroll. While holding the
scroll she said many things in an old dialect that Mishara could not grasp.
Finally she read from the Scroll of the Ancients. When done
she explained that it was done, and that Mishara was now the new Defender
of Calsador. The Elve was enraged. Crossing the room he snatched
the scroll from its table and threatened to toss it into one of three roaring
fireplaces of the chamber. Ina pleaded that he should not, but offered
no further resistance. The rangers simply stood and watched. Finally,
the priestess ushered the rangers from the room and explained more of the
Calsadorans to the Elve. She explained that they were an old people, and
that the scroll had been handed down to them from their most distant ancestors,
to ensure that they could live in peace in these very dangerous lands and
times. This did not quell the Elve's anger, who stormed from the temple
with the scroll under one arm.
Within the village he found a narrow three-story building
with a glowing lantern hanging from a wooden post near its roof. The
priestess had explained that here would find Eril Klirvane, who might be
able to explain more to him. He knocked on the door with his sword
and shortly Eril answered. Mishara stormed in looking for an important
chair, but finding none that none extraordinary. Eril tried to calm
the Elve, but Mishara insisted that the people of the village were evil
to have done this to him, and again threatened to toss the scroll into the
fireplace. Eril cast a spell to protect himself from fire, and offered
to speak and discuss things with Mishara. Eril explained that the
Ina was one of a long line of priests who keep the traditions and wishes
of their distant ancestors alive. He explained that the priestess
believed that the people of Calsador were the inheritors of Tolar, a secret
Elve city hidden among the peaks to the north of Calsador and that the scroll
had been given to the villagers ancestors at a time near the city's end.
He explained that the Scroll of the Ancestors insured that there would
always be a guardian of the village, so that when "king" returned
his people would be safe. Eril explained further that all of Calsador
were of a long line of Elve stock, diluted over the millennia by the Defenders
that served. Norgus had been an Uren when he arrived, Eril explained,
but was accepted as part of the community when the Defender duty was granted
him. The wizard tried to convince the Elve that being a Defender was a boon,
not a curse, but Mishara would have none of it. After a time, Eril
escorted Mishara to the cottage that awaited him, that awaited all Defenders.
When the morning sun's fingers stretched down the snowy slopes,
the group finished their breakfast, broke camp, and headed south along the
mountain slopes. After several hours Flender found a way to wind back
across a southern ridge to the Old Taládan Road. They traveled south
for three days before descending into an wooded valley crossed by a mountain
stream. Here they replenished their water and organized a hunting
party to find food, which was growing terribly scarce with nearly 40 mouths
to feed. Before the hunting parties departed however, the quarry found
them. Moving among the slender pines something very large circled.
Flender ran forward to spy on the monster and returned pale than the
snow. He reported that it was a bear but that it was as large as a
cottage. No sooner than his description ended, a roar trembled through
the mountain valley, and the dark shape turned and charged. Jak positioned
himself in the monster bear's path and planted Punishment as Almus came
to his side to enchant the spear. The giant bear rushed swiftly forward.
Another roar filled the valley as Jak's spear sunk into the monster's
hide, a paw the size of a wagon slashed at Jak ripping into his armor, and
then dragging him through the stream beneath the monster's bulk. The
Dwürden warrior Kehen rushed forward with his hand-axe as the bear
slashed at him, before he had crossed half the distance to it. Saldus
and Elidir charged forward slashing at the thing with their swords. Tressta
circled the monster and finding an undefended flank sunk her rapier deep
into the giant beast. Another roar filled the valley, followed by
the sound of millions of icicles falling from the trees. Almus stepped
forward and touched Jak's struggling and smothered form with a spell, but
as he did the giant bear's claw lashed out and killed the young cleric.
Jak struggled onward but could not budge the monster, the more he
struggled the weaker he grew. It would not be long now. Dammon
unleashed a barrage of arcane missiles but they did not seem to bother the
beast. Finally, after much hacking and stabbing, the beast let out
a woeful moan and collapsed onto Jak.
After digging their comrade out from beneath the giant bear,
Dammon, who had levitated himself above the fray early in the battle, spotted
a possible camping spot on the southern wall of the valley. Flender returned
from the area and agreed that it was a good spot and that hot springs bubbled
from the mountainside there. The injured and the slaves were taken
to the spot and a good camp was erected. It was decided that they
would wait here for Mishara's return, and that they did for three days.
6 Jan 2001
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Navigation
Episode 49
<< Back -- Fwd
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People
Almus (Clr3)
Elidir (Ftr4)
Flender (Ftr2)
Rorn Garadur (Adp2)
Syla Garadur (Adp3)
Eril Klirvane (Wiz..)
Ina Orgya (Adp3/Clr..)
Kehen Churbul (Ftr4)
Cr. Ezikus Valzard (Exp4)
Valus (Com1/Ftr0)
Introducing
Calsador: Nestled
deep within the high Evàlshat
lies a bucolic mountain village. From high on the slopes above,
two streams tumble down across the rocks into a sheltered valley. Here
a few dozen white stone houses huddle under colorful roofs against the
great mountain-slope, smoke trailing slowly from their simple chimneys
rising lazily to the tops of the valley sides before being snatched away
by the freezing wind. Standing in the distance, a herd of large
white and gray goats search for grass in the snow.
The houses of Calsador
are small fitted-stone structures with bulbous chimneys topped with blue-gray
caps. Most of the buildings are single-story cottages though a few
roofs stand much higher than the surrounding. The roofs of the town
are bundled-thatch covered with layers of faded wool rugs. Small
roads weave in-between the buildings and their small fenced gardens.
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