"To Thr. Jesam Zewel,
"... When you reach Kelamir you will find a tower
of iron like a needle with three spheres of glass at its base. Each
sphere is a cell hosting living fires. Each must agitated in its
own manner for only in their most volatile states will the tower provide
the required essence for the High Lady's ship. Arrange the ship
in the square at the tower's base and affix the hoses and cables before
releasing the essence. Once the ship takes shape, all voyagers must
be in place and all cargo secured beneath the gondola. The captain
will know when to drop the tower's anchor and will guide you across the
mountains to the great north city. Seek there the monarch of that
land and deliver our Lady's message to him. All haste be with you,
for an Ortori attack is imminent. Amra bless and deliver you safely.
"Surrezin, Chamberlain to the High Lady
Elesea of Taldàna"
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Guests of Kzar Boron
12 Flald 653
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23 Mar 2002
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Navigation
Episode 56
<< Back -- Fwd
>>
People
Kaylyar Boron III (Ari8/Ftr3)
Alkand Kolkor (Com4)
Cr. Ezikus Valzard
(Exp4)
Valus (Com1/Ftr2)
Introducing
Kelamir: A
sleepy town at the foot of the Tor'n Evalshat most notable for the giant
iron spike jutting into the sky from its center. Due to Kelamir's
proximity to Krysurgörnn, it is locally referred to as the "gateway
to the Tor'n Evalshat".
Eromir: The northeastern-most
port city of Ezmir, located several days journey south of Kelamir, the
gateway to the Tor'n Evalshat. It is an important port, because it
is the only place along the region's chalk cliffs that approaches sea
level.
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