The World of Teréth End - Chronicles - Othic

Links
 
Home
Chronicles
Chronology
Othlopædia
Characters
People & Races
Equipment & Money
Spells & Magic
Gazetteer
Religions
House Rules
Bestiary
Rogues Gallery
Supplements
Adventures
Comments & Updates
eGroup Board

"To Thr. Jesam Zewel,

"... When you reach Kelamir you will find a tower of iron like a needle with three spheres of glass at its base.  Each sphere is a cell hosting living fires.  Each must agitated in its own manner for only in their most volatile states will the tower provide the required essence for the High Lady's ship.  Arrange the ship in the square at the tower's base and affix the hoses and cables before releasing the essence.  Once the ship takes shape, all voyagers must be in place and all cargo secured beneath the gondola.  The captain will know when to drop the tower's anchor and will guide you across the mountains to the great north city.  Seek there the monarch of that land and deliver our Lady's message to him.  All haste be with you, for an Ortori attack is imminent.  Amra bless and deliver you safely.

"Surrezin, Chamberlain to the High Lady Elesea of Taldàna"

The Haunted Halls of Krysurgörnn
12 Orid 653 - Orid 653

Having lead the miners of Kelamir to the escarpment, the group continues alone to secure the ruins of Krysurgörnn and uncover the fate of the Ezmiran soldiers stationed there this past winter.

Depending on one's vantage, the Old Taládan Road begins or ends at a massive stone edifice that was once a formidable fortress.  War and time have reduced the high stone walls and towers to rubble, so that only the foundation of the great Dwürden citadel now stands.  In times long past, travelers along the ancient road would stop at the castle which is the only access to and from the great escarpment that runs along northeastern Ezmir. The ruins of Krysurgörnn reminds the people of this land that once, long ago, the land belonged to another, more ancient people.  A people that through their works, refuse to be forgotten.

From the high mountain road, Tressta looked down upon the ruins and the fertile green spring lands beyond.   It had been many years since she last looked across the verdant lands on the south side of the Tor'n Evalshat, and she thought back to the many times she had wondered (if not believed) that she would never see them again.

Krysurgörnn

The group descended in the early evening toward the ruins of Krysurgörnn.  They explored some side trails that wound down along recessed stairways to towers at the ruins' corners but the spiral steps were cold and dark so it was decided to approach the keep more directly.  Nearer the ancient fortress they could hear the rushing and cascading waters, channelled around the old stones like a rushing moat.  Passing through the ruined town above the keep they came across a stone bridge and soon were standing on the old walls.

Exploring the western half of the keep, the group discovered some Ortori tents erected atop the keep, some corpses piled like wood beyond them, and a crudely rendered arcane circle scratched into the worn stones.  On the southern edge of the high keep wall, Dammon spotted a lone traveler tending a campfire far below.  

3 Aug 2001


spacer
The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Navigation

Episode 52
<< Back -- Fwd >>

People

Elidir (Ftr4)
Flender (Ftr3)
Cr. Ezikus Valzard (Exp4)
Valus (Com1/Ftr2)

Introducing

Kelamir:  A sleepy town at the foot of the Tor'n Evalshat most notable for the giant iron spike jutting into the sky from its center.  Due to Kelamir's proximity to Krysurgörnn, it is locally referred to as the "gateway to the Tor'n Evalshat".

Eromir: The northeastern-most port city of Ezmir, located several days journey south of Kelamir, the gateway to the Tor'n Evalshat.  The city was originally built by Dwürden many years ago.  It is an important port, because it is the only place along the region's chalk cliffs that approaches sea level.

Ref. PHB (Player's Handbook), © Wizards of the Coast