"A mage that must resort to defense, has already lost."
- Kavàl'un proverb
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Book of the Sirkùli Eldá
The sirkùla Eldá first appeared in Oth circa 230 DR.
Three magi approached both the Temple
and the Keep to petition settlement
within the northern city. Other sirkùli are believed to have been
extant in the city at that time, but there is no record of encounter with
them. The Lord and High Craftsman granted Allowance and the members
set about purchasing land in the city's South
Ward. (see Clocktower Square)
After some months of inundating the City with foreign silver, a small
army of workers arrived at Highgate (an
insult to the Temple of Roth), and set to building a stone Hall in the South
Ward. In 257 DR, an earthquake shook the City, and much of the original
Hall collapsed and burned. The Hall has been rebuilt three times,
and is now an interesting collection of period styles.
The Eldá seem to concern themselves with wealth and
power. Some believe they are associated with the Merchants'
Guild, while others believe the relationship is adversarial. The
origin of the Eldá is also a matter of debate. Their connection
to Dekàlan custom and language
is unmistakeable, though no record of their school has been found elsewhere
within the old Empire borders. Their success is probably linked elsewhere
as their coffers and other resources seem endless.
Aside from wealth and the internal political struggles of
this sirkùla, the main concern seems to revolve around items of magic. The
Eldá have proven to be accomplished fashioners and binders of magic
to items and equipment. Some believe that this may have something
to do with why the sirkùla came to Oth in the first place. The priesthood
of Roth however, have had nothing to do with
the sirkùla sorsèreul.
Eldán magi wear blue and grey robes. Their
symbol is a dead (or winter) tree. In earlier depictions a stream
circles the roots of the tree. Status among the Eldá is displayed
by the wizard's staff. Higher ranking members of the sirkùla hold
elegantly carved staves covered with runes and jewels. Lower ranking
members often bear staves of plain polished wood. An Eldán
who carries a staff unbefitting of his rank within the school, is often
scorned, punished, and/or stripped of rank. Staff detail is relative;
however, to the staff of the highest ranking member in a given room.
Draga Eldá
Affinities |
(Meta), Earth, Enchantment,
Manipulation, Mind, Wards |
Grimoire Infinitum
Spells included here are maintained by this
sirkùla.
D&D:
GURPS:
Eldán Elementary
Erasure
(Regular) |
(Skar'ad Pyrád'a)
The creation of this spell caused considerable animosity between from
the wizards of Gehem who felt the
spell was an affront to their own studies. The Erasure deletes
magical script without triggering the targeted text. The caster
erases text as he moves his finger across each line of written or
printing material. (5 pages) (© 1999, D. Stanley) |
Duration |
1 page |
Cost |
1 to cast; same for each additional page |
Casting Time |
3 seconds |
Prerequisites |
Old Othic 14+, (Restore) |
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Navigation
Eldá
<<
Back -- Fwd >>
Sirkùli Sorsèreul
Aradas
Dún Ilar
Eldá
Eréthani
Gehem
Ilvir
Kavàl'un
Lodun
Tholl
Vereç
Zün
Draga Orkid
Dekàlan
magics (Draga and Davra)
are divided into 24 arts (see Draga Orkid).
The magical Ways are:
Ild'a
(to Control)
Kreàd'a (to Create)
Skar'ad'a (to Destroy)
Orykul (to Augur)
Endàris (to Emote)
Sorkèrt'a (to Enchant)
Or Hàlam (to Heal)
Müt (to Change)
Alèmen (to Move)
The magical Forms are:
Baras
(Animal)
Visìktis (Body)
Nol (Elem. Air)
Tereth (Elem. Earth)
Phlogòst'a (Elem. Fire)
Marus (Elem. Water)
Forad (Food)
Inkàthura (Gates)
Illùum (Light)
Pyrád'a (Magic)
Alèmen (Move)
Kadàktis (Mind)
Or Dnur (Death)
Or Kànt'a (Plants)
Sorólum (Sound)
Vorbid (Wards)
Additional 3E spells may be found in the:
Spellbook
Archive
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Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon
Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft),
© Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master
Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar:
Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), ©
Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine
& The Defeated), R&R (Relics & Rituals), © Sword & Sorcery
Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine),
FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the
Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast |