The World of Teréth End - Spells & Magic

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"A mage that must resort to defense, has already lost."

- Kavàl'un proverb

Book of the Sirkùli Eldá

The sirkùla Eldá first appeared in Oth circa 230 DR.  Three magi approached both the Temple and the Keep to petition settlement within the northern city.  Other sirkùli are believed to have been extant in the city at that time, but there is no record of encounter with them.  The Lord and High Craftsman granted Allowance and the members set about purchasing land in the city's South Ward. (see Clocktower Square)  After some months of inundating the City with foreign silver, a small army of workers arrived at Highgate (an insult to the Temple of Roth), and set to building a stone Hall in the South Ward.  In 257 DR, an earthquake shook the City, and much of the original Hall collapsed and burned.  The Hall has been rebuilt three times, and is now an interesting collection of period styles.

The Eldá seem to concern themselves with wealth and power.  Some believe they are associated with the Merchants' Guild, while others believe the relationship is adversarial.  The origin of the Eldá is also a matter of debate.  Their connection to Dekàlan custom and language is unmistakeable, though no record of their school has been found elsewhere within the old Empire borders.  Their success is probably linked elsewhere as their coffers and other resources seem endless.

Aside from wealth and the internal political struggles of this sirkùla, the main concern seems to revolve around items of magic.  The Eldá have proven to be accomplished fashioners and binders of magic to items and equipment.  Some believe that this may have something to do with why the sirkùla came to Oth in the first place.  The priesthood of Roth however, have had nothing to do with the sirkùla sorsèreul.

Eldán magi wear blue and grey robes.  Their symbol is a dead (or winter) tree.  In earlier depictions a stream circles the roots of the tree.  Status among the Eldá is displayed by the wizard's staff.  Higher ranking members of the sirkùla hold elegantly carved staves covered with runes and jewels.  Lower ranking members often bear staves of plain polished wood.  An Eldán who carries a staff unbefitting of his rank within the school, is often scorned, punished, and/or stripped of rank.  Staff detail is relative; however, to the staff of the highest ranking member in a given room.

Draga Eldá

 

Affinities
(Meta), Earth, Enchantment, Manipulation, Mind, Wards

Grimoire Infinitum

Spells included here are maintained by this sirkùla.

D&D:

GURPS:  

Eldán Elementary Erasure
(Regular)
(Skar'ad Pyrád'a) The creation of this spell caused considerable animosity between from the wizards of Gehem who felt the spell was an affront to their own studies.  The Erasure deletes magical script without triggering the targeted text.  The caster erases text as he moves his finger across each line of written or printing material.  (5 pages) (© 1999, D. Stanley)
Duration 1 page
Cost 1 to cast; same for each additional page
Casting Time 3 seconds
Prerequisites Old Othic 14+, (Restore)


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Navigation

Eldá
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Sirkùli Sorsèreul

Aradas
Dún Ilar
Eldá
Eréthani
Gehem
Ilvir
Kavàl'un
Lodun
Tholl
Vereç
Zün

Draga Orkid

Dekàlan magics (Draga and Davra) are divided into 24 arts (see Draga Orkid).

The magical Ways are:

Ild'a (to Control)
Kreàd'a (to Create)
Skar'ad'a (to Destroy)
Orykul (to Augur)
Endàris (to Emote)
Sorkèrt'a (to Enchant)
Or Hàlam (to Heal)
Müt (to Change)
Alèmen (to Move)

The magical Forms are:

Baras (Animal)
Visìktis (Body)
Nol (Elem. Air)
Tereth (Elem. Earth)
Phlogòst'a (Elem. Fire)
Marus (Elem. Water)
Forad (Food)
Inkàthura (Gates)
Illùum (Light)
Pyrád'a (Magic)
Alèmen (Move)
Kadàktis (Mind)
Or Dnur (Death)
Or Kànt'a (Plants)
Sorólum (Sound)
Vorbid (Wards)

Additional 3E spells may be found in the:

Spellbook Archive

Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft), © Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar: Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), © Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine & The Defeated), R&R (Relics & Rituals), © Sword & Sorcery Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine), FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast