"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys
above. She called her Provider's name, and all could feel the power she commanded.
[name3] summoned his wards, but all that watched knew his efforts were in vain.
The next name she offered was his, and the misery of [name3] was legend."
translated from Dekàlan fragment found in ruins of Ilduùn
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Book of the Sirkùli Aradas
Aradas
mages were infrequently found in cities within Dekàlas. The
Aradas tower in Ildûn is
reported to have been built for the sole purpose of the recognition of this
ancient order among the other sirkùli.
The origins of sirkùla Aradas would eventually came to destroy
them. Whether the stories of the origin are true is a separate matter.
The Aradas mages claimed to have learned their arts from the Elve.
While the Elve steadfastly denied this, claiming that mortals could not
master their magics; it is also true that the Elve do not recognize the
cross-breeds as Elve (though some have showed access to the immortal arts).
It was further believed that members of sirkùla Aradas were of Elve
blood.
During the Empire's decline, rumors circled that sirkùla
Aradas were working with and for the enemy to orchestrate the Empire's collapse.
In the final years, all members of the school were hunted down and
destroyed. It is possible that some survived the Hunting, but unlikely
that school's libraries and lore could have survived intact. The Elve
have never admitted to working with sirkùla Aradas.
Traditionally, the Aradas sirkùla wore white and green robes.
Though no one symbol can be found that represented this sirkùla, floral
designs and flower wreaths were common in Aradas iconography. The
"eye symbol", although associated with the group, is one of hundreds
of runes found among Aradas ruins. It's original meaning and meaning
are unknown.
Draga Aradas
Since no lore remains of Aradas teachings, it is difficult
to know the magics wielded by this sirkùla. Their professed learning
of the Elve arts, would lend one to believe their magics were similar. Elve
magics were not unknown in the time of the Aradas, so any discrepancy between
the two would have been noticed by their peers. Since no remaining
sirkùli records indicate that a disparity between the arts existed, it is
assumed that they were similar, if not the same.
Elve magics concentrate heavily on the "natural" aspects
of the Weave, and the existence of ley. Ley
are believed to be natural wells of strong magic whose locations are a guarded
secret among the Elve.
Affinities |
(Meta),
Water, Animal, Food, Mind, Plant |
|
Navigation
Aradas
<< Back -- Fwd
>>
Sirkùli Sorsèreul
Aradas
Dún Ilar
Eldá
Eréthani
Gehem
Ilvir
Kavàl'un
Lodun
Tholl
Vereç
Zün
Draga Orkid
Dekàlan
magics (Draga and Davra)
are divided into 24 arts (see Draga Orkid).
The magical Ways are:
Ild'a
(to Control)
Kreàd'a (to Create)
Skar'ad'a (to Destroy)
Orykul (to Augur)
Endàris (to Emote)
Sorkèrt'a (to Enchant)
Or Hàlam (to Heal)
Müt (to Change)
Alèmen (to Move)
The magical Forms are:
Baras
(Animal)
Visìktis (Body)
Nol (Elem. Air)
Tereth (Elem. Earth)
Phlogòst'a (Elem. Fire)
Marus (Elem. Water)
Forad (Food)
Inkàthura (Gates)
Illùum (Light)
Pyrád'a (Magic)
Alèmen (Move)
Kadàktis (Mind)
Or Dnur (Death)
Or Kànt'a (Plants)
Sorólum (Sound)
Vorbid (Wards)
Additional 3E spells may be found in the:
Spellbook
Archive
|
Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon
Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft),
© Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master
Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar:
Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), ©
Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine
& The Defeated), R&R (Relics & Rituals), © Sword & Sorcery
Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine),
FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the
Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast |