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"Harken and remember pacts ancient, pacts true; Harken and remember the inviolate boon, Harken and remember all words that were said; Harken and remember our doom."

- fragment of
"Whispers From the Infinite"

Book of the Sirkùli Tholl

The practices of the Tholl were centered around the belief that all things contained some magical essence, or spirit.  Thollin magic concentrated on the use of this magic, and how a user might draw from ambient magicss without harming their surroundings (see Kavàl'un).  This subtle drawing from the Chaos resulted in slower, more deliberate casting.  Tholl magics were remarkably well-woven however and long out-lasted the effects of most others' arts.

Members of the sirkùla wore grey robes.  Their sign was three bird heads.  The birds depicted were often crows or ravens, which were used as messengers in the past, and valued for their speaking talents.

Draga Thollin

 

Affinities
(Meta), Air, Communication, Enchantment, Light, Sound, Body

 


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Navigation

Tholl
<< Back -- Fwd >>

Sirkùli Sorsèreul

Aradas
Dún Ilar
Eldá
Eréthani
Gehem
Ilvir
Kavàl'un
Lodun
Tholl
Vereç
Zün

Draga Orkid

Dekàlan magics (Draga and Davra) are divided into 24 arts (see Draga Orkid).

The magical Ways are:

Ild'a (to Control)
Kreàd'a (to Create)
Skar'ad'a (to Destroy)
Orykul (to Augur)
Endàris (to Emote)
Sorkèrt'a (to Enchant)
Or Hàlam (to Heal)
Müt (to Change)
Alèmen (to Move)

The magical Forms are:

Baras (Animal)
Visìktis (Body)
Nol (Elem. Air)
Tereth (Elem. Earth)
Phlogòst'a (Elem. Fire)
Marus (Elem. Water)
Forad (Food)
Inkàthura (Gates)
Illùum (Light)
Pyrád'a (Magic)
Alèmen (Move)
Kadàktis (Mind)
Or Dnur (Death)
Or Kànt'a (Plants)
Sorólum (Sound)
Vorbid (Wards)

Additional 3E spells may be found in the:

Spellbook Archive

Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft), © Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar: Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), © Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine & The Defeated), R&R (Relics & Rituals), © Sword & Sorcery Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine), FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast