"A mage that must resort to defense, has already lost."
- Kavàl'un proverb
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Book of the Sirkùli Kavàl'un
This sirkùla is mentioned in the oldest remaining records
of mortal magics. In the early times, they were known to have had
many enemies, having emerged from a turbulent period. During this
time, schools seemed very adversarial for reasons that are not entirely
clear. The Kavàl'un are remembered as having suffered great
losses during this time, but having emerged stronger than before.
Kavàl'un teachings seem to have centered around the
need for combat. Whether this was an original tenet, or one forged
during their emergence, is unknown. Their code seemed to revolve around
the precept of destroy or be destroyed. The Kavàl'un were very
efficient combatants, but their strength lay in the assault, rarely in defense.
Their philosophies of assault versus defense were so ingrained it
is written, that many would forfeit their lives rather than repel an ambush.
A famous tale explains how a Kavàl'un magus accompanying a
unit of soldiers was surprised by a small and primitive Orcish tribe. Rather
than suffer the dishonor of fighting a defensive battle, the mage laid his
staff on the ground and offered up a prayer to Panath for forgiveness as
an Orcish war mace shattered his skull. The Kavàl'un idiom
it would seem would have required the mage to have "expected" the ambush
and to have orchestrated a masterful assault on the hidden Orcish position.
The Kavàl'un detest magical "duels". It is
held within the tenets of the sirkùla that magic should never be wielded
unless one is prepared to use it to its full potential. Summoning
the powers, and then cutting them short is disruptive to the magics, and
a practice of the weak (those incapable of controlling the influx of power).
Kavàl'un magic drew upon the power surrounding without
regard for life (see Tholl) and consequence.
When spells were ushered, all surrounding were required to resist
against the steady siphon of power. It is believed that most practitioners
of the Kavàl'un were unable to determine from whence the power came.
It is believed that few cared.
It is a matter of historical record that Kavàl'un
councillors accompanied most Dekàlan
military units into battle in times of war. Despite this, few records
exist detailing the existence of Kavàl'un magi during the Last War.
A few theories have surfaced to explain this question. First
and foremost it is believed that most credible records of that time are
long lost, and that there is no reason to believe that the honorable Kavàl'un
were not present to defend their Empire. A second, less accepted theory,
is that "The End" to the Empire happened in such swift fashion that the
Kavàl'un were never mobilized. Still other historians add to
this with the question of whether the Kavàl'un would have partook
in the "defense" of the Empire at all.
The Kavàl'un wore red and orange robes. Their
sign was a circle intersected by three thorns.
Draga Kavàl'un
Affinities |
(Meta), Earth, Fire,
Body, Light, Mind, Movement |
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Navigation
Kavàl'un
<< Back -- Fwd
>>
Sirkùli Sorsèreul
Aradas
Dún Ilar
Eldá
Eréthani
Gehem
Ilvir
Kavàl'un
Lodun
Tholl
Vereç
Zün
Draga Orkid
Dekàlan
magics (Draga and Davra)
are divided into 24 arts (see Draga Orkid).
The magical Ways are:
Ild'a
(to Control)
Kreàd'a (to Create)
Skar'ad'a (to Destroy)
Orykul (to Augur)
Endàris (to Emote)
Sorkèrt'a (to Enchant)
Or Hàlam (to Heal)
Müt (to Change)
Alèmen (to Move)
The magical Forms are:
Baras
(Animal)
Visìktis (Body)
Nol (Elem. Air)
Tereth (Elem. Earth)
Phlogòst'a (Elem. Fire)
Marus (Elem. Water)
Forad (Food)
Inkàthura (Gates)
Illùum (Light)
Pyrád'a (Magic)
Alèmen (Move)
Kadàktis (Mind)
Or Dnur (Death)
Or Kànt'a (Plants)
Sorólum (Sound)
Vorbid (Wards)
Additional 3E spells may be found in the:
Spellbook
Archive
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Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon
Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft),
© Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master
Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar:
Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), ©
Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine
& The Defeated), R&R (Relics & Rituals), © Sword & Sorcery
Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine),
FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the
Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast |