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"Too often days swiftly pass / Weeping in the evening grass / There just is not enough time / Forthings you dreamt you'd do / The hours still drift by.

"Too many years, too high a cost / Too many lessons earned but lost / And still you complain all the time / Cursing the days before you / Lamentng the days gone by.

"And finally laying in your bed / Staring skyward, nearly dead / It all floods back one last time, / The chances that you left behind / But alas there's little left to do / ... but cry."

Dirimoran song

 

Ferveo

Background (Ferveo)

Born  27 Sharak 635 DR (Dru'Irigrim) at Dreamlands, Jadth
Parents  (--?--) (--?--) and (--?--) (--?--)
Siblings  (--?--)

Married  (--?--) (--?--) on (--?--) (--?--) (--?--) DR at (--?--), (--?--)
Children  None

Ferveo (Ferveo Caelestis, of the Esàra'shal Kdar), at the bidding of his master, traveled northwest to the City of Jadth from his monastery on the Peraram Coast of Jadth.  In the city Ferveo met and befriended the short and old Zuroolly, who in turn led him to meet Silda and Vorén months later.  He and Zuroolly have made some money performing for the street crowds with their snake and tumbling act, but the pay is poor.

Background (Ferveo)

Born  Day (--?--) (Dru'Irigrim) at Dirapzir, Dream
Parents  None
Siblings  None

Married  (--?--) (--?--) on (--?--) (--?--) (--?--) DR at (--?--), (--?--)
Children  None

Ferveo (--?--) stepped from the Orb of Dirapzir into a new and strange world...

Details

Ferveo Caelestis (Waking 3E)
Companion of the Esàra'shal Kdar

ABILITY SCORES
STR 15+1 (+3)
DEX 17 (+3)
CON 15 (+2)
INT 13 (+1)
WIS 16 (+3)
CHA 13 (+1)
COMBAT
HP 28 (10,6,6,6)
AC 16 (dex, wis)
ATKS +6 (quarterstaff)
RNGD +6 (none)
MV 40'
SAVES
FORT 4+2 = 6
REF 4+3 = 7
WILL 4+3 = 7
APPEARANCE / DESCRIPTION
RACE Uren, male
AGE 18
SKIN Brown, light
HAIR Black
EYES ...
HT ...
WT ...
CLASS(ES)
Monk 4
FEATS
Combat Reflexes
Deflect Arrows (class)
Dodge
Mobility
[24+(3*6)] = 42+3
SKILLS
Speak Language, Jadthàri
Speak Language, Sha'ala
Read/Scribe* (int)
4
(2)
Climb (str) (zod)
5
5+4
Escape Artist (dex)
3
3+3
Hide (dex)
7
7+3
Jump (str)
4
4+3
Know., Nature (zod) lat.
0
0+2
Know., Sha'al-culture (int)
2
2+1
Listen (wis)
3
3+3
Move Silently (dex)
3
3+3
Spot (wis)
3
3+3
Survival (wis) (zod)
0
0+4
Swim (str)
3
3+3
Tumble (dex)
5
5+3
ABILITIES
Evasion
Flurry of Blows
Slow Fall
Still Mind
Stunning Attack - 4/day (DC 15)
Unarmed Strike
* Read/Scribes Jadthàri and Sha'ala.

When last seen, Ferveo was carryring a quarterstaff and wearing the Belt Sash of Uramar.

Ferveo (Dreaming 3E)
...

ABILITY SCORES
STR 18 (+4)
DEX 13 (+1)
CON 13 (+1)
INT 13 (+1)
WIS 16 (+3)
CHA 9 (-1)
COMBAT
WP (17) 17
VP (9,?) 9+
AC 10 (dex, size)
ATKS +5 (none)
RNGD +0 (none) (race)
MV 30'
SAVES
FORT 3+1 = 4
REF 1+1 = 2
WILL 3+3 = 6
APPEARANCE / DESCRIPTION
RACE Red Sha'al, male
AGE ...
SKIN Red, scales
HAIR ...
EYES ...
HT 5 ft. 11 in., 8 ft. long
WT ...
CLASS(ES)
Druid 2
FEATS
NA
[20+(5*1)] = 25+3
SKILLS
Speak Language, Common
Speak Language, Sha'ala (race)
Speak Language, ...
Know., Nature (zod) lat.
0
0+3
Search (int) (race)
0
0+2
Spot (wis) (race)
0
0+2
Survival (wis) (zod)
0
0+4
ABILITIES
Summon Selha (race)
Vision, Monocular (race)
Animal Companion
Nature Sense
Woodland Stride
0 - Druid Spells - 4
1 - Druid Spells - 2+1

Aside from mundane items, Ferveo carries...

Characters in the Jadthàri Chronicles that cross-over into Dream (or vice-versa) create 'secondary' characters and track their experience from scratch. Eventually, successful Dreamers will be able to utilize experience and advancement from both realms (see Lucid Dreaming).

 Experience (Dream)
••
Game
Level
Totals
 Strangers in a Strange Land
19
1
747
 Time's Swift Passage
20
2
1177
 Into the Orb of Dirapzir
21
2
1757
 The Forest's Edge Inn
22
1
947
 Flight to Dun Ngur
23
2
1817
 The Problem with Broken Strings
24
2
--
 The Listeners' Doom
25
2
--
 
Next Level
1183

 Experience (Jadth)
Game
Level
Totals
 The Dreaming City Awaits
4
1
131
 The Thugs of Naztu
5
1
684
 The Old City
6
1
994
 Secrets of the Sha'al
7
2
1374
 Brawl at the Burning Dog
8
2
1599
 The Ring and the Seal
9
2
2189
 Sinkhole
10
2
2784
 To Kill a D'agul
11
3
3289
 Twelve Conspirators
12
3
3419
 The Mound of Izzaradragulth
13
3
4634
 The Way to Zembra
14
3
4969
 Voice from Beyond the Veil
15
3
5514
 Gardens of Adjàdaar
16
3
5814
 Dangerous Turns
17
4
6114
 Barge to Marádach
18
4
6519
 
Next Level
3581

The following chart outlines the character's experience progression during the early chapters (pre-Dreamland) of the Jadthàri chronicle.  Each data point represents one game session.

Jadth Experience

Footnotes

  1. Climb - Receives +1 starsign bonus from Dru'Irigrim
  2. Knowledge: Nature - Receives +1 starsign bonus from Dru'Irigrim
  3. Survival - Receives +1 starsign bonus from Dru'Irigrim

Dream Footnotes

  1. Knowledge: Nature - Receives +2 starsign bonus from Dru'Irigrim
  2. Survival - Receives +1 starsign bonus from Dru'Irigrim

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Biographies

These are characters that have ventured in the World of Teréth End.  Those characters with a maroon name have died during the course of events.

Contacts

 

Ref. PHB (Player's Handbook), © Wizards of the Coast