"Too often days swiftly pass /
Weeping in the evening grass /
There just is not enough time /
Forthings you dreamt you'd do /
The hours still drift by.
"Too many years, too high a cost /
Too many lessons earned but lost /
And still you complain all the time /
Cursing the days before you /
Lamentng the days gone by.
"And finally laying in your bed /
Staring skyward, nearly dead /
It all floods back one last time, /
The chances that you left behind /
But alas there's little left to do /
... but cry."
Dirimoran song
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Sinkhole
15 Amarad 653 - 21 Amarad 653
While collecting stones, Ferveo and Zuroolly
find a covered sinkhole. They retrieve Silda and return to the site
with ropes. Denizens of the cavernous beneath attack and nearly
kill the three. A nervous priest of Nulopu is invited to tend to
Ferveo's wounds. Vorén visits new friends and receives orientation
into an ancient order. Others visit face in Old City and kill a
giant snake.
Ferveo strained quietly, stoically against the coarse rope
as he pulled the block of stone along the road. Peasants stopped
in their fields to watch the robed man and his bent companion, oxen watched
sympathetically from yokes of their own. No one bothered the two
as they slowly made their way toward the city, it was obvious the man
pulling the stone was a slave and that he had displeased his master. It
was equally obvious that this was a valuable slave, for he never complained
or rested long though the sun was hot, and his robes were wet with toil.
As they moved, the slave's bent companion capered about, talking
about the hole they'd found and the wonderful things it might contain.
Everyone would be so pleased when they learned about this new hole,
he thought aloud as he muttered, never once lifting a hand to help his
friend.
Sunlight came through the door with Zuroolly,
who seemed fresh from his morning walk. He set down his carving
tools and went about making plans for the next trip into the jungle, to
his sinkhole. Minutes later another shape appeared in the open door,
that of Ferveo pulling a chunk of stone
behind him. Silda stood and helped
the monk pull the stone into the house. As Ferveo collapsed against
a nearby wall, Zuroolly went on about the hole he'd found, buried under
a tangle of vines outside the city, and how could it be that so curious
a thing could exist so close and probably completely unexplored. After
hearing enough of this talk, Ferveo left to purchase a cart.
The next morning, three ventured back down the road through
the marsh and fields until they arrived at the place Zuroolly had been
gathering stones for his carving. It was in this place that Zuroolly
began cutting back the heavy vines and vegetation until Silda could see
the sirkùlar slope descending into the shadows beneath the layer
of vines. Zuroolly lit a torch and ducked into the darkness. The
others, more reluctantly, followed. Tying a rope to the vines overhead,
Zuroolly slid down into the dark gulf at the sinkhole's center. His
flickering torchlight soon disappeared over the rim. When finally
he landed in the shallow water below he called for his friends to follow,
which they did. The exploration was going splendidly thought Zuroolly
until Silda, grabbing the rope above lost her hold and crashed to the
ground between them. The barbarian woman stood covered in dark weedy
mud. She was most displeased.
Looking about themselves they saw four tunnels leading
off from a natural domed chamber. Beyond the reach of the flickering
torchlight they heard heavy footsteps charging forward. Readying
their weapons they watched with fright as two large creatures charged
and leapt from the shadows, flashing claws and teeth as they raced closer.
Zuroolly cast a spell dazing one while another bit and tore flesh
from Ferveo's shoulder. Silda drew her battlesword and cut mightily
at the monsters, but soon a third charged forward engaging the chief explorer,
Zuroolly. Ferveo managed to stun one and heard bones crack beneath
his fists as he finished another. Soon the monsters had fallen,
but both Ferveo and Zuroolly had the look about them that this encounter
in the mud might have easily ended very differently, and both were anxious
to put this place behind him, unexplored though it was. The little
black man searched the bodies of their attackers, and while searching
one disappeared beneath the dark water. Soon he was thrashing and
flailing about on the surface and was dragged back to the central land.
They left the hole. Having climbed from the hole, Zuroolly searched
his things and with a panicked look returned down the rope to the others'
dismay. Soon he returned lovingly rubbing the head of a toad in
his hands.
Upon their return to Zuroolly's home, Silda went looking
for a healer to tend to Ferveo's nasty bite. Walking through Akazjir
she came to a simple windowless domed-building that might pass for a temple,
and so knocked on its door. The door opened a crack and a man poked
his head through nervously. She explained herself many times and
after convincing the strange man that no-one had sent her, the man emerged
from the temple wearing a vest of items, and wide brimmed hat. He
followed the barbarian to Zuroolly's, always watching people as they walked
too close. Inside, there were brief introductions though he would
not give a name, and he was very distrustful of Vorén
who his eyes rarely left for the remainder of his visit. Led to
Ferveo he demanded payment before performing the healing. Zuroolly
produced the two gold that was the priest's fee. After a short incantation
(that Vorén recognized as being like Azàlari) Ferveo's wound closed
and the monk was feeling much better about his chances. Thanked
for his service, the man with the wide hat left the house, giving Vorén
a worried look on his way.
That night, Vorén told Silda he was going away for
a few days, and slipped out into the steamy night. Soon he met with
Mizzerim, and was taken east of the city to a small ruined building where
he met with a priest of Semàtir, who spent the next nights orienting
the young Neveren in the ways of the Order
of Skardalthir (Cult of the Black Dagger). During those days
Idàma, walked the night streets of Jadth and the dark jungle paths
with Vorén speaking of the ways of Semàtir and his many
followers. She spoke of some of the Order's secrets and explained the
laws and etiquette he would be required to follow. She filled his
nights with stories of Semàtir's exploits and explained how by
his example, all who follow are made better, and brought closer to him.
She also spoke briefly about Zalan, who all in the Order praise,
for Semàtir is also her servant. Idàma told him also
of the temple at Sharradam in Azàlari (where the mortal Semàtir
was slain, for apotheosis is not achieved without death), to where all
followers must make a pilgrimmage once during their lives. She spoke
of the Order's enemies, the Zin Virael
and told of the struggle against that ancient and evil Order, explaining
that one day the Cult would strike with poison at their heart, in distant
Caphar. Idàma spoke of many things
during their walks, and in the end Vorén accepted the charge of
the Night Stalker.
Days later and feeling much better since the underground
fight, Silda left the house to find what she could in the city. Her
wanderings led her to the colliseum where she stopped and watched the
fights, waiting to see the Ogdar that had bloodied the pit sands before.
As she sat and watched the parade of violence, a short and squat
man approached her. Introducing himself as Glerrit, the man proceeded
to try and entice Silda into earning some money in the pit. Silda
refused. That same evening, a man stopped by Zuroolly's with a newly
constructed wood cart that Ferveo had commissioned. The next day,
they wheeled the cart back into the jungle to collect more stone, Zuroolly
loping about here and there pointing excitedly at stones that Ferveo and
Silda might lift into the cart. As they were collecting stones however,
a troupe of monkeys began throwing dung. One of the dung-throwers
hit Silda square in the cheek and nose; the northern barbarian stormed
away. Silda found her way back to the stone gatherers later that
night, and helped Ferveo pull the laden cart back to Zuroolly's.
Vorén showed up again early that morning with a
small black, blue and red feathered voodoo doll for Silda. Silda
looked quizzically at the strange token with its bead eyes and babies
teeth and then up into the pale face of Vorén who assured her that
the doll was good luck. The next morning, Ferveo, Silda, and Zuroolly
returned to the temple of Nulopu. After a long conversation at the
door, Zuroolly was admitted and shown to a meditation chamber where he
went through the motions of prayer to this strange god of secrets. After
some time of sitting in the silence doubting the purpose of the plain
stone temple, he received (or believe he received) a message stating,
"A head is in Alélim". Excited by this revelation,
he exited the chamber and spoke with the priest there. The priest
explained that Alélim was a city to the East of Jadth along the
Run Suluth, deep into the Dreamlands jungle. Furthermore, Zuroolly
learned that the "face of Nulopu" could be found on the western
slope of the Old City. So that afternoon, the group set out once
again for the Old City, where by following the priest's directions they
came to a massive stone face (one of hundreds) whose open mouth contained
a ring of melted candles. They looked around the face a while but
headed back toward the city when the rain returned. Back along the
footpath a giant snake struck out from the undergrowth but was soon headless
beneath a mighty swing of Silda's sword, but not before sinking its dagger-like
fangs into barbarian woman's arm. The snake was skinned and the
group returned to Akazjir.
That night Vorén went to Thojir and spoke with Arun
who said he would arrange a meeting with some merchants along the south
shore, whose Nuth have been disappearing of late. Vorén agreed
to the meeting. Nightsdeep found the Neveren standing atop of the
temple of Nulopu, looking across the rooftops of Akazjir. In the
distance, he caught the gaze of another roof stander atop the temple of
the Red Knights.
In the early morning, Zuroolly took a swath of snakeskin
to a local tailor and asked to make a vest. The tailor lent Zuroolly
some a knotted string and told the bent little man to take measurements
of the person the vest was meant for. Zuroolly returned home and
found Ferveo resting. The monk awoke suddenly as Zuroolly was taking
a neck measurement. The sorceror explained that all was fine, and after
soothing the young man's nerves, finished his measurements and left for
the tailor's again.
9 Feb 2001
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Navigation
Episode 10
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People
Essolos (Com3)
Idàma (Clr5/Rog4)
Arun Karçur (Rog5)
Mizzerim (Rog..)
Kp. Taldir'un (Exp4)
Introducing
Regolith: The
City of Jadth rests within the delta of the Run Suluth; a lower land than
the surrounding Dreamlands basin. Beneath the shallow soil is a
continuous shelf of stone known as regolith. The regolith is a composite
stone, consisting of ancient coral, sea shells, fossils, and limestone.
This dense and sturdy stone can be found from the Bay of Jarjat
to ports as far east as Alélim. Within Jadth, the only place
the stone cannot be found is around the Old City, a phenomenon that supports
the theory that all of present-day Jadth was once part of the bay, while
the eldest ward was an island, long before the arrival of the Dekàlans.
Because of the quantity of the stone, it is found very commonly
in Jadthàri architecture. More wealthy builders make the
exorbitant effort to import more rare stone (marbles, etc.) for their
buildings.
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