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"Welcome Morgomir.Seldom do I receive visitors. Very-- seldom. But I see that you are not of a mind for pleasantries. I miss the ages when enemies could speak. Now. In this age. It is all about business. Well. Know then that I would have enjoyed speaking with you. Knowing your mind and your ambitions. Knowing tales to tell future visitors who might ask `Who was this brave warrior?’ But you are my guest. So hospitability dictates, that I must abide by your wishes. So be it. Be comforted that your pain will be short. I take no pleasure in what comes next."

Izzaradragulth to Morgomir

The Mound of Izzaradragulth
27 Amarad 653 - 28 Amarad 653

The evening arrives and Vorén picks up a package.  Aljurad meets group and escorts them to meet with the dragon hunters.  The party crosses the palace demesne, avoiding many guards.  At the mound, guards are dispatched and the mound is opened.  The ancient dragon devastates group offers quest to those remaining.

Izzaradragulth (IHZ zar AH drah guhlth) waited patiently in her lair for her new servants to arrive.  It had been some time since she had needed eyes and hands in the outside world, but things were changing now.  She could not afford to be without instruments in the land.

In another place not far distant, the priestess of Balaras sat within a circle of burning candles.  She watched the curling smoke take the forms of angels, screaming and pleading "Beware! Beware fair priestess, most favored of the Protector, Beware!"  In another part of the city the ghostly pale Vorén picked up a package of black leather armor and examined its stitches and fastenings with approval.  Elsewhere others sat about in anxious quiet, waiting to be contacted for what would very possibly be their last night in the city, in the kingdom, or alive.

Vorén returned to the house of Zuroolly with the tan-skinned Aljurad in tow.  The desert native waited until all prepared themselves and then led them through the steamy city streets toward a waiting boat on the riverside.   Quietly they made their way across the slow moving Run Suluth, Aljurad hanging near the boat's edge staring off toward the far shore.  The boatman paused at the desert-man's command, and then oarred to shore, again at Aljurad's command.  On the shore, Aljurad led the group through roads and alleys, stopping and hiding moments before patrolling soldiers came into view, or could be heard.  In this manner, he led the group toward the palace wall and into the High Lady's demesne.  Within the trees there they met with the rest of the group, all dressed and armed for the terrbile business ahead.

Moving through the dense and dark forest and vines, they came to the long road detailed on Parrak's map.  The road stretched between the palace and the great mound, with its fourteen stone doors.  When the mound came into view they found it guarded by soldiers, marching warily around its perimeter.

The group moved forward.  Halagir stood before one of the large stone doors and wove a spell.  At first there was no effect, but then a dark hole irised out from the door's center, creating an entrance into the great mound.  Soon, the adventurers were moving into the dark warrens within.

Inside the mound, those that could see discovered that the interior was not as it appeared.  Instead of the warrens and descending tunnel, the mound's interior was vast and empty, a large gulf and pit opened beyond a slender walkway that circled the room.  Aljurad was the first to cry out as blood shot from his nose, and clutching his head the warrior collapsed quaking to the floor.  Morgomir snapped to attention, gazing out into the vast darkness.  These are the words he heard, "Welcome Morgomir.  Seldom I receive visitors.  Very--seldom.  But I see that you are not of a mind for pleasantries.  I miss the ages when enemies could speak.  Now.  In this age.  It is all about business.  Well.  Know then that I would have enjoyed speaking with you.  Knowing your mind and your ambitions. Knowing tales to tell future visitors who might ask, `Who was this brave warrior?'  But you are my guests.  So hospitality dictates, that I must abide by your rules.  So be it.  Be comforted that your pain will be short.  I take no pleasure in what comes next."  Morgomir charged forward and up along a finger of stone jutting from the walkway, but found nothing but dark emptiness at its end.  The paladin commanded for his people to attack the beast, but none could see it.

Goom leapt into the darkness, magics carrying him forward into the void, his moaning club tight in his large hands.  Narsk climbed down over the edge of the cliff, seeking a bottom to the giant chamber.  Llyandara layed her hands upon Aljurad, waking him from his death.  Kilara charged forward to Morgomir, but soon found she could find the enemy either.  Parrak, pulling his cloak about him, ran up the wall and sprinted out along the bow of the chamber's dome, hoping to drop upon and sink his wounding sword into the monster.

Soon, Goom looked around himself and was frightened.  What he beheld, far from the aid of his comrades was not a monster at all, it was much, much, too large.  He reared back with the great moaning club Grombormog but knew in his heart, he would never land the blow.  The great wyrm reared back and breathed.

Thanks to Brian and Chris for helping with Parrak and Narsk.

16 Mar 2001


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People

Aljurad Darjani (Psw7/Skn10)
Goom (Bbn16/Brd3)
Kilara (Ftr18)
Llyandara (Clr15)
Morgomir (Pal17)
Narsk (Ftr12/Rog6)
Halagir Nost (Rgr4/Wiz15)
Parrak (Rog15/Wiz4)

Introducing

Ref. PHB (Player's Handbook), © Wizards of the Coast