"All is explained,
All is revealed,
All that is fated is sealed--
"All that he
shows,
All that you may know,
He delivers when it blows--"
Sudulite
hymn fragment
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Twelve Conspirators
25 Amarad 653 - 27 Amarad 653
The band gathers and plans are made. The dreaming
winds come in the pre-dawn hours, sweeping Ferveo into clutches of Daggon.
An assassin's task is interrupted. A victim of the dreams is
found outside the door. The group removes to an inn. The band
of twelve meets at the tavern and discusses strategy. Vorén
observes strange behavior among the Nuth.
The evening was interrupted by a knocking on the door. Vorén
slipped out the back door, padded around the side of the house and met a
robed woman holding an ornate staff watching him. She introduced herself
as Llyandara, priestess of Balaras
and explained she and her companions were seeking the Wurmish woman Silda.
Zuroolly spoke with Narsk
through the door before welcoming him inside. Inside, Narsk noticed
the poor state of Ferveo and called for Llyandara.
The priestess entered after him, followed by Vorén. Approaching
the nervous monk, she offered words of healing and his soreness and wounds
went away. From there she was taken to Silda upon whom she laid the
same blessings. The six spoke for sometime about the upcoming task
before a third figure arrived, dressed in unseasonal plate armor. The third
man introduced himself as Morgomir of
Sarat, and when he arrived the others grew quiet. Narsk took vigil
at the front door, half-listening to the conversation inside, but concentrating
on the street life. Morgomir explained the purpose of the mission
but the conversation soon devolved into an argument with Ferveo over what
constitutes lawfulness, and the value of supporting law that does not benefit
the common good. Morgomir's explanation of the mission had centered
on the fact that the Dágul are evil and that since Dekàlan
society centered around the worship (and possible rule) of or by dragons,
that obeying the laws of this land was to abide corruption and evil. Silda
repeated again and again that they were not qualified for the task at hand,
but the paladin insisted that her training in Wurm would be invaluable to
the task.
During the debate, Narsk strode from the doorway pulling
his sword as he crossed the street. As others rushed to see what was
transpiring, a short scream came from outside. Looking from the doorway
they saw Narsk returning, and behind him a man's body laying crumpled near
a wall in the evening shadows, blood pooling in the mud around him. Vorén
circled around the crowd as Zuroolly went to inspect the fallen man. Zuroolly
found a crescent dagger in the man's dead hand, coated with an oil substance.
A few gathered to see the dead man, but no one spoke in words above
whispers. Life was often short for those who dealt in dark matters,
and the curved knife had been testament to his purpose. Vorén
left the scene for the riverside to watch the violet Nuth, and their night
activities. Zuroolly and Ferveo convinced their visitors that they
couldn't leave a dead man outside, so Narsk left the door again and picked
the body onto his shoulders. By the docks, Vorén watched as
Narsk arrived at the waterside and threw the man's body into the slow-moving
black river. Where the body entered the water the water frothed and
bubbled and then became calm.
Back at the house, Morgomir stood and thanked Zuroolly for
his hospitality. He told Silda to consider the offer further and said
that more could be discussed when the remainder of their group arrived across
the Dreamlands in the next day or so. After the paladin left, Llyandara
took the time to shake everyone's hand and thank them personally, before
leaving behind her armored companion.
In the late hours of Nightsdeep, Vorén stopped back
by the temple of Nulopu and retrieved the last of a long exchange of notes
with someone inside. The latest note read, "Old City fountain
under the full moon", three days away. Returning to Zuroolly's
residence Vorén noticed a fine dust blowing through the streets and
hurried through the door and closed it behind him. The "dreaming
winds" he explained had started. Zuroolly gathered some blankets
to seal the front and rear doors, but at the sound of a scream outside Ferveo
rushed forward and opened it. Though his mouth and nose were covered,
Ferveo soon collapsed in the doorway and the fine dust billowed into the
house. Zuroolly and Silda dragged the monk inside and closed the door.
Ferveo was shaking and sweating and murmuring to himself as if in
a bad dream. After some attempts to wake him they let him be. Hours
passed.
Elsewhere, Ferveo dreamed of being chased, of hearing the
screams of people he could not aid, and finally a large and awful silhouette
rose above him that he knew to be the Dágul of which they were speaking.
In a rumbling soul-quaking voice the creature called to him by name.
Ferveo, compelled to look into the monster's face saw only two eyes
glaring down at him from the darkness. Within the eyes he saw ancient
forgotten things, places old, and people, thousands of people looking back
at him. Ferveo was filled with a terrible fear and his screaming grew
and grew until he was awake, and back in Zuroolly's home, laying on the
floor, looking at the old ceiling above. His clothes were drenched
with sweat and his arms and legs sore from his restless unexpected sleep.
Laying there, collecting himself, Ferveo became aware of
knocking at the door. Zuroolly talked to a neighbor who explained
that there was a woman outside the house. They had heard screaming
and knocking at the door during the "dreaming winds" but had not
answered. Opening the door they found the crumpled remains of a peasant
woman, her back laid bare to the muscle and bone by two deep claw wounds.
Another corpse. Zuroolly dragged the woman out back and dumped
her into the cart for yet another trip back to the sinkhole. As they
prepared to leave they heard the sound of bells outside and the creaking
wooden wheels of a jar laden wagon. Looking down the street, some
Sudulite priests were moving through the
neighborhood accepting donations and listening to the confessions and revelations
of those that had received experience from the winds. Two acolytes
led the wagon as they walked swinging censers back and forth and filling
the streets with a lazy bluish-green smoke.
The day continued with trips to the market, stocking up on
wood and food for the next wind, disposal of the woman's body, and another
trip to collect more stone. While they were out and about, Silda answered
the door and spoke briefly with a warrior-woman who introduced herself as
Kilara. The woman and Silda did
not speak much before the woman left.
That evening the group moved to a nearby inn in the hopes
that they could avoid the notice of the great number of people (and bodies)
that seemed to be attracted to Zuroolly's house. After securing rooms,
they returned to the tavern where the dragon-hunters were assembled. At
the tavern they were greeted and introduced by Morgomir to the other members
of the band; Aljurad of Caphar,
an soldier of the Zin Virael; Goom,
a massive black warrior from the distant Fiery
Isthmus; Kilara glaive-wielder and dragon-slayer; Llyandara, priestess
of Balaras the Protector, daughter of the Dirimoran
temple; Narsk, warrior, veteran of many campaigns along the [eastern] Coast;
Halagir Nost, an old mage who has
traveled from western Vulmura to the far
eastern reaches of Lyrast; and finally
Parrak, a master of stealth and opportunity.
The group swiftly began discussing the issue at hand, the plan for attack
of the Mound of Izzaradragulth, the ancient Dágul of Jadth. Ferveo
took a great interest in helping devise a plan after asking each member
of the band about their various strengths and strongest attacks. Parrak
reported on the intelligence he'd gathered looking about the Palace grounds,
and even produced a map of the area indicating a path leading back to the
Dágul mound. He explained that the mound was guarded by Jadthàri
troops, and that there were fourteen doors leading into the mound, all seemingly
protected with magical runes. He could report nothing on the interior,
but assumed that entering and exiting was common for it was believed that
the royals' people fed the Dágul. Following some discussion,
Vorén excused himself and left for the riverside.
Without an interior plan, it was difficult to plan an attack.
It was decided however that three members of the band would lead the
assault; Aljurad, Kilara, and Morgomir. Llyandara and Halagir would
remain behind, offering support and healing to those in melee. Narsk
and Parrak would work in concert to exploit the creature's flanks; while
Goom would smash the creature with all his might, looking specifically to
disrupt any obvious spellcasting. Silda offered the idea that the
people of her land approached Dágul with tower shields, to shield
themselves from the creatures' fiery breaths. Parrak claimed he could acquire
some of those beforehand. Halagir offered a consideration toward the
end of the meeting. He said that the powers of the magicians of Jadth might
be connected to the dragon. Furthermore he extrapolated, the magics
of the region are oriented toward the Dream and illusory styles. He
continued, so if we are to believe that Izzaradragulth is a spell-user,
we should also consider that his spells are of the same nature as those
that claim their powers come from him. People grew silent for a moment.
Ferveo asked if anyone could detect illusions, but no-one answered.
Finally, Halagir offered that he could dismiss illusions if they were
found. On this note, the meeting broke. Morgomir told his band to
rest, for the time was nearly upon them. It was desire to strike sooner
than later, for the longer they waited the more chance that their alliance
would be uncovered.
In the Nightsdeep, the bored but watchful Vorén noticed
some Nuth activity. Within a small group, one of the silent people
was clasping the shoulders of his fellows, a simple but emotional display
he had yet to see among the Nuth. Afterward, the Nuth turned and strode
into the city. Onto his feet, Vorén followed the briskly walking
Nuth as best he could through the empty early morning streets. Soon the
Nuth stepped into the marsh, and beyond that into the jungles, dissappearing
into the heavy undergrowth. Something had finally happened, but what?
2 Mar 2001
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Navigation
Episode 12
<< Back -- Fwd
>>
People
Aljurad Darjani (Psw7/Skn10)
Goom (Bbn16/Brd3)
Kilara (Ftr18)
Llyandara (Clr15)
Morgomir (Pal17)
Narsk (Ftr12/Rog6)
Halagir Nost (Rgr4/Wiz15)
Parrak (Rog15/Wiz4)
Introducing
Balaras
the Protector:
Sarat the Avenger:
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