"Too often days swiftly pass /
Weeping in the evening grass /
There just is not enough time /
Forthings you dreamt you'd do /
The hours still drift by.
"Too many years, too high a cost /
Too many lessons earned but lost /
And still you complain all the time /
Cursing the days before you /
Lamentng the days gone by.
"And finally laying in your bed /
Staring skyward, nearly dead /
It all floods back one last time, /
The chances that you left behind /
But alas there's little left to do /
... but cry."
Dirimoran song
|
Secrets of the Sha'al
4 Amarad 653 - 5 Amarad 653
Climbing down beneath the lone tree the group finds
abandoned tunnels from the Sha'al period. A troupe of monkeys
is uncovered. The search for the ring finds Vorén alone
in a lower area with rats and winged creatures. The group returns
to Akazjir. A murder is witnesses during dinner at the Daluj Malar.
Vorén discovers the value of a new-found treasure.
Vorén slipped down
the rope into the dark and damp corridor below. The world here was
dark and the air stale and quiet. Searching around, he found carved
doors and roots bursting through the stone walls. One by one the
group followed him down into the tunnels. Vorèn found some
stairs leading downward to a deadend. Ferveo
examined the many niche statues, identifying them as Sha'al
holy figures, but not recognizing any of them.
Others found a room with a long white stone inset into
the floor's center, carved with more Sha'al letters. They searched
the room further but found nothing, only the red mosaics of red Sha'al
standing reverently along the walls. In an adjacent hallway a sixth
statue was found. The statue had one polished-black eye cast heavenward
while it clutched two ivory-colored spheres in its hands. Everyone
who passed inspected the statue, but no one touched it. In the corridor
opposite the statue lay the charred skeleton of a dead monkey. Vorén
searched ahead and found another grate and some ajar stone doors.
Vorén peered around an ajar door and found a chamber
pulsing with a pale blue light. As he watched a monkey walked into
view, looked at him and wandered back toward the light. Moving into
the room he found piles of rotted vegetables and fruit. Around the
corner, sat the silhouetted shapes of a dozen monkeys staring peacefully
at a pulsing blue orb of light. The light sat in the cross-legged
lap of a giant headless Sha'al statue. Soon the others made their
way toward the shining light room. The monkeys seemed unconcerned
until Silda attempted to touch the light.
The monkeys grew agitated and started hopping and screaming. In
response, an older monkey stepped into the room and started making noises
that sounded something like speech. Ferveo spoke with the creature
in Sha'ala and the monkey responded in kind. Though Ferveo could
not understand most of what the monkey was saying he was able to ellict
some important facts from the simian, most importantly that the orb-holding
statue was bad and had something to do with sky-noises. The monkey
also tried to explain that the areas below the grate were very bad, and
that the badness dealt with two sharp noises. After speaking with
the monkey
Zuroolly and Ferveo found
an altar room. At the base of the altar lay a pile of chipped Uren
bones. Atop the altar, Zuroolly eyed a silver chalice inset with
semi-precious stones. After much rubbing-of-the-chin, the bent man
pulled a small stone from the fractured walls and deftly replaced the
chalice with a like-weighted stone on the altar. Pocketing the chalice
they left the altar room.
Silda and Vorén returned to the first grate they
encountered and began hacking at the mortar with a small sword. Soon
the old mortar cracked and came loose and Silda was able to heave the
metal grate from the floor. Silda loaded a crossbow and fired into
the rats seen milling about below making them scatter. The coiled
rope was lowered into the next layer and Vorén climbed down. When
his feet touched the floor he was faced with three large rats bearing
their yellow teeth. Thrusting with his torch, the pierced rat scampered
away as the others raced forward to bite at the Neveren. Behind
him Silda slid down the rope and drew her greatsword skewering one of
the giant rats near Vorén. Vorén swung repeatedly
at the low black creatures, but they deftly dodged his blows. Soon
they were killed, but not before both Silda and Vorén had been
bitten. With the rats dispatched, Ferveo and Zuroolly found their
way down the rope and into the hallway beyond. As they searched,
Silda and Vorén began chipping away at the mortar around the next
grate which looked to lead into a lower layer yet.
Zuroolly found the pierced rat around the next corner but
the monk came forward and crushed it beneath his foot. The two found
some stairs leading down into a recessed room with a cage but as soon
as Zuroolly stepped into the room he heard a click, causing him to jump
back onto the staircase. The group listened as doors throughout
the level slammed shut and locked. Racing back toward Silda and
Vorén they found that a locked door now separated them. Silda
pushed against the door, but it wouldn't budge. Finally, Vorén
climbed from the hole they'd opened and unlocked the door while Silda
pushed it open.
The pale rogue climbed down the last length of rope into
a damp corridor rustling with life. To one side he found a slippery
slope leading down into the darkness. In the opposite direction
he found a corridor whose walls were covered with rust-brown colored bat-winged
creatures. Losing interest, he climbed back up the rope and told
Silda to put the grate back in place. When asked if he had found
a place the Ring of Lokor might have gone, he said "maybe" but
that he wasn't going back down there just yet. He briefly described
what he'd seen and it was agreed that they should all return to Zuroolly's
before dawn and get some much needed rest before continuing. Climbing
out the Old City tunnels, they dropped the flagstone back into place and
began again the long climb and walk back to Akazjir.
While everyone retired for the morning, Vorén slipped
out of the house and found his way to the Sharm
Thojir where Aren had given them the job to find the ring. He
told Aren that the job was more dangerous than they'd been led to believe,
and explained that he wouldn't continue the work unless the reward was
tripled. Aren could promise nothing, but said that the word would
be forwarded to the Lokors. Satisfied, Vorén returned to
Zuroolly's as dawn creeped through the city streets. After some
sleep, Zuroolly awakened and wandered into Thojir to sell the trident
he'd lifted from one of Naztu's thugs
days before. He found weaponsmith named Kurjka who after much haggling
bought the trident for 180 Aurala. Satisfied with this, Zuroolly
returned home to rest.
That evening a storm rose and the group walked to the Daluj
Malar where they had a good dinner. Ferveo and Vorén
watched outdoors at the pier as lightning strikes lit up the river and
the islands beyond. In one strike, Ferveo noticed a figure standing
at the pier's end. In a second strike another shape appeared with
a curved blade before everything went dark. Vorén stood from
the table and made his way to the tavern's porch. There he could
make out a crumpled form at the pier's end. Ferveo followed to the
porch but did not continue into the rain. The Neveren however cautiously
made his way to the pier, and as he approached the scene, eight black
tentacles raised at the end of the pier, claiming the woman's body for
the river. Vorén raced forward in time to see her legs and
feet disappear off the pier's end. Searching among the bloody planks
he found an odd red coin with a hole in it's center. Pocketing this
he returned to the tavern.
Before leaving for home, Vorén stopped to ask the
tavernkeeper about the coin. Lzar only glanced at the item before
telling him to keep it hidden and to come back to the tavern later that
night. In the early Nightsdeep
Vorén returned to the Daluj Malar and Lzar sat with him at a balcony
table above the tavern floor. He explained that the coin was an
"Assasin's Token", one of very few known to exist in the City
of Jadth. Lzar guessed at how the token might be used but wasn't
entirely clear on the matter having never seen one until this night. Vorén
thanked Lzar for his help and left.
28 Dec 2000
|
Navigation
Episode 7
<< Back -- Fwd
>>
People
Aahl (Adp3)
Kurjka (Exp4)
Urlun Lokor (Ari4)
Lzar (Ftr5)
Zyladra (Wiz..)
Introducing
Assassin's
Token: A small perforated red-jade coin with strange sigils
that radiate from its center. A handful of the coins were crafted
in the second century DR by the Hand of Kazdar Azk. The Hand (as
they are more commonly called) is a religious group of killers who target
anyone whose death has been purchased with an Assassin's Token. When
the "purchase" is made the Hand hunts the target for three days,
starting at the dusk of the purchase day. If the mark is not killed
in that time, the Hand will not target them again, ever. When a
target is marked, the entire group hunts the mark, with the token being
left near the scene of the job. Possession of the coin is almost
as dangerous as being marked by one.
Jarjadi Rugs:
Dyed silk and wool rugs made in the style of local weavers that
are mostly used by monks and priests for meditation. The tightly
woven rectangular prayer rugs are worked with intricate monochromatic
patterns and often edged with fringe or elaborate knots and tassels. Most
of the rugs have a dowel fitted through one end on which they can be tightly
rolled, and a loop of cord or cloth to bind them with. A good quality
Jarjadi Rug can cost between 50 and 75 Tala, whereas imitations can be
had for a fraction of the cost. The quality of the weave and balance/effect
of the pattern drives the price. A well compositioned rug is thought
to help with meditation.
|