"Silda of Wurm. Stalwart warrior. Despiser of Dágul.
I am Morgomir of Sarat, and I would claim your fiery heart for noble purpose.
We have not failed. Not yet. This battle is not done.
I see in you the will and the strength to complete this most noble
task. To be the sword and will of great Sarat, and bring foul Izzaradragulth
to its merciful end. The souls of thousands call to you, brave Silda
of Wurm. They plead and pray for your help. Your eternal favor.
Do not turn your back on those that have gone forward. Do
not abandon the quest and dreams of your people. Avenge your friends and
family that have fallen. Strike this mightiest of blows against the terrible
Dágul, and you will know the way and the truth and the purpose
of why you were brought to this place."
Morgomir's specter to Silda
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Voice From Beyond the Veil
4 Maran 653 - 6 Maran 653
An early morning conflict on the ground floor
of the inn wakes the group sending Ferveo and Zuroolly to investigate. The
tentacled guardian is saved but many rogues are killed. When the town
guard comes to see what happened, Ferveo turns over a captured rogue. Soon
all three are interrogated at the barracks until Zuroolly pays for their
release. Information is gathered. Silda discovers who it is
who has been calling and reaching to her through the Dream.
Somewhere below, a door splintered and slammed open, followed
by the sound of grunting and banging swords. Ferveo
awoke and was at the door and into the hall. Zuroolly
followed shortly thereafter, slipping his new bracers on to his arms.
From the stairwell, Ferveo saw two men bearing down upon the armored
guardian, who parried and slashed as he retreated into the inn lobby.
Already a table was overturned and its overturned chairs scattered
across the floor. Ferveo raced forward and engaged the smaller of
the two men fighting the tentacled warrior.
Zuroolly reached the bottom of the stairs and wove a spell,
dazing the man Ferveo had struck. Near the door, the guardian and
swordsman clashed again and again, trading deep wounds but holding ground
against one another. The bent and old Zuroolly was surprised to
find a sword slashing at him from behind, a third rogue having padded
inside from a rear entrance took his chances with the spellcaster. Zuroolly
drew his own short sword and cut back at the man, cutting him well. Soon
a fourth rogue slipped in behind the fight, snaking around the battling
warriors, vaulting the registry table and slipping his blade into the
guardian's back.
The chainmailled warrior let out a cry as chain links flew
and skittered to the floor and a long wound opened across his chest. The
guardian turned on the rogue that had crept behind him, and Ferveo and
Zuroolly turned to deal with this last intruder. Within moments
the man was beaten down, and despite Ferveo's plea to save the man, the
guardian's blade carved up and down into the man surrendering. Soon
his blood mixed ino the carpets, with that of his comrades. Zuroolly
searched the "pulse" and pockets of the fallen men. The guardian,
wounded and weak, sat on the registry table gathering its strength. They
tried to talk with it, but it responded only in its strange language.
They were uncertain if it even understood their questions. Silda
stumbled into the lobby from the stairwell, holding herself upright
with her sword. She looked terribly tired and feverish, not having
slept well in days because of terrible dreams. Seeing her, the guardian
picked himself up from the table and made its way to the barbarian woman,
who was too weak and confused to react. The guardian laid a hand
on her shoulder and her mind cleared. The guardian then turned and
left the inn, resuming its place outside the front door. Silda,
very tired and hoping this newfound clarity would grant her much needed
sleep, returned to the room. Ferveo found the man he'd knocked-out
was still alive, so he picked him up and carried the rogue upstairs. In
the bedroom, he laid the man on the ground and tied his wrists to the
bedpost. His prisoner moaned weakly but did not move.
The innkeeper arrived downstairs to inspect the damage. He
spoke with Zuroolly briefly before calling his daughter downstairs to call
a guard. Zuroolly went up to the room and began hiding his loot around
the chamber, putting a fine long sword inside the fireplace, a suit of tattered
chainmail under the mattress, and such. He was pleased with his findings.
Soon a town guard arrived to investigate the incident. While
his guards dragged the bodies from the downstairs, Sendju was led to the
party's room where he talked with Ferveo, Zuroolly, and found the unconscious
man tethered to the bed post. He spoke with the two at length before having
one of his men carry the man from the room and inn. Ferveo asked if he could
see the prisoner in the morning, and Sendju agreed.
After breakfast, Ferveo found his way through the covered
streets to the barracks where he learned that the prisoner had not yet awakened,
but that they had sent for a healer to tend to the beaten man. Ferveo
left. Meanwhile, Zuroolly hefted the bundle of chainmail to a local armorer-leatherworker
and tried to sell the suit, claiming it was his but that his battling days
were over. The store owner said he didn't have the money to buy metal armor
and didn't know anyone in town that dealt with chainmail. He suggested
Zuroolly try to sell it in Jadth, or maybe Maradach. While there, Zuroolly
bought a sack to carry the armor in and hefted it back to the inn.
At midday, Ferveo was admitted into the barracks and to
the chamber where the prisoner now sat upright in the corner. As
they approached, a woman in gray robes passed the other way. Sendju
explained that she was the healer, a priest. Entering the room,
the man grew very agitated and backed his chair further into the corner.
Sendju sat in the only other chair and asked both of them questions
about last night. The man, Kauzar, claimed that he and his friends
were ambushed in the road by a swordsman that came out of nowhere. He
claimed that the man was armored like he'd never seen and slashed at them
to kill. He continued saying, that his friends defended themselves,
and pushed the skirmish out of the road and into a nearby building. At
some point during the fight, the monk and his bent old master came downstairs
to aid the armored swordsman and that was the point when people started
dying. He didn't know how the fight had ended except what Sendju
had explained, that he was the only survivor. Ferveo struggled with
his answers, but managed to avoid any mentioned of an armored swordsman.
Confused with the stories, Sendju scratched his chin, stood, and
said that he'd return later, leaving the two prisoners alone in the chamber.
With Sendju gone the rogue seems very afraid. Ferveo and Kauzar
spoke little about the night, but the rogue did manage to mention that
he was unsure if the armored swordsman was even a man at all.
Zuroolly wandered through the marketplace, looking at the
wares being sold in this riverside city. Lines of fruit carts circled
the market with more leaving and arriving all the time. From the
open bazaar he saw one of the five round white towers rising from the
rooftops not far away and so decided to have a closer look. Finding
his way through covered streets and an alley he came to the base of a
round stone tower. Inspecting the fine craftsmanship he admired the perfectly
cut white stones all set with great precision, a quality of workmanship
that surpassed all else in Zembra. Marvelling
at the clean white stones, he almost didn't hear someone clearing her
throat behind him. Looking up he found a
gentlewoman standing near him, asking of his business. He explained
that he was a mason, and was admiring the workmanship. She could
not (or did not) answer his questions about who built the towers, and
guessed that the others in the city were constructed the same. When
prompted for who lived in the towers, the woman answered that they were
people who valued their privacy, and that he shouldn't remain longer.
Eventually, Zuroolly found his way back to the inn where
he was met by a town guard who asked him to follow to the barracks. The
little man stowed his belongings and followed the guard. Arriving
at the barracks he was led to a small chamber where he spoke and gave
his account of things to Sendju, who was very tired and exhausted from
a long night and day of work. After speaking with Zuroolly, the
guard left him in the locked room and went back to cross-check the story
with Ferveo and Kauzar. Between the three accounts there were enough
omissions and inconsistencies to leave Sendju suspicious of the whole
affair, especially the account of the rogue that there had been an armored
swordsman that had attacked them in the street. Tired of the whole
affair, Sendju finally returned to Zuroolly's room and made him an offer.
He offered that instead of keeping him and his manservant, for a
small "fine" he and Ferveo would be freed, and the case dismissed.
If Zuroolly were unwilling to pay the fine, they would be kept for
several days or until a judge could be found to take the case. Sendju
explained that there had been a rash of thieves and rogues in the town
the last few days and that they were backlogged with cases, so the wait
could last a while. Zuroolly gave the man seven tala for his and
Ferveo's release and met the monk on the street outside the barracks.
Ferveo seemed most disturbed at the old man's explanation
that the town guards were corrupt.
It was evening when they returned to the inn and decided
to stay closer to the marketplace. The guardian was still standing
outside the original inn, supporting itself weakly with the large curved
sword that it used to hold effortlessly. The armored guardian had
suffered grave wounds in the fight last night, and did not seem to be
healing. Ferveo and Zuroolly gathered their things and moved to
a seperate inn for the night and small cost of five aurala.
With morning, Ferveo went downstairs and ate some eggs, but
passed on the "meat". Zuroolly soon joined him. They
spent much of the morning speaking with the innkeeper Illybàel, and
learned more of the city of Zembra. Most interestingly, they learned of
the northern wall where the terrible Bru were repelled again and again when
the season came. Unfamiliar with Bru, Zuroolly explained that they
were foul creatures of great strength and evil that appeared like men but
had the heads of goats. Illybàel explained that two years ago
her nephew Pinnal had joined the Jadthàri army and was stationed
along the eastern border in the Sleeping Mountains. She explained that the
army fought constantly to keep the Bru at bay, but every year they somehow
came to Zembra. When questioned about the ivory towers, Illybàel
only said that she didn't know who lived in them, but that no-one ever talked
about them.
Much of the day's remainder was spent moving between the
inns, and checking on Silda. Over the night's course her clarity
had faultered and she was exhausted and haunted from the dreams plaguing
her again, everytime she closed her eyes. Ferveo and Zuroolly also
checked on the sword guardian, but it was difficult to tell whether he
was any better or not. He didn't seem to be leaving the inn where
Silda and Vorén were staying.
The day passed uneventfully. The morning of the sixth,
they went to check on Silda again and found her at the edge of her bed,
sitting upright, propped against her sword. As they entered she explained
that her dreams were making more sense. Until this morning, she'd
only seen gnashing teeth and thousands of claws swarming and spinning in
her dark dreams. But all the time, somewhere far beyond these demons
there had been a shape, a screaming prisoner within the swarm, trying to
reach her but forever being pulled away. Last night, she explained,
she reached the voice and it was Morgomir. The fallen paladin had
told her that she must destroy the Dágul and that he would help her.
Ferveo and Zuroolly were incredulous, repeating again and again that
facing the Dágul again would be folly. Silda would not be moved
by their statements, saying only that she could not do this thing in the
short-term but had promised to see it through. She explained that
Morgomir had said that he knew much more about Izzaradragulth than they
had, and that all they had done, had been done wrong. He would show Silda
the necessary way to rid the world of the great Dágul evil.
25 May 2001
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Navigation
Episode 15
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People
Rallea Adjàdaar (Ari..)
Illybàel (Exp4)
Kauzar (Rog3)
Kirai (Rog2)
Morgomir (Pal17)
Omayid (War3)
Pinnal (Ftr2)
Seleku (Exp2)
Sendju (Ftr3)
Silda (Bbn3)
Takin (Rog2)
Introducing
Ivory Towers of Zembra: Five gleaming white towers
rise above the ramshackle rooftops of the riverside city Zembra. The
nearly identical round towers stand nearly 80 ft. tall. Each is
expertly fitted without mortar, and contains an elaborate stone doorway
at its base, that is an architectural element rather than functional.
Because no doors and few windows (below 40 ft.) are accessible,
no-one can remember ever seeing anyone coming out of, or going into the
towers. Close inspection of the masonry find that each block was
precisely cut, either by a master carver or by Or Tereth magic.
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