"The Great and Majestic High Lady of Jadth commands
you be returned to the Dream of Sudul, to be there remade by the great
shaper in the image of good people, and that your wicked and dishonorable
soul be consumed by Daggon's thousands, so that you may no longer soil
the land of the great Suluth, and bring evil to its people. Here
then we commit your body and your spirit to the world beyond the Sleeping
veil, your wickedness is ended...
"it is done. Sudul forgive us ending this Dream divinely
crafted. We remain insects in your great design but strive faithfully
in your eternal name to become worthy servants. We pray you take this
spirit and reshape it into a form that may serve you better, and teach
us your great will."
Malediction of Treason
Spoken 9 Mar 653, Kurum Adjàdaar
The malediction once included mention of the
Fisherman's shore, asking that Draun not pull the condemned's body from
the river of the dead. This passage was removed around 356 DR when
it was decided that those to be "re-made" were accepted directly
into Dream and never fell into the claws of Kyrchul.
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Time's Swift Passage
Day 5- Day 12445
Shurn venegeance by spell and blade. The
passing time. Zuroolly's tales. An old visitor visits death
upon the Shurn. Exploration of the caves. The Temple of Unu-ud
Ahd. Wandering of the Dreaming Souls. Galleron makes friends
with a tentacled beast. The pursued.
Hurriedly carrying Galleron
from the stone halls, they could see the cracked plains stretching out
below them under the starry sky. On the lower stairs Shurn piled
from a high hole on the cliff, sliding down to the staircase below them.
The creatures landed drawing curved daggers, menacingly staring
up the stairs with their glowing orange eyes. Zuroolly
with his blazing staff and Ferveo with
his dagger rushed down the staircase to meet the Shurn. Behind,
a third Shurn descended to the staircase. As Zuroolly anf Ferveo
clashed with the Shurn, the third began casting. Soon, three of
the four fell asleep, slumping to the rocky staircase. The second
Shurn raced up the stairs to where Vorén
stood holding Galleron's unconscious form. Vorén looked over
the side but could find no handholds to climb down off the staircase hewn
from the cliff's side. Drawing a dagger he slashed at the oncoming
Shurn. The Shurn met him and the two slashed and dodged as the spellcaster
hampered Vorén's efforts with cantrips. Finally, the Shurn
sorcerer cast another sleeping spell and Vorén slumped to the stone
stairs. An odd feeling, he thought, as he passed from consciousness.
Zuroolly's words wound interminably through the black caves.
In time, the life of the old man became more real than the lives
they'd left behind. Familiar faces grew more difficult to remember,
and over time grew distorted and corrupt. Around their wrists, constricting
stony coils tightened at any attempt or thought to escape. Between
the each forever, a pair of glowing eyes would come into the cave and
give each a small sip of the Nectar; just enough to wet dry and cracked
lips. The sweet Nectar. As time passed they remembered less
and less what the smell and taste of other foods had been, now only living
for the next drop of the sweet golden liquid and the warmth it would bring
to bodies that were cold and empty.
Time passed. There were times when even Zuroolly's
voice would fade and fail and leave each of them alone in the swallowing
darkness. In these times, sleep would rouse them from their misery
and they would find themselves in distant, sunlit places where clouds
still lumbered across the skies and the crops grew, and people, all sorts
of people, talked and walked through their lives. But returning,
each would find himself with his back to a stone wall, and stone coils
holding his wrists out from his body. Again, after another long
time, a Shurn would return to the cave speaking in an incomprehensible
tongue and see to the prisoners. In time they learned the footsteps
of their hosts, and the sounds of their voices, the shapes of their eyes.
Soon their hosts were replaced with new hosts, and then the children
of those would tend to them, and soon their grandchildren and so on. Time
was passing here. Their hair grew to their shoulders and longer,
their fingernails grew from hands unseen and distant.
And then there were the "other" dreams. Dreams
where one by one they would be taken from their restraints and carried
(for they were very weak). In these dreams they would be taken to
a far cave and placed in one of two large braces. There the Shurn
would lance their bodies with slender metal tubes and watch as Nectar
slowly issued into a shallow pool below. These dreams were not infrequent
and usually ended with another gradual fade to blackness, only to wake
bound in the wrist coils once more. This was the life of the Shurn
prisoners for many many years. If not for a long lost companion,
their years would have stretched much longer and have ended in these same
caves. But alas, it was not to be.
One "day", years later, a new sound issued from
the far caves. The Shurn spoke loudly and with great urgency and
there was much commotion. The sound of metal strike metal rang through
the old stone walls, and stifled screams issued from far chambers. Zuroolly
paused in the re-telling of his tale and listened to the melee, wondering
what might be happening. Soon the cave was filled with a blinding
light to eyes that had forgotten the harshness of sight, and a tall rag-clad
figure strode into the cave. It held a blazing split staff in one
hand and a long curved blade in the other. As it smashed the
stone coils with it's sword, freeing the prisoners, it spoke: "You
are needed. Much time has been wasted here. Seek the Orb of Dirapzir.
The Orb will tell you all you need to know. You must make haste. Rallea
has been taken to Bajarada. There is more at stake than the Adjàdaar
line. Trust IgerE-un but beware the servants of the Night D'agul. There
is so much to tell you, but no time. You must master the path between
the worlds. I must leave for the Mountain of the Rising Moon. May Te'zanah
watch over you all. I have stayed too long." As the figure
left and Galleron shielded his eyes from the light to look upon their
rescuer, he saw only long white tresses hanging from a deep hood and a
heavily tattooed and wrinkled hand holding the handle of an exquisite
long blade. The figure dropped the ancient staff and strode from
the cave stopping for a moment to add, "It has been a long time."
And then she disappeared from the cave.
The rescued lay on the floor in agony. They tried
to move their arms but they were too stiff to bend. They tried to
stand but their legs protested, having no memory of the weight they were
meant to bear. Slowly, painfully, they pulled themselves upright
and after learning to balance, slowly crept from the prison that had been
their home this unknowable time. Strewn throughout the warrens were
the corpses of the Shurn, the internals of their twisted bodies opened
for all to see. The trademark luminescent eyes now dark, dull and
opaque upon their faces. Their rescuer had carved mercilessly through
their bodies like a reaper of wheat, leaving their opened corpses to dry.
Picking through the carnage, the group scavenged a few unbroken
glass flasks and the small amount of Nectar that could be gathered. Also
among the bodies were found a number of curved silver daggers and an exotic
spiked chain of which they could only guess the use. The Shurn warrens
they found were tunneled away from proper corridors which Vorén
soon discovered emerged to the staircase they had been overtaken, how
long ago? More warrens were found including a moving panel of wall
that opened above the stairs (where the Shurn had slid down from) and
a somehow familiar room with wall-racks and a shallow stone pool in its
center; the chamber from their "dreams". The low chatter
of the Shurn was now gone from these caves.
Down a central hall they found a pair of beautiful metal
doors without handles. The doors were fashioned into swirling shapes
and many eyes. After inspecting the doors, Vorén grabbed
the metal irises of the largest eyes and turned them as knobs, opening
the doors to the vast hall beyond. As they stepped in, green crystal
stones lit along the high pillared walls. Each wall was inscribed
with thousands of letters from an unknown alphabet, in lines of words
that rose high above the stoneworked floor. As they advanced into
the great hall the green crystals along the walls began to glow softly,
extending the soft emerald glow deeper into the hall.
In the receding darkness a figure of light stepped into
sight, stopping to look around this strange subterranean place. After
taking in its surrounds (but not seeing the group) it continued through
a doorway on the right wall. The group following the being of light
into a corridor and down some stairs into a smaller chamber with barred
cells inset into the floor. As the light from the blazing split
staff broke the room's dark slumber a chorus of groaning rose from the
room's central pit. Within that recess could be seen zombies reaching
toward the new light. Examining these foul prisoners the Chaos of
this place became evident as their features and limbs migrated slowly
around their desiccated bodies. The figure of light passed across
the walkways that ran above and between the recessed cages and through
a doorway on the room's far side. Through the arch and down the
stairs there they watched the light being step through a metal door but
try as they might, they could not open it.
While most of them fought with the closed door, Vorén
ventured back into the great hall and explored further into the darkness.
Soon the wall crystals' light revealed a wall inscribed with letters
and an elaborate metal gate at its center. Beyond the wall, the
top of a large rounded polished stone could be seen and the Neveren wished
a closer look. Pushing the doors open he found what he was looking
for. As the others retraced their steps they found Vorén
standing at the open doors staring into the shadowed space beyond. Zuroolly
noted Vorén's manic rocking and knew something was wrong. He
crept along the wall and pulled his companion away from the open gates,
closing his own eyes to close the elaborate doors. Vorén
stood in silence for some time trying to piece together what he had seen.
He could remember only pieces of the statue beyond those doors,
something too hideous to comprehend. He wondered why the sight of
it returned to him terrible memories of a past life, his life in the Waking
world. He tried to understand all of it, but the more he tried the
more jumbled and confused everything became.
As the group tended to Vorén another (or the same?)
being of light stepped from the side door and looked around the hall as
if lost, like the first. This one turned and headed toward the partition
that Vorén had opened, passing ghost-like through the elaborate
metal doors. It was decided to see where the spirit forms were coming
from, so they opened the side door. As they explored the area beyond,
Vorén turned right and strode off into the darkness, climbing the
unseen stairs, and trailing his hand along the curving wall. In
the darkness he found a door and after wrestling with it, pulled it open
with a metallic screeching. Continuing through he could hear the
others responding to the sound, but continued forward into the dark. The
others caught up with their wandering companion at the top of the second
staircase beyond the door, which was fortunate because Vorén stood
at the edge of a giant round pit. Somewhere deep in the pit they
heard the slow sliding of moist flesh. Vorén turned to leave.
Galleron, tempter of the fates, found a chunk of broken masonry
against one wall and threw it into the pit. Something below hissed
and the sound echoed through the domed chamber and down the corridor where
Vorén was retreating. At first a single tentacle lashed up
from the darkness below, so Galleron drew a Shurn dagger and awaited that
which might emerge from the deep shadows. A shifting mass slowly
rose from the darkness and two toothed tentacles flailed upward striking
and ripping through Galleron's clothes, and tearing gouges of flesh from
his body. Zuroolly and Ferveo snatched their horror-struck companion
form the pit's edge and exited the room but their wounded fellow was too
stunned to keep up. Behind them the tentacled mass pulled it's wet
monstrous form over the pit's side. Ferveo picked up Galleron and
charged down the stairs, back toward the great hall. Zuroolly slammed
the metal door shut on the staircase and listened fearfully as the swiftly
moving mass smashed and squished onto the other side of the door.
Once gathered back into the great hall, the group listened
in horror at the sound of a distant door opening in the darkness.
28 Feb 2002
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Navigation
Episode 20
<< Back -- Fwd
>>
People
Rallea Adjàdaar (...)
IgerE-un (...)
Is ShyA-da (...)
Te'zanah (...)
Introducing
Garoma:Many of
the fishermen along the Run Suluth use much different tackle than found
in other parts of Teréth End. One of the most common tackles
are the garoma, which are iron traps that consist of two hemispherical
shells, one inside the other. The garoma are regularly lowered into
the water in a 3/4 position (meaning 3/4 closed) with bait bound to a
central axle. When the bait is tugged, a spring is activated causing
the hemispheres to snap shut as into complete sphere. The traps
are particularly useful in capturing the more aggressive underwater denizens
of the Dreamlands basin.
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