"The Great and Majestic High Lady of Jadth commands
you be returned to the Dream of Sudul, to be there remade by the great
shaper in the image of good people, and that your wicked and dishonorable
soul be consumed by Daggon's thousands, so that you may no longer soil
the land of the great Suluth, and bring evil to its people. Here
then we commit your body and your spirit to the world beyond the Sleeping
veil, your wickedness is ended...
"it is done. Sudul forgive us ending this Dream divinely
crafted. We remain insects in your great design but strive faithfully
in your eternal name to become worthy servants. We pray you take this
spirit and reshape it into a form that may serve you better, and teach
us your great will."
Malediction of Treason
Spoken 9 Mar 653, Kurum Adjàdaar
The malediction once included mention of the
Fisherman's shore, asking that Draun not pull the condemned's body from
the river of the dead. This passage was removed around 356 DR when
it was decided that those to be "re-made" were accepted directly
into Dream and never fell into the claws of Kyrchul.
|
Into the Orb of Dirapzir
Day 12445 - 12246
The tentacled horror persues and claims Galleron.
Group escapes the ancient temple and explores caves and labyrinths
seeking new ways up to the City of Dirapzir. Kendra finds group
and leads them through the tunnels and finally to the great Orb of Dirapzir.
The sliding, clicking, slithering and sucking of the monster
pushed down the dark corridor behind the dark blue temple wall. The
light crystal glow seemed to throb like a heartbeat as the monster propelled
its bulk along the passageway. Inside the temple, the group gained
their breath, looking about desperately for a means to escape. Ferveo
stood in the room's middle, a fatigued and bloodied Galleron slung across
his shoulders. The troublesome companion had angered the beast,
and more than one of the group had entertained the thought of feeding
him to it. It might buy them the time they needed to escape. The
thing slithered and sucked closer.
Running away from the monster, the group charged into the
lower halls where the changing-dead howled and banged at their dark prisons.
Vorén examined the metal door at the staircase's bottom but
could not find a way to open the door before the mass of teeth and tentacles
flowed into the chamber behind them. As the monster flowed through
the corridors to trap them, the adventurers raced around the dead pits
and back into the corridor where they'd entered. Ferveo, still holding
the disabled form of Galleron across his shoulders raced around the stairs
as the monster turned and flowed rapidly toward him. With a strength
that would not be denied the toothed tentacles whipped forward and snatched
Galleron's body from Ferveo's grasp. Galleron screamed. As
he was pulled from Ferveo his skin began to change and he fell to the
ground like a sac of fluid, his features distorting and disappearing as
his body was transformed and absorbed into the monster.
Ferveo turned and ran.
The group raced through the dark hallways. Zurrolly
stopped for a time in a chamber with rotting tapestries and pillows until
it was discovered to be a dead end. Together the group continued
around the perimeter hall until they could re-enter the old temple, leaving
a trail of closed doors behind them. Somewhere behind the walls
the tentacled thing (and Galleron, if anything remained of him) pursued.
Closing the metal double doors behind them the crystal stones winked
out one by one and the temple was plunged back into darkness.
Soon, they had found their way back to the Shurn caves
where so many years had passed here, and finally back to the cliff face
that they had climbed so long ago, though it stood unchanged.
9 May 2002
|
Navigation
Episode 21
<< Back -- Fwd
>>
People
Rallea Adjàdaar (...)
IgerE-un (...)
Is ShyA-da (...)
Te'zanah (...)
Introducing
Garoma:Many of
the fishermen along the Run Suluth use much different tackle than found
in other parts of Teréth End. One of the most common tackles
are the garoma, which are iron traps that consist of two hemispherical
shells, one inside the other. The garoma are regularly lowered into
the water in a 3/4 position (meaning 3/4 closed) with bait bound to a
central axle. When the bait is tugged, a spring is activated causing
the hemispheres to snap shut as into complete sphere. The traps
are particularly useful in capturing the more aggressive underwater denizens
of the Dreamlands basin.
|