Dream
"The realm of
the Creator is not
Hers alone. Too many Dreamers that arrive with
thoughts that Sudul's favor will preserve them are unprepared
for Her capricious will. These travelers soon fill
the graves of all Seven Cities; the others are lost to
the Storm. If indeed this is Her creation, then
She is the most treacherous and obdurate denizen of all
the Nether." |
Soáhlan Gun-Mor, Circle of
the Empty Throne
upon the day of her death
|
Dream is infinitely large but is bounded by
the crumbling edges of an island disc that floats through
the Zarátam. Known
by many different names (i.e. the Twilight Realm, Land of
the Lone Mountain...), Dream exists differently to all that
reside there. Each Dreamer, whether indigenous or transient,
carries with them an envelope of their own reality. This
core truth is the foundation of all that is wonderful and
horrible within the dreaming realm. Many believe that
all happening, good or evil, is 'pulled-in' by the Dreamer
(the Law of Fulfillment). In
the first three Cities, no crime is recognized under this
one law. In
order for a crime to occur there must a victim but the only
victims are those that brought
misfortune upon themselves. Needless to say, there
are many in those cities that draw misfortune.
Dream
Traits* |
Physical |
. |
Gravity |
Normal |
Time |
Flowing Time |
Shape
and Size |
Self-Contained |
Morphic |
Divinely Morphic |
Elemental |
. |
Dominance |
None |
Alignment |
. |
Moral |
Neutral (mild) |
Ethical |
Chaotic (mild) |
Magic |
. |
Wild |
All spells are
potentially unreliable |
Enhanced |
Kreád'a (Enlarge
Spell, Extend Spell) PHB1 |
* Traits defined in MOP.
The Lands of Dream
The geography of Dream is more
constant than it appears. The land consists of a single island
disc surrounded by smaller islets that presumably separated
from the main body in the distant past. The Land of
Dream appears to exist somewhere in the vicinity of the
moon Nuléun, long associated with the powers of the goddess
Sudul. Whether the glowing orb seen from these lands
is indeed the same moon seen from the Waking world is unknown.
The center of the main disc is
a raised plateau separated from
the Rim
by a long unbroken escarpment. The disc's hub is obscured
by a swirling vortex called the Maelstrom. The four regions
of the land are therefore the Isles, the Rim, the Upper Land
and the Maelstrom.
The
Isles are small chunks of land adrift in the ethereal
Zarátam. These
isles are not restricted to the same plane as the main
land maintains but instead float 'aimlessly' around, over
and under the central Island. It is not easy to predict
the movements of these objects as they all seem to move independently
from
one another on different paths and at different speeds. Some
isles pass over the same location every day while others
are only seen once every 10,000 days and even then at seemingly
random locations. Surprisingly,
there are few records of roaming isles colliding over the
Island. Many
theorize that all those that were on crossing paths were
destroyed
in collisions
long
ago.
One
of these floating isles is Dun
Ngur, where long ago the Elve
composer Oberyl settled
to complete one of his masterpieces. Finishing,
he left behind his assistant Ilsôryl of Darshyrael
and the obedient and tireless Slave. The Elve's enchanted
Harp of Calyra is
said to remain on the isle as well, guarded by Oberyl's undying
assistants and the forsaken Listeners who pray to their unknown
gods that they might hear the golden sounds of Oberyl's harp
again.
The Rim is a
barren circle of wasteland...
The Upper Land is many things,
but mostly it is covered with impenetrable forests and snow-covered
mountains.
The Maelstrom turns,
thunders and howls at the Island's center like a tortured
god, drawing
all things toward it, but revealing none of
its mysteries. The perimeter of the Maelstrom is lined
by hundreds of ruined fortresses and walls, erected by madmen
hoping to contain the Storm's entropic fury. Though the
forces there sometime swell beyond their 'bounds', the ancient
and abandoned stones remain. There are many theories
(many conflicting) as to why the Maelstrom exists but most
agree that one day the Storm will grow to envelope all of the
Twilight Realm. The outcome of such an event has been
dubbed both the Undoing and the Remaking.
Living in Dream
Those that remain in Dream for
any length of time become very familiar with Nectar. |