The World of Teréth End - Chronicles - Jadthàri

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"The Great and Majestic High Lady of Jadth commands you be returned to the Dream of Sudul, to be there remade by the great shaper in the image of good people, and that your wicked and dishonorable soul be consumed by Daggon's thousands, so that you may no longer soil the land of the great Suluth, and bring evil to its people.  Here then we commit your body and your spirit to the world beyond the Sleeping veil, your wickedness is ended...

"it is done. Sudul forgive us ending this Dream divinely crafted.  We remain insects in your great design but strive faithfully in your eternal name to become worthy servants. We pray you take this spirit and reshape it into a form that may serve you better, and teach us your great will."

Malediction of Treason
Spoken 9 Mar 653, Kurum Adjàdaar

The malediction once included mention of the Fisherman's shore, asking that Draun not pull the condemned's body from the river of the dead.  This passage was removed around 356 DR when it was decided that those to be "re-made" were accepted directly into Dream and never fell into the claws of Kyrchul.

The Forest's Edge Inn
Day 12445

Exiting the Orb of Dirapzir each is reintroduced in their new form and borrowed identities. A Nuth greeter introduces the newly arrived to the city and sets them on their way to becoming citizens of Dirapzir. Awaiting instructions, the group is led toward the Outsiders' Ring and stops at the Forest's Edge Inn where Kandar finds himself between two thieves, and at the pointy end of a poisoned dirk.

Moving within the orb is not like walking at all. Movement is an act of thought. Stepping from the orb is therefore not as easy as one might suspect.

23 May 2002

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Introducing

Garoma:Many of the fishermen along the Run Suluth use much different tackle than found in other parts of Teréth End.  One of the most common tackles are the garoma, which are iron traps that consist of two hemispherical shells, one inside the other.  The garoma are regularly lowered into the water in a 3/4 position (meaning 3/4 closed) with bait bound to a central axle.  When the bait is tugged, a spring is activated causing the hemispheres to snap shut as into complete sphere.  The traps are particularly useful in capturing the more aggressive underwater denizens of the Dreamlands basin.

Ref. PHB (Player's Handbook), © Wizards of the Coast