"The Great and Majestic High Lady of Jadth commands
you be returned to the Dream of Sudul, to be there remade by the great
shaper in the image of good people, and that your wicked and dishonorable
soul be consumed by Daggon's thousands, so that you may no longer soil
the land of the great Suluth, and bring evil to its people. Here
then we commit your body and your spirit to the world beyond the Sleeping
veil, your wickedness is ended...
"it is done. Sudul forgive us ending this Dream divinely
crafted. We remain insects in your great design but strive faithfully
in your eternal name to become worthy servants. We pray you take this
spirit and reshape it into a form that may serve you better, and teach
us your great will."
Malediction of Treason
Spoken 9 Mar 653, Kurum Adjàdaar
The malediction once included mention of the
Fisherman's shore, asking that Draun not pull the condemned's body from
the river of the dead. This passage was removed around 356 DR when
it was decided that those to be "re-made" were accepted directly
into Dream and never fell into the claws of Kyrchul.
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Dangerous Turns
9 Maran 653 - 13 Maran 653
Discussion of Rallea's disappearance is overheard,
prompting a chase through Zembra. The pursuit ends in a dark back
street and an unexpected horned host.
When morning came to Zembra...
That evening Vorén returned through the night clad
streets to the inn where his companions were staying. Outside the
front door he stopped and viewed the injured warrior and his hewn armor,
marveling at the way the moonlight passed through him to the wall. The
sentry's tentacles wavered slightly with breath. Vorén said
a few words, but the sentry did not respond.
Returning to the room, Nassir was asked to leave as they
discussed what each had learned of Rallea's disappearance. As they
talked about their experiences, someone heard a noise from the door. Rushing
toward the door they could hear footsteps along the outside balcony and
down the stairs to the common room. By the time the door can be
opened, Nassir's shape could be seen in the common room below racing from
the inn. The pursuit continues into the covered streets of the city,
weaving through the crowds of people. Finally Nassir, cornered in
an alley dodges through a dark doorway. As the group converges at
the alley, a large horned shape emerges from the building. The Bru
charges the group. The Bru is quickly killed. Zuroolly and
Ferveo have an long conversation with Nassir who remains in the shadowed
chamber. Nassir reveals that they group will not be permitted to
leave Zembra alive, and makes mention of the Zin Virael. When asked
about the group, he only answers that Vorén should know more. Vorén
meanwhile climbs the building, crosses the roof and climbs into the building
from the other side. Dropping down into the chamber Vorén
attacks and the rest rush in and dispatch Nassir.
Group looks for a boat to Maràdach. Shifty
guy at docks offers them a ride fairly cheaply but says that the ship
is leaving soon (at night). Group decides against going with shifty
guys. That night, arrangements are made with an old man with a fruit
barge that is heading down river. By morning a large woman is seen,
but mostly heard, arguing with the little old man about not needing or
wanting passengers. Both the old man and hefty woman disappear into
a small barge house before the raft creaks away from the pier and starts
out into the river. As the raft moves, Ferveo feels warm vibrations
from the timbers of the raft and notices that the raft move without oars,
poles, or sails.
9 Nov 2001
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Navigation
Episode 17
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People
Kerozam (Exp3/Sor5)
Introducing
Garoma:Many
of the fishermen along the Run Suluth use much different tackle than found
in other parts of Teréth End. One of the most common tackles
are the garoma, which are iron traps that consist of two hemispherical
shells, one inside the other. The garoma are regularly lowered into
the water in a 3/4 position (meaning 3/4 closed) with bait bound to a
central axle. When the bait is tugged, a spring is activated causing
the hemispheres to snap shut as into complete sphere. The traps
are particularly useful in capturing the more aggressive underwater denizens
of the Dreamlands basin.
Peasant's Burial: The
poor and homeless of Jadth are often deposited at death in the rivers
of the Run Suluth. The main reason for this practice is it is the
least costly means of disposal. Wildlife within the river does not
permit corpses (or living bodies) to survive long in the dark waters.
Another reason for river internment is that the Dreamland river
is considered the domain of the Dagari,
much like the flowering forests belong to the Jargath. Those who
have died destitute and alone have not found the peace of Sudul, and must
therefore be remade following complete absorption into the Dream.
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