The World of Teréth End - Chronicles - Jadthàri

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"The Great and Majestic High Lady of Jadth commands you be returned to the Dream of Sudul, to be there remade by the great shaper in the image of good people, and that your wicked and dishonorable soul be consumed by Daggon's thousands, so that you may no longer soil the land of the great Suluth, and bring evil to its people.  Here then we commit your body and your spirit to the world beyond the Sleeping veil, your wickedness is ended...

"it is done. Sudul forgive us ending this Dream divinely crafted.  We remain insects in your great design but strive faithfully in your eternal name to become worthy servants. We pray you take this spirit and reshape it into a form that may serve you better, and teach us your great will."

Malediction of Treason
Spoken 9 Mar 653, Kurum Adjàdaar

The malediction once included mention of the Fisherman's shore, asking that Draun not pull the condemned's body from the river of the dead.  This passage was removed around 356 DR when it was decided that those to be "re-made" were accepted directly into Dream and never fell into the claws of Kyrchul.

Dangerous Turns
9 Maran 653 - 13 Maran 653

Discussion of Rallea's disappearance is overheard, prompting a chase through Zembra.  The pursuit ends in a dark back street and an unexpected horned host.

When morning came to Zembra...

That evening Vorén returned through the night clad streets to the inn where his companions were staying.  Outside the front door he stopped and viewed the injured warrior and his hewn armor, marveling at the way the moonlight passed through him to the wall.  The sentry's tentacles wavered slightly with breath.  Vorén said a few words, but the sentry did not respond.   

Returning to the room, Nassir was asked to leave as they discussed what each had learned of Rallea's disappearance.  As they talked about their experiences, someone heard a noise from the door.  Rushing toward the door they could hear footsteps along the outside balcony and down the stairs to the common room.  By the time the door can be opened, Nassir's shape could be seen in the common room below racing from the inn.  The pursuit continues into the covered streets of the city, weaving through the crowds of people.  Finally Nassir, cornered in an alley dodges through a dark doorway.  As the group converges at the alley, a large horned shape emerges from the building.  The Bru charges the group.  The Bru is quickly killed.  Zuroolly and Ferveo have an long conversation with Nassir who remains in the shadowed chamber.  Nassir reveals that they group will not be permitted to leave Zembra alive, and makes mention of the Zin Virael.  When asked about the group, he only answers that Vorén should know more.  Vorén meanwhile climbs the building, crosses the roof and climbs into the building from the other side.  Dropping down into the chamber Vorén attacks and the rest rush in and dispatch Nassir.

Group looks for a boat to Maràdach.  Shifty guy at docks offers them a ride fairly cheaply but says that the ship is leaving soon (at night).  Group decides against going with shifty guys.  That night, arrangements are made with an old man with a fruit barge that is heading down river.  By morning a large woman is seen, but mostly heard, arguing with the little old man about not needing or wanting passengers.  Both the old man and hefty woman disappear into a small barge house before the raft creaks away from the pier and starts out into the river.  As the raft moves, Ferveo feels warm vibrations from the timbers of the raft and notices that the raft move without oars, poles, or sails.

9 Nov 2001


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People

Kerozam (Exp3/Sor5)

Introducing

Garoma:Many of the fishermen along the Run Suluth use much different tackle than found in other parts of Teréth End.  One of the most common tackles are the garoma, which are iron traps that consist of two hemispherical shells, one inside the other.  The garoma are regularly lowered into the water in a 3/4 position (meaning 3/4 closed) with bait bound to a central axle.  When the bait is tugged, a spring is activated causing the hemispheres to snap shut as into complete sphere.  The traps are particularly useful in capturing the more aggressive underwater denizens of the Dreamlands basin.

Peasant's Burial: The poor and homeless of Jadth are often deposited at death in the rivers of the Run Suluth.  The main reason for this practice is it is the least costly means of disposal.  Wildlife within the river does not permit corpses (or living bodies) to survive long in the dark waters.  Another reason for river internment is that the Dreamland river is considered the domain of the Dagari, much like the flowering forests belong to the Jargath.  Those who have died destitute and alone have not found the peace of Sudul, and must therefore be remade following complete absorption into the Dream.

Ref. PHB (Player's Handbook), © Wizards of the Coast