"The Great and Majestic High Lady of Jadth commands
you be returned to the Dream of Sudul, to be there remade by the great
shaper in the image of good people, and that your wicked and dishonorable
soul be consumed by Daggon's thousands, so that you may no longer soil
the land of the great Suluth, and bring evil to its people. Here
then we commit your body and your spirit to the world beyond the Sleeping
veil, your wickedness is ended...
"it is done. Sudul forgive us ending this Dream divinely
crafted. We remain insects in your great design but strive faithfully
in your eternal name to become worthy servants. We pray you take this
spirit and reshape it into a form that may serve you better, and teach
us your great will."
Malediction of Treason
Spoken 9 Mar 653, Kurum Adjàdaar
The malediction once included mention of the
Fisherman's shore, asking that Draun not pull the condemned's body from
the river of the dead. This passage was removed around 356 DR when
it was decided that those to be "re-made" were accepted directly
into Dream and never fell into the claws of Kyrchul.
|
Barge to Marádach
13 Maran 653 - 15 Maran 653
Upon the river... Galleron's timely escape
and meeting... Island of children... Guests from the deep
The ruckus on the passing ship was too much to ignore.
The lateen river boat tipped back and forth in the water as blades
were drawn and the crew raced toward a lashed branch-cage on the near
side of the deck. Inside the cage stood a rough looking man, his
arms braced against the cage walls as he rocked his prison back and forth,
and closer to the boat's edge. A crewman from either side grabbed the
cage to pull it back but with a final rock the cage, it's prisoner and
two of the crew plunged into the river Suluth.
Above the sailors watched in a mix of anticipation and horror as
their crewmates thrashed about in the water screaming. The prisoner
disappeared quickly under the river's surface wresting the cage open and
swimming out and to the surface. Reaching for one of his flailing
captors he snatch the sword from his hand and pushed the man down and
away as he yelled for help the spectators of a passing barge. As
he treaded closer to the rope thrown to him a froth rose around the thrashing
sailors and one after another they were pulled bloodily under the river
waves. Those on the barge pulled the man swiftly to the boat side,
seeing shapes circling tighter in the river below. With a group
heave the prisoner was pulled onto the barge moving slowly in the other
direction. As they pulled the man's body between the large anchored
crates they saw the crew of the lateen boat watching as the wind pulled
them farther and farther away.
By morning the stranger was awake and upright, watching
the trees move slowly by on the river's shores. Heading westward
he thought to himself. Galleron
felt he was returning into some danger again, but could not remember what
it might have been. He couldn't remember much for that matter, including
how he'd ended up in the cage on a boat. His clothes were still
wet so he guessed that the dream about the river was true. He thought
about looking back under the canvas where the pale
man had lain not far from him, but thought better of it. Something
about that man spoke of dangers far greater than he had escaped, than
the ones he was returning to; if only he could remember what they were,
and why this boat was taking him back there. When the others saw
that he was awake they stopped by to introduce themselves. There
was Zuroolly, the bent man with the gravelly
voice and Ferveo, the young man who may
have been a manservant to the darker Zuroolly. The man under the
canvas was Vorén it was explained, and the silent swordswoman with
the golden hair and fair skin was Silda.
He knew that Silda's kind came from
the far north, but he did not know why he knew that, or where he would
have seen her kind before. The people gave him water and fruit and
he discovered that he was famished. After introductions they explained
that they were going to Marádach and he now was too. The
day passed uneventfully on the barge as it pushed effortlessly down the
river's center.
Long after night had fallen along the river, the barge
timbers groaned as the ship changed course toward a long wooded islet.
Moving slower along the tree-lined shore, the craggy ruins of an
ancient stone wall rose out of the night ahead. As the barge slowed
to enter a crumbled gap in the stone wall, torches could be seen on the
shores within. Moving into the eddying pool enclosed within the
tower walls the torches could be seen to be skulls mounted on sharpened
posts along the shore. The bargemaster explained that the stop here
would be short and warned no-one to step off the boat. As the barge
came to rest by the root crossed shore, distant drums could be heard from
the trees. Soon figures emerged along a path to this harbor, but
as they drew nearer the crew saw them for the children they were. Each
slender and dark-skinned the children were painted with white tribal designs
and clad in bone jewelry and the skins of small animals and birds. The
bargemaster, standing on the ship's edge, spoke to them in a strange language
and they responded eagerly. Soon there was an exchange of packages
from the barge house and then the children people hurried away as quickly
as they'd come. As the bargemaster returned to the little house,
the timbers of the raft groaned and the barge moved back across the torchlit
pool, through the break in the ancient wall, and back into the river's
westward current.
...
Water humanoids attack the barge... People bang on
the barge house but there is no response from within... The monsters
are fended off
6 Dec 2001
|
Navigation
Episode 18
<< Back -- Fwd
>>
People
Kerozam (Exp3/Sor5)
Introducing
Garoma:Many
of the fishermen along the Run Suluth use much different tackle than found
in other parts of Teréth End. One of the most common tackles
are the garoma, which are iron traps that consist of two hemispherical
shells, one inside the other. The garoma are regularly lowered into
the water in a 3/4 position (meaning 3/4 closed) with bait bound to a
central axle. When the bait is tugged, a spring is activated causing
the hemispheres to snap shut as into complete sphere. The traps
are particularly useful in capturing the more aggressive underwater denizens
of the Dreamlands basin.
Peasant's Burial: The
poor and homeless of Jadth are often deposited at death in the rivers
of the Run Suluth. The main reason for this practice is it is the
least costly means of disposal. Wildlife within the river does not
permit corpses (or living bodies) to survive long in the dark waters.
Another reason for river internment is that the Dreamland river
is considered the domain of the Dagari,
much like the flowering forests belong to the Jargath. Those who
have died destitute and alone have not found the peace of Sudul, and must
therefore be remade following complete absorption into the Dream.
|