The World of Teréth End - Chronicles - Jadthàri

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"The Great and Majestic High Lady of Jadth commands you be returned to the Dream of Sudul, to be there remade by the great shaper in the image of good people, and that your wicked and dishonorable soul be consumed by Daggon's thousands, so that you may no longer soil the land of the great Suluth, and bring evil to its people.  Here then we commit your body and your spirit to the world beyond the Sleeping veil, your wickedness is ended...

"it is done. Sudul forgive us ending this Dream divinely crafted.  We remain insects in your great design but strive faithfully in your eternal name to become worthy servants. We pray you take this spirit and reshape it into a form that may serve you better, and teach us your great will."

Malediction of Treason
Spoken 9 Mar 653, Kurum Adjàdaar

The malediction once included mention of the Fisherman's shore, asking that Draun not pull the condemned's body from the river of the dead.  This passage was removed around 356 DR when it was decided that those to be "re-made" were accepted directly into Dream and never fell into the claws of Kyrchul.

Barge to Marádach
13 Maran 653 - 15 Maran 653

Upon the river... Galleron's timely escape and meeting...  Island of children...  Guests from the deep

The ruckus on the passing ship was too much to ignore.  The lateen river boat tipped back and forth in the water as blades were drawn and the crew raced toward a lashed branch-cage on the near side of the deck.  Inside the cage stood a rough looking man, his arms braced against the cage walls as he rocked his prison back and forth, and closer to the boat's edge. A crewman from either side grabbed the cage to pull it back but with a final rock the cage, it's prisoner and two of the crew plunged into the river Suluth.  Above the sailors watched in a mix of anticipation and horror as their crewmates thrashed about in the water screaming.  The prisoner disappeared quickly under the river's surface wresting the cage open and swimming out and to the surface.  Reaching for one of his flailing captors he snatch the sword from his hand and pushed the man down and away as he yelled for help the spectators of a passing barge.  As he treaded closer to the rope thrown to him a froth rose around the thrashing sailors and one after another they were pulled bloodily under the river waves.  Those on the barge pulled the man swiftly to the boat side, seeing shapes circling tighter in the river below.  With a group heave the prisoner was pulled onto the barge moving slowly in the other direction.  As they pulled the man's body between the large anchored crates they saw the crew of the lateen boat watching as the wind pulled them farther and farther away.

By morning the stranger was awake and upright, watching the trees move slowly by on the river's shores.  Heading westward he thought to himself.  Galleron felt he was returning into some danger again, but could not remember what it might have been.  He couldn't remember much for that matter, including how he'd ended up in the cage on a boat.  His clothes were still wet so he guessed that the dream about the river was true.  He thought about looking back under the canvas where the pale man had lain not far from him, but thought better of it.  Something about that man spoke of dangers far greater than he had escaped, than the ones he was returning to; if only he could remember what they were, and why this boat was taking him back there.  When the others saw that he was awake they stopped by to introduce themselves.  There was Zuroolly, the bent man with the gravelly voice and Ferveo, the young man who may have been a manservant to the darker Zuroolly.  The man under the canvas was Vorén it was explained, and the silent swordswoman with the golden hair and fair skin was Silda.  He knew that Silda's kind came from the far north, but he did not know why he knew that, or where he would have seen her kind before.  The people gave him water and fruit and he discovered that he was famished.  After introductions they explained that they were going to Marádach and he now was too.  The day passed uneventfully on the barge as it pushed effortlessly down the river's center.

Long after night had fallen along the river, the barge timbers groaned as the ship changed course toward a long wooded islet.  Moving slower along the tree-lined shore, the craggy ruins of an ancient stone wall rose out of the night ahead.  As the barge slowed to enter a crumbled gap in the stone wall, torches could be seen on the shores within.  Moving into the eddying pool enclosed within the tower walls the torches could be seen to be skulls mounted on sharpened posts along the shore.  The bargemaster explained that the stop here would be short and warned no-one to step off the boat.  As the barge came to rest by the root crossed shore, distant drums could be heard from the trees.  Soon figures emerged along a path to this harbor, but as they drew nearer the crew saw them for the children they were.  Each slender and dark-skinned the children were painted with white tribal designs and clad in bone jewelry and the skins of small animals and birds.  The bargemaster, standing on the ship's edge, spoke to them in a strange language and they responded eagerly.  Soon there was an exchange of packages from the barge house and then the children people hurried away as quickly as they'd come.  As the bargemaster returned to the little house, the timbers of the raft groaned and the barge moved back across the torchlit pool, through the break in the ancient wall, and back into the river's westward current.

...

Water humanoids attack the barge...  People bang on the barge house but there is no response from within...  The monsters are fended off

6 Dec 2001

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People

Kerozam (Exp3/Sor5)

Introducing

Garoma:Many of the fishermen along the Run Suluth use much different tackle than found in other parts of Teréth End.  One of the most common tackles are the garoma, which are iron traps that consist of two hemispherical shells, one inside the other.  The garoma are regularly lowered into the water in a 3/4 position (meaning 3/4 closed) with bait bound to a central axle.  When the bait is tugged, a spring is activated causing the hemispheres to snap shut as into complete sphere.  The traps are particularly useful in capturing the more aggressive underwater denizens of the Dreamlands basin.

Peasant's Burial: The poor and homeless of Jadth are often deposited at death in the rivers of the Run Suluth.  The main reason for this practice is it is the least costly means of disposal.  Wildlife within the river does not permit corpses (or living bodies) to survive long in the dark waters.  Another reason for river internment is that the Dreamland river is considered the domain of the Dagari, much like the flowering forests belong to the Jargath.  Those who have died destitute and alone have not found the peace of Sudul, and must therefore be remade following complete absorption into the Dream.

Ref. PHB (Player's Handbook), © Wizards of the Coast