"The Great and Majestic High Lady of Jadth commands
you be returned to the Dream of Sudul, to be there remade by the great
shaper in the image of good people, and that your wicked and dishonorable
soul be consumed by Daggon's thousands, so that you may no longer soil
the land of the great Suluth, and bring evil to its people. Here
then we commit your body and your spirit to the world beyond the Sleeping
veil, your wickedness is ended...
"it is done. Sudul forgive us ending this Dream divinely
crafted. We remain insects in your great design but strive faithfully
in your eternal name to become worthy servants. We pray you take this
spirit and reshape it into a form that may serve you better, and teach
us your great will."
Malediction of Treason
Spoken 9 Mar 653, Kurum Adjàdaar
The malediction once included mention of the
Fisherman's shore, asking that Draun not pull the condemned's body from
the river of the dead. This passage was removed around 356 DR when
it was decided that those to be "re-made" were accepted directly
into Dream and never fell into the claws of Kyrchul.
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Strangers in a Strange Land
15 Maran 653 - 16 Maran 653, Day 1-5
Lightning strikes. The Ritual of Dreaming.
Wandering the Rim. First encounter with the Shurn. Village of Arkop and
the old woman's tales. The screams of the River Clo-on. Climbing the great
Escarpment. Galleron's berzerking and the death of the Shurn.
A strong wind blew across the barge making the canvases
snap atop the fruit crates; disturbing everything except the Wurmish
woman sitting on the barge's edge staring out into the gathering stormy
night. Galleron wandered over to
Silda but she did not respond to his questions, simply sitting and staring
with her battle sword unsheathed across her lap. Closer, he heard
words from her lips, but they were not words he understood. At Galleron's
request, Vorén moved to speak with
his blond traveling companion, but she did respond to his words and resisted
all attempts to move her from her spot. The words she was speaking
were not her native language, Vorén noted. She was speaking
something entirely different. As the others were roused from their
slumber, leaves and branches began flying through the air as the storm
gusted and rain began to fall. In the distance the clouds shuddered
and glowed with the threat of lightning above clouds moving much too fast
through the dark sky.
Battered by waves the unnatural barge continued along its
arrow-line path, oblivious to the storm moving swiftly from the north.
Along the coast the trees waved, more leaves blew free, and branches
snapped and fell into the river. A column of lightning crashed into
the waves ahead sending thunder rolling across the river. Together,
the group pulled Silda to her feet, but instead of moving back among the
crates for safety she stood with her sword held above her head, chanting
in some obscure tongue into the wind. Suddenly the barge's deck
has alive with white light and noise and chaos as lightning lashed down
at the ship. Canvases caught a flame and those that were not blown
aside marveled at their burned clothes and skin.
Vorén looked to the distant shore and saw three
figures standing amid the road's vined cover. The center figure
waved his hands in arcane motions, summoning the sky's wrath onto the
boat. Grabbing a fruit from a nearby crate, Vorén threw it
at the caster but it fell into the water. Soon all were grabbing
fruits and tossing them toward the nearing spectators. At the front
of the boat Silda chanted louder and louder to the stormy night sky, her
words barely rising above the howling wind and the ebbing ring of the
thunder still echoing from moments before. One piece of fruit hit
the spellcaster as he rose a hand to summon one more stroke of lightning.
Everything flashed white and burned the world away.
Cold. Vorén awoke under a starry twilight
sky. His fingers clutched the dry and crumbling gray dirt relfexively.
It was something to touch, something to feel to prove to reassure
that he was still alive. Climbing to his feet he saw Galleron shaking
his head and rubbing his eyes. The hunter was naked, and so was
he. Grabbing a folded tunic from the ground before him he looked
out across the long gray plain. There was nothing out there. Was
this death? Each of his comrades lay on the ground nearby, naked,
with their own neatly folded tunic on the gray dirt before them. Vorén
then spied a set of footprints, heading off into the distance, so he followed.
Galleron woke the others from their slumber. Each awoke reluctantly
and tired. Zuroolly searched himself
for his toad familiar, but his old friend was not here, and he could feel
him no where near. Ferveo stood and
looked around at his new surroundings. Not only did he not know
where this place was, but for the longest time he had trouble remembering
what had come before, as if he'd awakened from a long dream.
Together they followed Vorén at a distance, aiming
themselves along the footsteps that might have been Silda's leading off
into the vast nothingness. In a short time the footsteps ended,
becoming lighter and lighter in the crumbling clay soil. As Galleron
stopped to examine them, he noticed that over a few moments the last footprints
grew deeper, more pronounced, but the woman leaving them was nowhere to
be seen. As they walked further Vorén spied three
travelers in the distance. They were short figures with glowing
orange eyes, and bound in rags. As he drew closer two of the figures
scampered off while another stood its ground, pulling a curved silver
blade, slowly. Vorén slowed, finally stopping, and allowed
the creatures to leave. Whatever this place was, things lived here.
After some indeterminable time the group grew weary and
tired from walking. As they settled on the plain ot rest and sleep
a shining disc rose behind them, divided by a mountain peak on some far
distant horizon. The disc that rose was faced like a moon and though
glowing offered little light to this barren world. Soon the moon's
ascent took it above the Mountain of the Rising Moon and into a somehow
familiar starry sky. Zuroolly watched the stars carefully, and wondered
where he might be beneath so familiar a night sky.
When the moon set, they continued onward across the plain.
Though no days could be measured except by the moon's circle, in
the cycles to follow they came across a band of travelers who did not
reach their intended destination. Skeletons lie in the dry clay,
clad in gray tunics and robes. One of the travelers clung to a staff,
another a knife, while a third kept in a pocket a silver medallion worked
with the triangle-circle symbol of Sudul. Religious pilgrims far
from Jadth. It had occurred before but they were now reminded that
there was no water and no food in this place. Despite this poverty
they found the strength to continue, with only the most dull hunger and
aches. Only the cold and the twilight seemed constant in this alien
place.
It was another cycle before the travelers reached a chasm
in the plain. Vorén was more interested in a line along the
horizon than other things they found along the way (which were not many)
but when some Uren-like figures emerged from the rift to observe them
everyone's curiosity was piqued. Those that had emerged from the
crack in the plain greeted the travelers in broken Jadthàri, and
invited them into their village of Arkop. As they walked down the
powdery trail they found the chasm walls hollowed into houses with doors
and windows glowing with warmth. As they moved further down, the
quiet people of this place crowded about them, trying to get a glimpse
of the travelers from Beyond. Finally they were brought to a large
metal cauldron where a ghostly white flame burned effortlessly into the
air, though its feet were not planted in wood or coals. Across the
fire stood an ancient woman of these people, and her speaking of Jadthàri
was easier to understand than those that had welcomed them. They
spoke with old woman for a long time, and learned much about the land
they had come to. They learned that others passed this way from
time to time, but most of those that came from Beyond traveled the other
direction, from the great city Dirapzir to the Mountain of the Rising
Moon. She could remember no-one traveling the other way. She
explained to them many things about the land they had entered but on many
subjects she could not understand the travelers. She explained that
the cauldron fire did not consume but burned, and with a small spell set
the head of Zuroolly's new foudn staff to flame. She explained that
travelers in this land need be wary of time, for it is relative to those
around you. Furthermore she told of her younger travels to study
the ways of the land with a master, and returning to this place much older
than those she left behind. She explained that in the land there
was no food or drink, only Nectar and that all things that lived in the
land hunted and killed for the sustenance. With that explanation
some small glass vials were brought out and each traveler was given a
sip of the sweet substance. With each sip the cold ebbed, but did
not leave. She explained that the people they'd met in the plains
were the Shurn, and that the diminutive race scoured the plains for Nectar
but otherwise bothered few. She offered a stern warning of the River
Clo-on, which she said were made from the same mad things as the Writhing
Sea. Those that look into the rivers are lost within them forever
she explained. These things and more were discussed before travelers
continued on their way. The old woman directed them toward the Great
City Dirapzir, one of seven.
In the cycles to follow the dark rim of the horizon grew
into a long cliff that reached as far as could be seen beneath the stars.
From the Escarpment a jagged line cut through the plains to the
left, the river of the old woman's warning. The Great City, by her
directions, lay atop the Escarpment, where the river flowed crashed down
from the highlands above. The closer they drew to the river, they
more they could hear the screams of the flow and the sound was deeply
unhinging. Nearer to the sheer cliff they could make out the details
of dozens of stairs climbing the lower face of the cliff, and ending in
walls, tunnels, and ancient stone doors. The only way to the top
was from the inside, so they chose a random staircase and climbed to a
likely archway.
Inside the dark corridors they found Shurn inhabitants,
blades bared and eyes glowing fiercely. They tried talking with
the denizens but no understanding could be made between them. And
so Galleron, perhaps driven mad by the distant calling and screams of
the River Clo-on outside launched himself forward and attacked the first
of the Shurn. Ferveo stood back alarmed at the man's actions, asking
why but getting no good answer. Zuroolly and Voràn helped
the hunter in this combat, and as the combat turned against them so did
Ferveo until two Shurn lay dead on the cold tunnel floor, and Galleron
lay nearby breathing shallowly. Deeper in the corridor they could
hear stirrings from the direction of a third that ran away. Dragging
Galleron back to the staircase top they looked down on the plain far below
and wondering what next they might do.
31 Jan 2002
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Navigation
Episode 19
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People
Kerozam (Exp3/Sor5)
Introducing
Garoma:Many
of the fishermen along the Run Suluth use much different tackle than found
in other parts of Teréth End. One of the most common tackles
are the garoma, which are iron traps that consist of two hemispherical
shells, one inside the other. The garoma are regularly lowered into
the water in a 3/4 position (meaning 3/4 closed) with bait bound to a
central axle. When the bait is tugged, a spring is activated causing
the hemispheres to snap shut as into complete sphere. The traps
are particularly useful in capturing the more aggressive underwater denizens
of the Dreamlands basin.
Peasant's Burial: The
poor and homeless of Jadth are often deposited at death in the rivers
of the Run Suluth. The main reason for this practice is it is the
least costly means of disposal. Wildlife within the river does not
permit corpses (or living bodies) to survive long in the dark waters.
Another reason for river internment is that the Dreamland river
is considered the domain of the Dagari,
much like the flowering forests belong to the Jargath. Those who
have died destitute and alone have not found the peace of Sudul, and must
therefore be remade following complete absorption into the Dream.
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