M
Mad
Fury [General]
Grants the mad Blight caster extraordinary abilities at the
cost of 'clouded judgment'.
Prerequisites: Corruption
Vigor, must suffer from some form of madness
Benefit: As a free-action the half-insane Blight caster
can fly into a madness-induced fury. This may be
done once per day and lasts 1d8+2 + the character's Con modifier
in rounds. The furying Blight caster will foam at the
mouth and scream incomprehensibly for the duration. A
furying caster cannot cast spells or use spell-like abilities
in this state. While in a Mad Fury the caster suffers
no effects from wounding, even beyond death's door; the character
feels no pain and is immune to fear effects and mind-affecting
spells. Additionally, the caster adds +4 to their Strength,
gains an additional +25 temporary hit points and adds 10 ft.
to their Base Movement. A furying character loses all
bonuses to AC from Dexterity, feats and abilities and will
make no attempts to Dodge of evade danger. A maddened
Blight caster can not be incapacitated unless taken to -10
hit points. Following a Mad Fury the character collapses,
his energy spent and suffers a -4 penalty to all actions until
a full eight hours of rest is taken. Mad Fury cannot
be used simultaneously with Corruption
Vigor but may stack with Barbarian Rage. (BMpp33,34,
OGC)
Manufacture
Magic Poison [Item Creation]
You can concoct magic poisons.
Regions: Poisoners Guild
Prerequisites: Brew Potion, Spellcaster level
5+
Benefit: You can brew any magic
poison provided you meet the requirements. Enchanting
poisons requires one week's work for each 1000d of its value.
The spellcaster must spend 1/25 of the item's cost in
XP and uses up raw naterials equal to half the poison's cost. (rf.
Poisons) (based
on BEM1p4, OGC)
Mask
Blighted Signature [Special]
Allows the Blight caster to mask his or her signature.
Prerequisites: Blight
Magic
Benefit: Caster may spend an additional
hour on the Blight ritual for the purpose of masking their
personal signature. Attempts to track a masked signature
receive a -10 profane penalty. Extended rituals are
more costly, difficult, and have a higher Constitution drain.
(BMp33, OGC)
Mental
Combatant [General, Fighter]
Analyzing an opponent's fighting style gives you a defensive
advantage.
Prerequisites: Combat Reflexes, Int 13+
Benefit: After either a) studying an opponent's
fighting style as a full round action or b) engaging an opponent
for two rounds, the Mental Combatant gains a dodge bonus to
AC equal to their Intelligence modifier. If the
opponent changes weapons or fighting-style, the advantage
is lost and the new style must be re-evaluated.
Special: If you lose your Dexterity bonus to
AC for any reason, you lose the dodge bonus. Dodge bonuses
stack with one another. (based on AEGMp64,
OGC)
Mercantile
Background [General]
You come from a family that excels at a particular trade.
Regions: Azàlari,
Dwürden, Oth.
Benefit: Choose a Craft or Profession skill. You get a
+2 bonus to all Craft or Profession checks for that skill
and a +2 bonus to Appraise checks involving items relevant
to that skill. (© WoTC FR 2K Survival Kit, 2000)
Mind
Blank [General]
You have been trained to empty your mind of thought, making
it difficult for others to influence you.
Prerequisites: Iron Will
Benefit: By taking a full round action to fortify
your mind, you gain a +6 competency bonus on all Will saves
against hypnosis, mind control and other mind-affecting magics.
You may maintain this feat for a number of rounds equal
to 1 + Wisdom modifier. (based on AEGMp64,
OGC)
Mirror
Sight [Eldritch]
You can see into one mirror and out of another.
Prerequisites: Spellcaster level 1+, Cha 19+
Benefit: Once per day, you may
scry using a mirror. Mirror Sight allows you to use
one mirror to see through another. You can see three
different things: 1) current reflection in a familiar mirror,
2) reflection of a person you know if they are near a mirror,
or 3) a familiar place that is
being reflected by a mirror. Only visual information
can be transmitted via Mirror Sight but the scryer can chose
to project the reflection of his own mirror for a number of
rounds equal to 1d4 + his Charisma modifier. This feat
does not work with mirror-like surfaces (i.e. polished shields,
reflective pools, etc.) (BEM1p4,
OGC)
Multicultural
[General]
You blend easily with members of another race.
Prerequisites: Speak Language (specific race)
Benefits: You blend and mingle well with members
of a specific humanoid race. You gain a +5 attitude
bonus on Charisma checks when dealing with members of the
race (rf. DMGp149: NPC Attitudes). (SASp40,
PCGen)
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