Q
Qamari
Swordmaster |
Living Blade
UPRC1pp31,32 [OGC] |
In the Qamar
desert, hidden in the shadow of the Temple of Kargârak
stands a circle of austere domed houses. The people
that live there dress plainly and keep their heads covered
in the tradition of the Qamari people. Come nightfall
however, the residents of this commune move to the dark Temple
and light the braziers that lift foul incense to the skies
above. In the glow of the blazing offerings, the people
arrange themselves for practice, and begin a slow and methodical
dance with their blades. As the night progresses the
dance grows faster until its culmination with the dawn. At
that time they cover themselves, tuck their blades beneath
their garments and return to their homes. Devoted to
the dark god Kargârak, the swordsmen of Qamar are superbly
skilled killers who are summoned to do the bidding of the
Burning Lady (and some believe the royal family of Qamar). Hit
Die: d8. Requirements: To
qualify to become a Qamari Swordmaster, a character must fulfill
all the following criteria: Race: Ortor, Uren (any); Base
Attack Bonus: +7. Feats: Weapon Focus (any blade),
Whirlwind Attack. Skills: Knowledge (religion) +2. Although
most swordmasters are fighters, monks have also been known
to join the ranks of the swordmasters. Monk swordmasters
may use their chosen blade-type as if it were a monk weapon
(i.e. may use their unarmed attack bonus). Class
Skills: The Qamari Swordmaster class skills (and
the key ability for each skill) are Balance (Dex), Climb (Str),
Concentration (Con), Heal (Wis), Jump (Str), Knowledge (religion)
(Int) and Tumble (Dex). Skill Points at Each Level:
2 + Int modifier. Class Features: All
of the following are class features of the Qamari Swordmaster
prestige class. Weapon and Armor Proficiency:
A Qamari Swordmaster is proficient in all simple and martial
weapons and light armor and shields.
Class
Level
|
BAB
|
Fort
Save
|
Ref
Save |
Will
Save
|
Special |
1st
|
+1
|
+2
|
+0
|
+0
|
Weaponmastery |
2nd
|
+2
|
+3
|
+0
|
+0
|
Feasting Blade |
3rd
|
+3
|
+3
|
+1
|
+1
|
Whirling Parry |
4th
|
+4
|
+4
|
+1
|
+1
|
Flurry of Blades |
5th
|
+5
|
+4
|
+1
|
+1
|
Dance of the Sword |
Special Abilities: Weaponmastery
(Ex): The Qamari Swordsman gains a +1 competency bonus on
all attack rolls for one type of blade. This bonus stacks
with the bonus for Weapon Focus; Feasting Blade (Ex):
This ability grants an additional +2 to damage rolls with
the swordman's chosen weapon type. Feasting Blade stacks
with bonuses gained for Weapon Specialization, if the swordsman
has that feat; Whirling Parry (Ex): At 3rd level, the
swordsman may deny one melee attack from any one engaged opponent
at the expense of one of his own. Both removed attacks
have the lowest base attack bonus for that combatant. The
use of this ability must be declared at the beginning of the
round; Flurry of Blades (Ex): While using this ability,
all opponents of the Qamari Swordmaster suffer a -1 circumstance
penalty to their armor class during melee combat. If
the swordsmaster choses to Fight Defensively while using this
ability, they gain an additional +2 dodge bonus to their armor
class; Dance of the Sword (Ex): The most advanced ability
and technique of the Qamari Swordmaster, Dance of the Sword
is an intricate series of footwork, slashes and parries that
allows the swordsman to execute an additional attack per round
at his lowest base attack bonus. Dance of the Sword
is a full round action that allows the dervish to move a total
of 10 ft, both before and after their attacks.
|