F
Fervent
[General]
You shrug off most minor wounds.
Prerequisites: Toughness, Con 13+
Benefit: You are not dead until your hit points
fall to a number equal to 0 minus your Constitution. (AEGMp61,
OGC)
Field
Medic [General]
You are experienced with quickly treating injuries on the
battlefield.
Prerequisites: First
Aid or Heal 5+, Wis
13+
Benefit: Field Medics who make a successful Heal
check temporarily boost a target's hit points to 0 for a number
of rounds equal to the medic's First Aid or Heal skill rank.
After these rounds, if the target's hit points drop
below 0, he is stabilized.
Normal: Without this feat, first aid restores no hit
points. (based on AEGMp61, OGC)
Fierce
[General]
You are hard to kill.
Prerequisites: Fervent, Con
15+
Benefit: If an attack reduces
you to a number of negative hit points that would normally
result in your death (see Fervent),
you may make a Fortitude save (DC 10 + spell level or hit
points lost) to survive. If the save is successful,
you are restored to the threshold of death (i.e. -9 for normal
people) and stabilized. A person in this state appears
dead for 3d4 turns before healing normally. (based
on AEGMp61, OGC)
Fists
of Fury [General]
You can attack with a rapid succession of fists, elbows, feet
and knees.
Prerequisites: Improved Unarmed Strike, Weapon Finesse
(unarmed), Dex 13+
Benefit: Any unarmed attack that
does enough damage to drop an opponent gains you an additional
melee attack against an adjacent target. The second
target must be within a 5 ft. step. This feat may be
used once per round and is ineffective against creatures immune
to critical hits. (AEGMp61, OGC)
Fists
of Thunder [General]
You are a martial arts master, able to mete out punishment
to large groups of attackers.
Prerequisites: Fists of Fury,
Dex 15+
Benefit: This feat is similar to Fists of Fury
except that there is no limit to the number of opponents you
can attack within a round. All attacks
must be an unarmed and only one 5 ft. step may be made during
the round. (based on AEGMp61, OGC)
Fleet
of Foot [General]
You run in tight circles.
Prerequisites: Run, Dex 15+
Benefit: While running or charging you may make one
90° or greater change of direction. When using this
feat you may carry no greater than a light load, or wear armor
heavier than light.
Normal: Running and charging is done in straight
lines . (SASp39, PCGen)
Flick
of the Wrist [General]
You can make quick drawing attacks.
Prerequisites: Quick Draw, Dex 17+
Benefit: Once per combat you may draw and attack with
a light weapon with such speed that it catches your opponent
flat-footed. Flick of the Wrist is a standard action.
(based on SASp39, PCGen)
Flyer
[General]
You can pilot and sail a flying vehicle.
Prerequisites: Profession: Pilot skill or Profession:
Sailor skill
Benefits: You suffer no penalties
for transferring the application of Pilot or Sailor skills
to work on a flying vehicles.
Normal: Pilots and Sailors suffer a -6 competency
penalty to operating flying vehicles
without this feat. (BNApp61,62, OGC)
Furious
Blow [General]
If a foe is incapacitated by a strike that did more damage
than was necessary to do so, the remaining damage may be applied
to an adjacent foe.
Prerequisites: Cleave.
Benefit: If a character drops an opponent to 0 hit points
with one attack, the remaining damage may be applied to an
adjacent foe within reach. Apply the same attack roll
to the second target with a -2 penalty to hit. (based on BMp35,
OGC)
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