T
Take'm
Alive [General]
You are an expert at using weapons to deal subdual damage.
Benefit: You are an expert
at non-lethal combat. You may strike an opponent for
subdual damage without penalty.
Normal: Attempting to deal subdual damage incurs
a -4 penalty to hit. (BNAp63, OGC)
Teaching
[General]
You are a natural teacher. You are not only able to
impart knowledge but to keep a small group of students engaged
and interested.
Benefit: You gain a +3 competency bonus to Profession:
Teacher. A teacher with this feat can teach more
students effectively, treating class sizes as one category
smaller (rf. Teacher
Modifiers Based on Class Size). Students learn faster
under the guidance of teachers with this feat (rf. Rogues
Gallery teaching tables). (© 2003, D. Stanley,
not OGC)
Thick
Skin [General]
You are very tough.
Prerequisites: Toughness
Benefit: You have a +1 natural
armor bonus to AC. (AEGMp68, OGC)
Thick
Skull [General]
You are so tough, many blows bounce right off you..
Prerequisites: Thick Skin
Benefit: You have damage
reduction 1/--.
Special: The composition of your skin has changed
(i.e. hardened, calloused, etc.), causing you to suffer a
-2 penalty from all attempts to detect something by touch,
including many Search skill checks. (based on AEGMp68,
OGC)
Twisting
[Metamagic]
You can negotiate the Twisting
better than most spellcasters and sometimes use its chaotic
properties to your advantage.
Regions: Elve, Faer,
Faeri, Gnorm,
Jadth.
Prerequisites: Spellcaster level 3+.
Benefit: A spellcaster with this feat may push the results
on the Twisting
Table up or down 4 points for eavery time this feat is
taken. A character with this feat may also force a Twisting
effect during the cusps of Mamra, but the exact effect is
determined normally. (© 2001, D. Stanley, not
OGC)
Transcendent
Voice [General]
You have an angelic, enchanting singing voice.
Prerequisites: Good alignment, Perform: Singing skill
+15
Benefit: Your voice is a pleasure to behold,
granting good Ethereal beings a +4 morale bonus to AC, saves,
skill checks and attack rolls. Nether beings suffer
a -4 penalty to the same. You also gain a +4 circumstance
bonus to all interactions (i.e. Bluff, Innuendo, etc.) with
good Ethereal creatures.
Special: A Nether creature must make a Will save (DC
= Perform roll) to attack you each time it hears you singing
(rf. [Sanctuary] spell) unless it is attacked first. (based
on ENASp4, OGC)
Trustworthy
[General]
You appear to be a person people can trust.
Benefits: You gain a +2 bonus on all Diplomacy
and Gather Information checks.
Special: If you are truly trustworthy and honest
to a fault to all that you meet, you gain a +3 on the checks
with people who know you by reputation.
(based on SASp40, PCGen)
Tyrant
[General]
You are able to coerce and bully creatures that respect brutal
order. You rule through strength, threats and terrible
punishments.
Prerequisites: Evil, Level 6+
Benefit: You may attract
and maintain a large following of evil humanoids. The
loyalty of your followers is measured in fear and the promise
of plunder and loot. A character's Tyrant score is equal
to his level + the higher modifier of either Charisma or Strength.
A Tyrant's horde is determined by his CR and his Tyrant
score (see Tyrant Follower Table).
Tyrant Follower Table
Tyrant Score
(see Table) |
No. of Followers by Creature CR
|
1/4
|
1/2
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
Less Than 1
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
1
|
1
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
2
|
1
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
3
|
1
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
4
|
1
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
5
|
2
|
1
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
6
|
4
|
2
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
7
|
8
|
3
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
8
|
12
|
6
|
1
|
--
|
--
|
--
|
--
|
--
|
--
|
9
|
16
|
8
|
3
|
--
|
--
|
--
|
--
|
--
|
--
|
10
|
20
|
10
|
5
|
1
|
--
|
--
|
--
|
--
|
--
|
11
|
24
|
12
|
6
|
3
|
--
|
--
|
--
|
--
|
--
|
12
|
32
|
16
|
8
|
5
|
1
|
--
|
--
|
--
|
--
|
13
|
40
|
20
|
10
|
6
|
3
|
--
|
--
|
--
|
--
|
14
|
60
|
30
|
15
|
8
|
5
|
1
|
--
|
--
|
--
|
15
|
80
|
40
|
20
|
10
|
6
|
3
|
--
|
--
|
--
|
16
|
100
|
50
|
25
|
15
|
8
|
5
|
1
|
--
|
--
|
17
|
110
|
60
|
30
|
20
|
10
|
6
|
3
|
--
|
--
|
18
|
120
|
70
|
35
|
25
|
15
|
8
|
5
|
1
|
--
|
19
|
130
|
80
|
40
|
30
|
20
|
10
|
6
|
3
|
--
|
20
|
140
|
100
|
50
|
35
|
25
|
15
|
8
|
5
|
1
|
21
|
240
|
120
|
60
|
40
|
30
|
20
|
10
|
6
|
3
|
22
|
300
|
150
|
75
|
45
|
35
|
25
|
15
|
8
|
5
|
23
|
360
|
180
|
90
|
50
|
40
|
30
|
20
|
10
|
6
|
24
|
440
|
220
|
110
|
55
|
45
|
35
|
25
|
15
|
8
|
25
|
540
|
270
|
135
|
60
|
50
|
40
|
30
|
20
|
10
|
+1
|
+100
|
+50
|
+25
|
+5
|
+5
|
+5
|
+5
|
+5
|
+5
|
The composition of ones horde depends on several
factors, not the least of which is the availability of recruits
in a given area. Other considerations to be considered
are the histories of the people to join one's force since
many members of different groups might have bad feelings toward
one another. In general, a Tyrant should be able to
summon standard creatures to his banner with minimal gold
in a matter of weeks or months. Some groups will require
demonstrations of power before joining a fledgling force,
so the Tyrant should be prepared to impress and cow his recruits.
The Tyrant should also make sure that he can support
(food and shelter) his troops during the mustering process
and while on the move. In combat, whenever units are
not within your view or the view of a lieutenant, troops make
a Will save versus your Tyrant score. Success may indicate
that the troops flee, cower or turn in battle. Control
of larger hordes may be attempted by subtracting the required
Tyrant score from your current value; the difference is the
creatures' bonus to their Will save when outside of your supervision.
(based on AEGEpp60,61, OGC)
Tyrant's Reputation
|
Modifier
|
Cruelty
|
+2
|
Combat successes
|
+1
|
Magical powers
|
+1
|
Working with demons / devils
|
+1
|
Losing battles |
-1
|
Restraint
from looting / pillaging |
-1
|
Mercy |
-2
|
Events
|
|
Victory
over enemy army |
+4
|
Defeated
in personal combat |
-6
|
Defeated
by enemy army |
-8
|
Unsuccessful
coup |
-2
|
Village
looted |
+4
|
City looted |
+6
|
Tyrant defeats
tribal leader |
+1
|
Tyrant's
horde actively campaigns |
+2
|
Tyrant's
horde inactive |
-4
|
|