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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Other Sources

The Dungeon Dimension
The Sleeping Imperium
Vaults of Pandius

Book of Feats

Use the Feats Index or browse alphabetically:

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

C

Catnap [General]
It is often important for soldiers to remain vigilant for days on end.  Though it is not possible for mortal races to remain awake for extended periods, it is possible for those who take short rests over the day's course.
Prerequisites:  Endurance, Con 13+
Benefit:  Each point of your Constitution modifier allows you to may remain awake an extra 12 hours before suffering the effects of sleep deprivation.  During the day's downtime you are considered to be a Light Sleeper. (© 2003, D. Stanley, not OGC)

Charlatan [General]
You are a con-artist.
Benefit: You gain a +2 bonus to all Bluff and Disguise checks. (SASp38, PCGen)

Chink in the Armor [General]
You are proficient at finding weak spots in a person's armor.
Prerequisites:  Expertise
Benefit: Following a standard action used to analyze a person's armor (actual or natural) you may ignore half of that person's armor bonus during your next single attack.  This does not apply to AC bonuses due to dexterity, enchantments, etc.
Note: This feat works well with Mental Combatant. (SASp38, PCGen)

Choke Hold [General]
You can grapple and choke an opponent into submission..
Prerequisites: Improved Unarmed Strike, Base attack bonus +4
Benefits: When attempting to choke an opponent you must grab and hold the enemy, gaining a +2 competency bonus to the grapple check.  You are not penalized the -4 for attempting to deal normal damage.  The Choke Hold inflicts double damage of either normal or subdual.
Normal:  The character inflicts only subdual damage that is not doubled. (based on AEGMp59, OGC)

Concentrate Under Fire [General]
The character's focus allows them to avoid interruptions while casting..
Prerequisites: Blight Magic, Combat Casting
Benefits: Blight casters with this feat gain a +6 bonus to Concentration skill checks while on the defensive.  This feat stacks with the Combat Casting feat. (BMp35, OGC)

Contortionist [General]
You have great limb flexibility.
Prerequisites: Dex 13+
Benefits: You can squeeze through openings designed for creatures one size smaller than you.
Special:  This feat allows you to move through tight spaces while maintaining a normal movement rate, without removing armor.  Armor must be removed for spaces smaller than your size. (AEGMp59, OGC)

Controlled Breathing [General]
You can hold your breath for a long time.
Benefits: You get a +4 bonus on Constitution checks to avoid taking damage from suffocation, smoke inhalation and drowning.  You receive a +2 bonus to Fortitude saves against gas.  Additionally, you gain a +2 competency bonus to High and Move Silently skill checks in areas where there is no ambient noise. (AEGMp60, OGC)

Corruption Resistance [Special]
Allows the Blight caster the ability to resist corruption better than normal.
Prerequisites
: Blight Magic
Benefit
: Caster receives a +1 luck bonus to all corruption rolls.  The corruption roll cannot be modified above a -1 modifier with this feat, though other additional modifiers may do so.  This benefit of this feat is stackable, and may be taken up to three times.  (BMp33, OGC)

Corruption Vigor [General]
Allows the Blight caster to generate bursts of energy and strength.
Prerequisites
: Blight Magic, Con 12+, Corruption Level 2 or higher
Benefit: Tapping into the reserves of their depraved power, the Blight caster illuminates with an inner fire that is instantly recognizable to others with the Blight Magic feat.  A Knowledge (Arcana) skill check (DC 24) will also identify the source of the power.  Once per day the Blight caster may use this feat as a standard action.  Corruption Vigor lasts for 1d4 + Con modifier rounds during which time the character gains +2 Str, +10 temporary hit points and an extra 5 ft. of base movement.  If at the end of this period the character is beyond the threshold of death, the character dies.  This feat is stackable, with each purchase allowing one use per day. (BMp33, OGC)

Create Blight Weapon [Item Creation]
By expending a Blight level, the Blight caster can imbue a weapon with dark powers..
Prerequisites: Blight Magic
Benefits: Creating a Blight weapon requires a ritual that takes 1 day for every 10d of weapon's value.  In combat, the Blight caster can add an additional 1d4 damage for every level expended from the caster's Blight pool.  Additionally, anyone struck by a Blight weapon must save against Fortitude (DC 15 + creator's level) of suffer a -2 profane penalty to all rolls for 1d4 rounds, due to disorienting fever.  It takes one minute to transfer Blight magics into the weapon, which are expended on the weapon's next successful hit.  Anyone may wield the infused weapon.  This feat does not work on items that are already enchanted. (BMp34, OGC)

Crippling Attack [General]
Your attacks cause more wound points than usual.  
Regions
: Dream.
Prerequisites
: Improved Critical. 
Benefit
: All attacks are treated as critical hits with regard to directly affecting wound points and rolling injury classes (see Hit Points: Injury: Table 2: Injury Classes). (© 2002, D. Stanley, not OGC)

Footnotes

  1. DMG - WotC: Dungeon Masters Guide
  2. DMG35 - WotC: Dungeon Masters Guide 3.5
  3. PHB - WotC: Players Handbook
  4. PHB35 - WotC: Players Handbook 3.5
  5. BVD - WotC: Book of Vile Darkness
  6. DOF - WotC: Defenders of the Faith
  7. DDG - WotC: Deities and Demigods
  8. ELH - WotC: Epic Level Handbook
  9. FRCS - WotC: Forgotten Realms Campaign Setting
  10. FR2K - WotC: Forgotten Realms 2K Survival Kit
  11. MOF - WotC: Magic of Faerûn
  12. MOW - WotC: Masters of the Wild
  13. SAS - WotC: Song and Silence DONE
  14. TAB - WotC: Tome and Blood
  15. AEGE - AEG: Evil DONE
  16. AEGM - AEG: Mercenaries DONE
  17. TBG - Atlas Games: Touched by the Gods
  18. DLM - Chaosium: Dragon Lords of Melnibone
  19. ENAS - E.N. Publishing: Arcane Strife DONE
  20. BOR - Green Ronin: Arcana: Book of the Righteous
  21. SCN - Green Ronin: Arcana: Secret College of Necromancy
  22. ASM - Green Ronin: Societies of Magic
  23. MCA - Green Ronin: Master Class: Assassin's Handbook
  24. MCS - Green Ronin: Master Class: Shaman's Handbook
  25. MCW - Green Ronin: Master Class: Witch's Handbook
  26. PGA - Green Ronin: Pocket Grimoire: Arcane
  27. PGD - Green Ronin: Pocket Grimoire: Divine
  28. KKPG - Kenzer Co: Kingdoms of Kalamar Players Guide
  29. KKV - Kenzer Co: Kingdoms of Kalamar Villain Design Handbook
  30. KKPG - Kenzer Co: Kingdoms of Kalamar Players Guide
  31. LLSS - Legends & Lairs: Spells and Spellcraft
  32. BNA - Living Imagination: Broadsides!: Naval Adventuring DONE
  33. BEM1 - Malhavoc Press: Book of Eldritch Magic DONE
  34. BEM2 - Malhavoc Press: Book of Eldritch Magic 2
  35. UF1 - Mongoose Publishing: Ultimate Feats Vol. 1 WORKING p10
  36. BM - Mystic Eye Games: Blight Magic DONE
  37. WS - Mystic Eye Games: Wild Spellcraft
  38. AQU - Other: Aquela Campaign Setting
  39. DRAG - Paizo Publishing: Dragon Magazine
  40. RR1 - Sword & Sorcery: Relics & Rituals
  41. DAD - Sword & Sorcery: Divine and the Defeated

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The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Classes

Uren

Acentran Knight
Br. of the Night Lotus
Deepholdan Defender
Desert Assassin
Dragonspeaker
* Duelist
* Eldritch Master
Ezmiran Hex Witch
Flame Steward
Forest Runner
* Hunter of the Dead
Initiate of Kandlan
Iruleun Weaponmaster
Iràen Sunward
Knight of Dekàlas
Knight of Kandal 
* Mystic
Ormsmith
Panàthan Loremaster
Pathic Scribe
Poisoner
Red Knight
* Sea Captain
Sister of Balm
Zyrrn Blacklancer

Craw

Blood Mage

Dwürden

Dwürden Guard
Dwürden Runemaster
* Stonemaster
Tunnel Fighter

Elve

Bladedancer
Dragonslayer
Elfin Archer
Elfin Messenger
Sylvan Guardian
Vigilant

Gnorm

Chemist
Shadowsmith
Tunneller

Halver

Brewmaster

Ortori

Champion
Huntmaster
Ortori Warpriest

Sha'al

Br. of the Broken Circle
Farcaster

Werrid

Moon Shaman

Categories

The House Rules are divided into the following categories.

Defense
Errata
Feats
Hit Points
Humor
Prestige Classes
Racial Traits
Skills
Spell List
Variants

 

Ref. PHB (Player's Handbook), © Wizards of the Coast