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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Other Sources

The Dungeon Dimension
The Sleeping Imperium
Vaults of Pandius

 

Book of Prestige Classes

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

R

[Radiant Servant of Pelor] NA

Red Knight (Thard Merd'ul) TE Old Empire

S

[Sea Captain] {Sea} Sea Captain BNApp74,75 [OGC]

Most sea-faring ships are either part of a navy or share-owned by merchant groups seeking profits between ports.  Ships are huge investment.  In order to insure that a governing body is getting all it can from a ship [Sea Captain]s are employed to select and hire crews, maintain the vessel and sail the vessel from port to port in the most timely manner possible.   Hit Die: d8.  Requirements: To become a [Sea Captain], a character must fulfill all the following criteria.  Race: Any.  Skills: Profession (Navigator) +8, Profession (Pilot) +8, Sea Legs +4; Feats: Old SaltSpecial: Must have had command of a ship for five missions.  Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Gather Information (Cha), Intuit Direction (Wis), Knowledge (Geography) (Int), Profession (Wis), Sea Legs (Dex), Spot (Wis), Swim (Str) and Use Rope (Dex).  Skill points at each level: 4 + Int modifier.  Class Features: All of the following are class features of the [Sea Captain] prestige class.  Weapon and Armor Proficiency: [Sea Captain]s are proficient with all simple and martial weapons and light armor.

Class
Level
BAB
Fort
Save
Ref
Save
Will
Save
Special
1st
+1
+2
+0
+2
Captain's Presence
2nd
+1
+3
+1
+3
Bonus Feat
3rd
+2
+3
+1
+3
 
4th
+2
+4
+1
+4
Bonus Feat
5th
+3
+4
+2
+4
Captain's Luck
6th
+3
+5
+2
+5
Bonus Feat
7th
+4
+5
+2
+5
 
8th
+4
+6
+3
+6
Bonus Feat
9th
+5
+6
+3
+6
Dead Reckoning
10th
+5
+7
+3
+7
Bonus Feat, Competency Bonus

Bonus Feats (must be chosen from the following): Flyer, Iron Will, Leadership, Naval Discipline, Naval Expertise, Naval Strategy, Naval Tactics, Skill Focus (Profession).  Special Abilities: Captain's Presence: Captain gains a +4 Charisma bonus while on own ship; Captain's Luck: Crew may re-roll failed Profession (Sailor) skill check once per naval battle; Dead Reckoning: Allows the captain to navigate without referring to charts, day or night without incurring -5 penalty.  If captain is unconscious, drunk, dead or sleeping below deck he loses track of longitude.  Determining latitude requires a Naviagtion skill check (DC 15) and longitude (DC 20).  At 10th level, the [Sea Captain] gains a +4 Competency Bonus to these checks. but the bonus does not stack with navigation instruments.

Examples: Paldor Batrulan of Ildûn...

Shadowsmith TE Gnorm

Shajk-lar rf. Dragonslayer

[Shining Blade of Heironeous] NA

[Silverstar] rf. Moon Shaman

Sirkùla: Aràdara TE

Sirkùla: Eldra (Eld'a) TE

Sirkùla: Eréthanra TE

Sirkùla: Gehèmra TE

Sirkùla: Ilàra TE

Sirkùla: Ilvìra TE

Sirkùla: Kavàlra TE

Sirkùla: Lodus TE

Sirkùla: Thollus TE

Sirkùla: Veréçra TE

Sirkùla: Zünus TE

Sister of Balm TE

[Spellsword] Spellsword TABpp67-69

[Stone Lord] rf. Stonemaster

Stonemaster Stone Lord Drag278pp92,93

[Mighty Contendor of Kord] Mighty Contendor of Kord Drag278pp46,47

Sylvan Guardian TE Elve

Footnotes

  1. PHB - WotC: Players Handbook NA
  2. PHB35 - WotC: Players Handbook 3.5 NA
  3. DMG - WotC: Dungeon Masters Guide
  4. DMG35 - WotC: Dungeon Masters Guide 3.5
  5. BVD - WotC: Book of Vile Darkness
  6. DOF - WotC: Defenders of the Faith
  7. DDG - WotC: Deities and Demigods
  8. ELH - WotC: Epic Level Handbook
  9. FRCS - WotC: Forgotten Realms Campaign Setting
  10. MOF - WotC: Magic of Faerûn
  11. MOW - WotC: Masters of the Wild
  12. SAS - WotC: Song and Silence
  13. SAF - WotC: Sword and Fist
  14. TAB - WotC: Tome and Blood DONE (entries)
  15. AEGE - AEG: Evil
  16. AEGM - AEG: Mercenaries
  17. TBG - Atlas Games: Touched by the Gods
  18. DLM - Chaosium: Dragon Lords of Melnibone
  19. BOR - Green Ronin: Arcana: Book of the Righteous
  20. SCN - Green Ronin: Arcana: Secret College of Necromancy NA
  21. MCA - Green Ronin: Master Class: Assassin's Handbook
  22. MCS - Green Ronin: Master Class: Shaman's Handbook
  23. MCW - Green Ronin: Master Class: Witch's Handbook
  24. PGA - Green Ronin: Pocket Grimoire: Arcane NA
  25. PGD - Green Ronin: Pocket Grimoire: Divine NA
  26. KKPG - Kenzer Co: Kingdoms of Kalamar Players Guide
  27. KKV - Kenzer Co: Kingdoms of Kalamar Villain Design Handbook
  28. KKPG - Kenzer Co: Kingdoms of Kalamar Players Guide
  29. LLSS - Legends & Lairs: Spells and Spellcraft
  30. BNA - Living Imagination: Broadsides! Naval Adventuring
  31. BEM1 - Malhavoc Press: Book of Eldritch Magic
  32. BEM2 - Malhavoc Press: Book of Eldritch Magic 2
  33. UF1 - Mongoose Publishing: Ultimate Feats Vol. 1
  34. UPRC1 - Mongoose Publishing: Ultimate Prestige Classes Vol. 1
  35. WS - Mystic Eye Games: Wild Spellcraft
  36. DRAG - Paizo Publishing: Dragon Magazine
  37. RR1 - Sword & Sorcery: Relics & Rituals
  38. DAD - Sword & Sorcery: Divine and the Defeated

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Classes

Uren

Acentran Knight
Br. of the Night Lotus
Deepholdan Defender
Desert Assassin
Dragonspeaker
* Duelist
* Eldritch Master
Ezmiran Hex Witch
Flame Steward
Forest Runner
* Hunter of the Dead
Initiate of Kandlan
Iruleun Weaponmaster
Iràen Sunward
Knight of Dekàlas
Knight of Kandal 
* Mystic
Ormsmith
Panàthan Loremaster
Pathic Scribe
Poisoner
Red Knight
* Sea Captain
Sister of Balm
Zyrrn Blacklancer

Craw

Blood Mage

Dwürden

Dwürden Guard
Dwürden Runemaster
* Stonemaster
Tunnel Fighter

Elve

Bladedancer
Dragonslayer
Elfin Archer
Elfin Messenger
Sylvan Guardian
Vigilant

Gnorm

Chemist
Shadowsmith
Tunneller

Halver

Brewmaster

Ortori

Champion
Huntmaster
Ortori Warpriest

Sha'al

Br. of the Broken Circle
Farcaster

Werrid

Moon Shaman

Categories

The House Rules are divided into the following categories.

Defense
Errata
Feats
Hit Points
Humor
Prestige Classes
Racial Traits
Skills
Spell List
Variants

 

Ref. PHB (Player's Handbook), © Wizards of the Coast