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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Other Sources

The Dungeon Dimension
The Sleeping Imperium
Vaults of Pandius

Book of Feats

Use the Feats Index or browse alphabetically:

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

P

Parry [General]
You have been well-trained in the art of parrying.
Prerequisites: Weapon Finesse
Benefit: You gain a +1 dodge bonus to AC when your weapon is readied against a melee opponent in front of you.  This feat offers no advantage against opponents engaging you with missiles or ranged spells. (AEGMp65, OGC)

Petrified Toughness [General]
The caster's skin becomes blotched and leathery due to his Blighted blood seeping out through the caster's pores and hardening.
Prerequisites: Blighted Blood, use of 30 Blight levels in one's lifetime
Benefit: This feat confers a +4 natural Armor Class bonus and a DR 5/- against piercing and slashing weapons.  The character also loses 2 permanent points of Dexterity and Charisma.  The Blighted caster is foul to behold and smells like stale blood.  These penalties may not be reversed without a Wish or Miracle and cancelling the benefits of this feat.  (based on BMp35, OGC)

Perfect Shot [General]
You are a skilled ur'quön.
Prerequisites: Precise Shot, Weapon Focus (<any> Crossbow)
Benefit:  Any crossbow bolt that his with an attack roll of 20 is automatically a critical hit.  This feat only applies to bolts fired within the first range increment.
Special: This feat may be gained multiple times for other ranged weapons for which the character has a Weapon Focus. (based on AEGMp65, OGC)

Perfect Strike [General]
A select few weapons can be mastered to devastating effect.
Weapons: Hidyra.
Prerequisites:  Weapon Finesse (weapon), Weapon Focus (weapon), Base attack bonus +3
Benefits:  The threat range for the weapon increases by one.  This feat is stackable but requires an additional +2 BAB each time it is taken.  It must be used in combat in conjunction with Weapon Finesse.  Perfect Strike must always be trained by someone with at least an equal proficiency with the weapon in question. 
Normal: This feat may be used with Improved Critical, but the latter feat only doubles the original threat range.  (© 2003, D. Stanley, not OGC)

Persuasive [General]
You are very, ummm... persuasive.
Prerequisites:  Bardic knowledge ability.
Benefits:  You gain a +2 competency bonus to all Bluff and Intimidate checks. (SASp40, PCGen)

Phalanx [General, Fighter]
You work well in heavy infantry shield wall formations.
Regions: Saranth, Ummon
Prerequisites: Armor Proficiency (Heavy), Base attack bonus +3
Benefit:  While fighting in formation aside others with this feat, the soldier gains a +1 competency bonus to AC and attack rolls.  A phalanx formation is strictly defined, but has infinite variations depending on the scenario.  A shield wall of soldiers is just as appropriate as a triangle of three guards with their backs to one another.  Soldiers in a phalanx cannot be flanked.  Characters with this skill know before they are attacked whether their formation (in their area) is properly formed.  Forming into a phalanx is a full round action, or a move-equivalent action for a team that has drilled together with a non-participating leader present to direct their actions.

Phalanx Bonuses
Soldiers
Bonus
2-3
+1
4-6
+2
7-12
+3
13+
+4

Special: The phalanx bonus increases based on the number of soldiers with the feat.  Any soldier in the shield wall without the feat subtracts 1 from the total (a weak spot in the wall).  Bonus to attack are limited to a +2 maximum unless the soldiers use reaching weapons (i.e. glaive, guisarme, longspear, pilum, etc.).  If the reaching weapons are of assorted types, the bonus to attack is limited to a maximum of +3. (based on AEGMp65, OGC)

Power Throw [General]
You can throw objects with devastating force and accuracy.
Prerequisites: Dex 13+
Benefit:  You are not subject to Improvised Weapon penalties for thrown objects.  You gain a +1 competency bonus on attack and damage rolls with thrown weapons.  Your range increment with thrown weapons is increased by 10 ft.
Normal: Charaters without this feat suffer a -4 penalty to attach rolls with improvised thrown weapons.. (based on AEGMp65, OGC)

Pyro [General]
You have a talent for lighting things (living and otherwise) on fire.
Benefits:  Your incendiary talents inflict an additional +1 hit point of damage per die.  The target Reflex DC needed to avoid or extinguish your flames receives a +5 bonus.  The Pyro feat aids with the creation of normal, alchemical and magical fires.   (SASp40, PCGen)

Footnotes

  1. DMG - WotC: Dungeon Masters Guide
  2. DMG35 - WotC: Dungeon Masters Guide 3.5
  3. PHB - WotC: Players Handbook
  4. PHB35 - WotC: Players Handbook 3.5
  5. BVD - WotC: Book of Vile Darkness
  6. DOF - WotC: Defenders of the Faith
  7. DDG - WotC: Deities and Demigods
  8. ELH - WotC: Epic Level Handbook
  9. FRCS - WotC: Forgotten Realms Campaign Setting
  10. FR2K - WotC: Forgotten Realms 2K Survival Kit
  11. MOF - WotC: Magic of Faerûn
  12. MOW - WotC: Masters of the Wild
  13. SAS - WotC: Song and Silence DONE
  14. TAB - WotC: Tome and Blood
  15. AEGE - AEG: Evil DONE
  16. AEGM - AEG: Mercenaries DONE
  17. TBG - Atlas Games: Touched by the Gods
  18. DLM - Chaosium: Dragon Lords of Melnibone
  19. ENAS - E.N. Publishing: Arcane Strife DONE
  20. BOR - Green Ronin: Arcana: Book of the Righteous
  21. SCN - Green Ronin: Arcana: Secret College of Necromancy
  22. ASM - Green Ronin: Societies of Magic
  23. MCA - Green Ronin: Master Class: Assassin's Handbook
  24. MCS - Green Ronin: Master Class: Shaman's Handbook
  25. MCW - Green Ronin: Master Class: Witch's Handbook
  26. PGA - Green Ronin: Pocket Grimoire: Arcane
  27. PGD - Green Ronin: Pocket Grimoire: Divine
  28. KKPG - Kenzer Co: Kingdoms of Kalamar Players Guide
  29. KKV - Kenzer Co: Kingdoms of Kalamar Villain Design Handbook
  30. KKPG - Kenzer Co: Kingdoms of Kalamar Players Guide
  31. LLSS - Legends & Lairs: Spells and Spellcraft
  32. BNA - Living Imagination: Broadsides!: Naval Adventuring DONE
  33. BEM1 - Malhavoc Press: Book of Eldritch Magic DONE
  34. BEM2 - Malhavoc Press: Book of Eldritch Magic 2
  35. UF1 - Mongoose Publishing: Ultimate Feats Vol. 1 WORKING p10
  36. BM - Mystic Eye Games: Blight Magic DONE
  37. WS - Mystic Eye Games: Wild Spellcraft
  38. AQU - Other: Aquela Campaign Setting
  39. DRAG - Paizo Publishing: Dragon Magazine
  40. RR1 - Sword & Sorcery: Relics & Rituals
  41. DAD - Sword & Sorcery: Divine and the Defeated

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The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Classes

Uren

Acentran Knight
Br. of the Night Lotus
Deepholdan Defender
Desert Assassin
Dragonspeaker
* Duelist
* Eldritch Master
Ezmiran Hex Witch
Flame Steward
Forest Runner
* Hunter of the Dead
Initiate of Kandlan
Iruleun Weaponmaster
Iràen Sunward
Knight of Dekàlas
Knight of Kandal 
* Mystic
Ormsmith
Panàthan Loremaster
Pathic Scribe
Poisoner
Red Knight
* Sea Captain
Sister of Balm
Zyrrn Blacklancer

Craw

Blood Mage

Dwürden

Dwürden Guard
Dwürden Runemaster
* Stonemaster
Tunnel Fighter

Elve

Bladedancer
Dragonslayer
Elfin Archer
Elfin Messenger
Sylvan Guardian
Vigilant

Gnorm

Chemist
Shadowsmith
Tunneller

Halver

Brewmaster

Ortori

Champion
Huntmaster
Ortori Warpriest

Sha'al

Br. of the Broken Circle
Farcaster

Werrid

Moon Shaman

Categories

The House Rules are divided into the following categories.

Defense
Errata
Feats
Hit Points
Humor
Prestige Classes
Racial Traits
Skills
Spell List
Variants

 

Ref. PHB (Player's Handbook), © Wizards of the Coast