P
Parry
[General]
You have been well-trained in the art of parrying.
Prerequisites: Weapon Finesse
Benefit: You gain a +1 dodge bonus
to AC when your weapon is readied against a melee opponent
in front of you. This feat offers no advantage against
opponents engaging you with missiles or ranged spells. (AEGMp65,
OGC)
Petrified
Toughness [General]
The caster's skin becomes blotched and leathery due to his
Blighted blood seeping out through the caster's pores and
hardening.
Prerequisites: Blighted Blood,
use of 30 Blight levels in one's lifetime
Benefit: This feat confers a +4
natural Armor Class bonus and a DR 5/- against piercing and
slashing weapons. The character also loses 2 permanent
points of Dexterity and Charisma. The Blighted caster
is foul to behold and smells like stale blood. These
penalties may not be reversed without a Wish or Miracle and
cancelling the benefits of this feat. (based on BMp35,
OGC)
Perfect
Shot [General]
You are a skilled ur'quön.
Prerequisites: Precise Shot, Weapon Focus (<any>
Crossbow)
Benefit: Any crossbow bolt
that his with an attack roll of 20 is automatically a critical
hit. This feat only applies to bolts fired within the
first range increment.
Special: This feat may be gained multiple times for
other ranged weapons for which the character has a Weapon
Focus. (based on AEGMp65, OGC)
Perfect
Strike [General]
A select few weapons can be mastered to devastating effect.
Weapons: Hidyra.
Prerequisites: Weapon Finesse (weapon), Weapon Focus (weapon),
Base attack bonus +3
Benefits: The threat range for the weapon increases by one. This
feat is stackable but requires an additional +2 BAB each time it is taken. It
must be used in combat in conjunction with Weapon Finesse. Perfect Strike
must always be trained by someone with at least an equal proficiency with the
weapon
in question.
Normal: This feat may be used with Improved Critical, but the latter
feat only doubles the original threat range. (© 2003, D. Stanley, not
OGC)
Persuasive
[General]
You are very, ummm... persuasive.
Prerequisites: Bardic knowledge ability.
Benefits: You gain a +2 competency bonus to all
Bluff and Intimidate checks. (SASp40,
PCGen)
Phalanx
[General, Fighter]
You work well in heavy infantry shield wall formations.
Regions: Saranth, Ummon
Prerequisites: Armor Proficiency (Heavy), Base attack
bonus +3
Benefit: While fighting in
formation aside others with this feat, the soldier gains a
+1 competency bonus to AC and attack rolls. A phalanx
formation is strictly defined, but has infinite variations
depending on the scenario. A shield wall of soldiers
is just as appropriate as a triangle of three guards with
their backs to one another. Soldiers in a phalanx cannot
be flanked. Characters with this skill know before they
are attacked whether their formation (in their area) is properly
formed. Forming into a phalanx is a full round action,
or a move-equivalent action for a team that has drilled together
with a non-participating leader present to direct their actions.
Phalanx Bonuses
Soldiers
|
Bonus
|
2-3
|
+1
|
4-6
|
+2
|
7-12
|
+3
|
13+
|
+4
|
Special: The phalanx
bonus increases based on the number of soldiers with the feat.
Any soldier in the shield wall without the feat subtracts
1 from the total (a weak spot in the wall). Bonus to
attack are limited to a +2 maximum unless the soldiers use
reaching weapons (i.e. glaive, guisarme, longspear, pilum,
etc.). If the reaching weapons are of assorted types,
the bonus to attack is limited to a maximum of +3. (based
on AEGMp65, OGC)
Power
Throw [General]
You can throw objects with devastating force and accuracy.
Prerequisites: Dex 13+
Benefit: You are not subject
to Improvised Weapon penalties for thrown objects. You
gain a +1 competency bonus on attack and damage rolls with
thrown weapons. Your range increment with thrown weapons
is increased by 10 ft.
Normal: Charaters without this feat suffer a -4 penalty
to attach rolls with improvised thrown weapons.. (based on
AEGMp65, OGC)
Pyro
[General]
You have a talent for lighting things (living and otherwise)
on fire.
Benefits: Your incendiary talents inflict an
additional +1 hit point of damage per die. The target
Reflex DC needed to avoid or extinguish your flames receives
a +5 bonus. The Pyro feat aids with the creation of
normal, alchemical and magical fires. (SASp40,
PCGen)
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