N
Natural
Born Leader [General]
Your courage and example inspires those around you.
Regions: Ummon
Prerequisites: Natural
Leader
Benefit: A number of times per day equal to 1
+ your Charisma bonus, you may inspire courage in allies within
a 30 ft. radius. This inspiration grants a morale bonus
to allies' attack rolls equal to your Charisma bonus for a
number of rounds equal to 1 + your Charisma bonus. Allies
must be able to see and hear the character to receive the
bonus. The feat may only be used once per battle unless
there has been a major change on the battlefield (i.e. new
foes have appeared, etc.). (AEGMp65,
OGC)
Natural
Leader [General]
You're the herd dog for the flock.
Prerequisites: Cha 13+
Benefit: You can aid and inspire people to perform
better than they otherwise might. A number of times
per day equal to 1 + your Charisma bonus, you may use a full
round action to help another character with a skill check.
The subject gains a morale bonus equal to your Charisma
modifier.
Special: This feat is Charisma-based alternative to
Instructor. (AEGMp64,
OGC)
Naval
Discipline [General]
You are an inspiration to your crew.
Prerequisites: Leadership, Old
Salt
Benefit: Your crew benefits from your training,
discipline and inspiration and can be worked 24 hours a day.
This essentially doubles the distance a ship can sail
in a day. Your crew also performs ship combat actions
more quickly, reducing the time needed by one round (to one
round minimum).
Normal: A crew without the benefit of Naval Discipline
can only work in 12 hour shifts. (based on BNAp62,
OGC)
Naval
Expertise [General]
You are often able to sense what enemy commanders are going
to do, before they do it.
Prerequisites: Naval
Tactics, Old
Salt
Benefit: Your ship gains a +4 initiative bonus
when you are in command and on deck. (based on BNAp62,
OGC)
Naval
Strategy [General]
Your crew trusts and obeys your commanding.
Prerequisites: Naval
Tactics, Old
Salt
Benefit: Your crew gains the benefit of your
Intelligence modifier to all Profession: Sailor checks made
while under your command. You must be on deck and able
to give orders for the crew to receive this bonus. This
bonus is in lieu of any Intelligence modifier they would otherwise
use. (based on BNApp62,63, OGC)
Naval
Tactics [General]
Your presence onboard instills a sense of trust and competency
to your crew.
Prerequisites: Naval
Tactics, Old
Salt
Benefit: Your crew gains the benefit of your
Charisma modifier to all Profession: Sailor and Profession:
Artillerist checks made while under your command. You
must be on deck and able to give orders for the crew to receive
this bonus. This bonus is in lieu of any Charisma
modifier they would otherwise use. (based on BNAp63,
OGC)
Nobody's
Fool [General]
You deal with people better than most.
Regions: Azàlari
Benefit: (© D. Cramer, Drag285p33,
not OGC)
|