"Too often days swiftly pass /
Weeping in the evening grass /
There just is not enough time /
Forthings you dreamt you'd do /
The hours still drift by.
"Too many years, too high a cost /
Too many lessons earned but lost /
And still you complain all the time /
Cursing the days before you /
Lamentng the days gone by.
"And finally laying in your bed /
Staring skyward, nearly dead /
It all floods back one last time, /
The chances that you left behind /
But alas there's little left to do /
... but cry."
Dirimoran song
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Three Wizards
19 Lanal 652 - 26 Lanal 652
The company crosses paths
with three wizards in their continued search for Dammon and Jak. Kaithah
studies and finally perfects Oberyl's masterpiece.
After passing through unfamiliar courtyards where withered
gardens stood in leafless brown, Alcerra
was led to a heavy round tower, finely furnished. The second-story door
opened into an office where a dark haired man with a wisp of gray stood
waiting. The ensuing conversation was both friendly and informative with
the two remembering a past encounter at the Northwall
Inn. Talk soon advanced to present matters of finding Dammon
and Jak and the mysterious Androth,
Dammon's old master. Foulstern gave
the priestess what information he could, but seemed somewhat obsessed
at the prospect of the magical tome, and the people released from its
prison in Oddon Keep. Alcerra would
also learn that the man she described that was given the book at Oddon,
was probably an Eldán, member of
a closely guarded House of wizards with the City.
Later that morning, a carriage was prepared for Alcerra
and Mishara so that they could deliver a note to a place Androth frequents,
and visit the House of Eldá at Clocktower
Square. Alcerra slipped a note under a nearby door to watch it be
consumed with flame before passing completely under the door. Having been
warned about the wards of this House she returned to the carriage and
began to compose another. While composing, the carriage was met by armed
men in grey clothes, who invited the group into the building to speak
of the requested matters. After some debate all were invited and agreed
to enter the building. Those without the silver charms (the Lords'
Men) provided by the guards, were seized with a uncanny stasis upon
entering the Hall.
A meeting was granted in a large chamber with the bald
and thin man who had greeted the group at Oddon Keep. Their talk was long
and detailed, with both sides learning a great deal from the other. Their
host explained that Shroudson and his accomplice had left the Hall days
before, and that their current location was not known. In the end, "confidences"
were exchanged and the group was permitted to leave.
Leaving, many of the group became disoriented and could
not recall any events of the past hours. The group returned to Kry
Shurulm to find Kaithah studying her music, and making some progress
with the difficult piece. On the next day, Mishara sent a message to Oddon
Keep, inviting Idus to Kry Shurulm. Alcerra
and Mishara later rode to the Harbor
Ward where they met with Laris, Mourner
Guildmaster of that ward, and asked about the merchant Olaunda
Aldar. He assured them that he would have known had an Aldar died
in his ward, and that she had not. The two, satisfied with this returned
to the Keep.
On the next day, Kaithah mastered the third page of the
piece and a strange wind filled her room and the halls of the wing. She
tried to play on but her discordant efforts sent her listeners away. On
the next morning, a shaken messenger was sent to Alcerra's room explaining
that someone had arrived by her bidding. All three followed the man to
the courtyard where a black coated figure with a tall hat, and large nose
stood waiting. The surrounding walls were filled with crossbowmen, trained
on the figure. Androth had arrived causing something of a disturbance
in the process. The group spoke with the reluctant mage for some time,
exchanging views and ideas where Dammon might have gone. Androth could
offer little that the group did not already know, but suggested they speak
with the Northwood Coven, a renegade
circle of magi that might be able and willing to help the group in their
chosen quest. Androth gave the group two names to look for, Imp
the Mad, and Aanna of the Seven.
One, he believed to be a member, while the other he thought to have been
denied membership. While leaving in the circling winds that beared him,
a crossbowman fired at the departing man. To the warrior's dismay the
bolt flew around his ascending shape and flew back at the bowman, burying
itself in the sniper's chest. No others saw fit to fire.
Many days followed in the Keep, with Kaithah working feverishly
on the magical piece. On the fourth day following Androth's visitation
however, the notes made sense, and when the singing voices, motes of light,
and shadowy windows with their sylvan winds returned, Kaithah's scream
could be heard throughout the halls of Kry Shurulm.
14 Feb 1998
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Navigation
Episode 22
<< Back -- Fwd
>>
People
Aanna (Wiz8)
Olaunda Aldar (Exp.)
Androth (Wiz10)
Foulstern (Wiz14)
Allisis Gadth (Ari5)
Idus (Wiz10)
Laris (Exp5)
Imp the Mad (Wiz18)
Dwurn Nildroon
(Wiz14)
Oberyl (Brd22)
Introducing
Clocktower
Square: A fine flagstone marketplace enclosed named for the
old stone clocktower which stands over the square. Enclosed by 5th century
stone buildings, the area is recognized as one of the safest places to
do business in the Sulyard. |