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"Too often days swiftly pass / Weeping in the evening grass / There just is not enough time / Forthings you dreamt you'd do / The hours still drift by.

"Too many years, too high a cost / Too many lessons earned but lost / And still you complain all the time / Cursing the days before you / Lamentng the days gone by.

"And finally laying in your bed / Staring skyward, nearly dead / It all floods back one last time, / The chances that you left behind / But alas there's little left to do / ... but cry."

Dirimoran song

Three Wizards
19 Lanal 652 - 26 Lanal 652

The company crosses paths with three wizards in their continued search for Dammon and Jak.  Kaithah studies and finally perfects Oberyl's masterpiece.

After passing through unfamiliar courtyards where withered gardens stood in leafless brown, Alcerra was led to a heavy round tower, finely furnished. The second-story door opened into an office where a dark haired man with a wisp of gray stood waiting. The ensuing conversation was both friendly and informative with the two remembering a past encounter at the Northwall Inn. Talk soon advanced to present matters of finding Dammon and Jak and the mysterious Androth, Dammon's old master. Foulstern gave the priestess what information he could, but seemed somewhat obsessed at the prospect of the magical tome, and the people released from its prison in Oddon Keep. Alcerra would also learn that the man she described that was given the book at Oddon, was probably an Eldán, member of a closely guarded House of wizards with the City.

Later that morning, a carriage was prepared for Alcerra and Mishara so that they could deliver a note to a place Androth frequents, and visit the House of Eldá at Clocktower Square. Alcerra slipped a note under a nearby door to watch it be consumed with flame before passing completely under the door. Having been warned about the wards of this House she returned to the carriage and began to compose another. While composing, the carriage was met by armed men in grey clothes, who invited the group into the building to speak of the requested matters. After some debate all were invited and agreed to enter the building. Those without the silver charms (the Lords' Men) provided by the guards, were seized with a uncanny stasis upon entering the Hall.

A meeting was granted in a large chamber with the bald and thin man who had greeted the group at Oddon Keep. Their talk was long and detailed, with both sides learning a great deal from the other. Their host explained that Shroudson and his accomplice had left the Hall days before, and that their current location was not known. In the end, "confidences" were exchanged and the group was permitted to leave.

Leaving, many of the group became disoriented and could not recall any events of the past hours. The group returned to Kry Shurulm to find Kaithah studying her music, and making some progress with the difficult piece. On the next day, Mishara sent a message to Oddon Keep, inviting Idus to Kry Shurulm. Alcerra and Mishara later rode to the Harbor Ward where they met with Laris, Mourner Guildmaster of that ward, and asked about the merchant Olaunda Aldar. He assured them that he would have known had an Aldar died in his ward, and that she had not. The two, satisfied with this returned to the Keep.

On the next day, Kaithah mastered the third page of the piece and a strange wind filled her room and the halls of the wing. She tried to play on but her discordant efforts sent her listeners away. On the next morning, a shaken messenger was sent to Alcerra's room explaining that someone had arrived by her bidding. All three followed the man to the courtyard where a black coated figure with a tall hat, and large nose stood waiting. The surrounding walls were filled with crossbowmen, trained on the figure. Androth had arrived causing something of a disturbance in the process. The group spoke with the reluctant mage for some time, exchanging views and ideas where Dammon might have gone. Androth could offer little that the group did not already know, but suggested they speak with the Northwood Coven, a renegade circle of magi that might be able and willing to help the group in their chosen quest. Androth gave the group two names to look for, Imp the Mad, and Aanna of the Seven. One, he believed to be a member, while the other he thought to have been denied membership. While leaving in the circling winds that beared him, a crossbowman fired at the departing man. To the warrior's dismay the bolt flew around his ascending shape and flew back at the bowman, burying itself in the sniper's chest. No others saw fit to fire.

Many days followed in the Keep, with Kaithah working feverishly on the magical piece. On the fourth day following Androth's visitation however, the notes made sense, and when the singing voices, motes of light, and shadowy windows with their sylvan winds returned, Kaithah's scream could be heard throughout the halls of Kry Shurulm.

14 Feb 1998

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Navigation

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People

Aanna (Wiz8)
Olaunda Aldar (Exp.)
Androth (Wiz10)
Foulstern (Wiz14)
Allisis Gadth (Ari5)
Idus (Wiz10)
Laris (Exp5)
Imp the Mad (Wiz18)
Dwurn Nildroon (Wiz14)
Oberyl (Brd22)

Introducing

Clocktower Square:  A fine flagstone marketplace enclosed named for the old stone clocktower which stands over the square. Enclosed by 5th century stone buildings, the area is recognized as one of the safest places to do business in the Sulyard.

Ref. PHB (Player's Handbook), © Wizards of the Coast