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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

 

Book of Rogues

Some believe that the existence of rogues and thieves are a result of an imperfect and unbalanced Uren society.  While this may hold true for many examples, not all rogues are categorized so neatly.  There are plentiful sources describing the varities of rogue that exist (see the PHB).

It is common throughout the World of Teréth End for rogues and thieves to organize themselves in clubs, guilds, societies and banks (Acentra) to better take advantage of their specialized skills.  In most cases these organizations are run like their legitimate business counterparts.  Few places allow these groups to operate openly (Azálari) while others seek to eradicate every last beggar from their streets (Lanádus).  Despite every attempt to control them, rogues can be found in every corner of the world, represented by members of every race.

Despite a variety of talents and specialties, all rogues have a core set of skills that define them.  Learning these skills and the less tangible aspects of their "trade" takes time, but not nearly so long as more disciplined classes.  Finding someone to mentor can sometimes take just as long as learning the trade unless membership in one of the aforementioned groups can be secured.  Few self-respecting thieves appreciate the company of someone that will make their job more challenging.

Starting Rogue (4d6* seasons)
City
x1
Rural
x2
Wilderness
x3
No Teacher
x2 to above
* A player may re-roll one die (and keep the lowest of the two) for each +1 Intelligence modifier to determine the length of training.  Every five ranks of Profession: Teacher that an instructor has reduces the time by 1 season.

Name Index

Aunda (630- DR) was born to Paldan parents in the borough of Snidh in 630 DR.  She had an unremarkable childhood playing along the edges of the Candan marsh and throwing rocks at the swamp toads that lived in that fetid hole.  Like most of the families nearby hers was poor so she didn't see much of her father who lived long periods in the City, sending money home to provide for his wife and their five children.  Everything seemed normal until 646 DR when Aunda fell for a charismatic young man named Elsun who convinced her to leave and live with him and others in a Seereth tenement.

Two years later, Elsun who was running about looking for "work" for the group learned that Aunda had been unfaithful with his friend Aras.  When Elsun (now Ferret) returned home Aras was absent, so he took his rage out on the young Aunda slashing her deeply across the face with his knife; the scar of which remains to this day.  From that point forward there was a great friction within the group with Aras and Ferret vying for leadership.  Over the years, Aunda moved back and forth between the two men despite growing abuse from either bed.  

In 650 DR the group admitted a sickly young man named Tersus who had spent the last three years working in the sunless streets of Vishàshun.  Aunda became good friends with Tersus and soon they too were romantically involved.  Tersus explained to Aunda that he had escaped service in the Poisoners Guild and that every day he remained in Oth his life was in peril.  Together the two began plans to leave the City.  In the meantime Tersus taught Aunda some of the fine arts of torture and poisoning that he had learned from dark masters.  In the fall of 651 DR while preparing to leave, Aras uncovered their plan and slid a longknife into Tersus' back.  Aunda was devastated and remembered little of the punishments she received.

Embittered and hopeless, Aunda stayed with the group.  In the spring of 652 DR, Aras returned with word that soon they would all be wealthy.  At first, no-one believed him for he was prone to exagerration when trying to urge the group to help him.  But he then told the tale of an old man in Mothsmire who had hidden a vast treasure behind the stones of an old wall, a day's journey into the Northwoods.  After much persuading he convinced the group to follow, though most were unhappy at the prospect of moving through the Urdar-filled forest.  When the treasure could not be found the group split with several of its members returning to Oth to extract more information from Cogham.  Aunda stunned her companions with the secret skills she had learned from Tersus.  Aras soon returned from the forest with news that they had found the chest, but that a group of adventurers had stolen the treasure from them.  Furthermore, one of the adventurers was a local named Jak of Candan.  The group organized itself one last time and went in search of Jak, instead they found his father and so went about making an example of him on the shores of Darshshell (near the thieves' home).  Aras arranged a meeting with the group in the hopes to luring them into ambush and recovering the treasure.  The result was very different (see Candan Massacre).  Taking an Elve arrow to her leg, Aunda managed to escape to the Wesridge wall where she slipped into the crowded streets.  Behind her, both Aras and Elsun lay dead in the mud of Candan.

Following the massacre, Aunda removed herself from the area, not wishing to face the murderers that cut her companions down.  Genter has proven to be a profitable location for her talents and in one year's time she has made a "good" name for herself.

Aunda (3E)
"the Torturer"

ABILITY SCORES
STR 12 (+1)
DEX 16 (+3)
CON 15 (+2)
INT 13 (+1)
WIS 10 (+0)
CHA 8 (-1)
COMBAT
HP 25 (8,5,7,5)
AC 15 (dex, leather)
ATKS +5 (dagger)
RNGD +6 (throwing dagger)
MV 30'
SAVES
FORT 1+2 = 3
REF 4+3 = 7
WILL 1+0 = 1
APPEARANCE / DESCRIPTION
RACE Uren, female
AGE 23
SKIN White, scarred face
HAIR Brown, mousy
EYES Brown
HT 5 ft. 4 in.
WT 130 lb
CLASS(ES)
Rogue 4
FEATS
Dodge
Improved Initiative
Weapon Focus (dagger)
[40+(3*10)] = 70
SKILLS
Speak Language, Othic
Speak Language, Paldan
Disguise (cha)
7
7-1
Escape Artist (dex)
6
6+3
Gather Information (cha)
5
5-1
Hide (dex)
5
5+3
Know., Poisons (int)
6
3+1
Listen (wis)
5
5
Move Silently (dex)
5
5+3
Open Lock (dex)
3
3+3
Prof., Torturer (wis)
7
7
Search (int)
6
6+1
Sleight of Hand (dex)
2
2+3
Spot (wis)
5
5
Tumble (dex)
2
2+3
Use Rope (dex)
6
6+3
ABILITIES
Evasion
Sneak Attack - 2d6
Uncanny Dodge

Other than mundane possessions, Aunda has leather armor, daggers, throwing knives, thieves' tools and Tersus' old torturer tools.

Paldor Batrulan (616- DR) was born in southern Ildûn.  A vagrant for much of his young life, Paldor fell in with bad crowds and soon had a matching reputation with constabularies up and down the southeast coast.  Following the murder of a local merchant for which he correctly assumed his colleagues would frame him for, he joined a ship's crew and left the region behind.  He later learned that the crew he joined had been desperate for more hands having lost sailors in a northern port from which they barely escaped.  He spent several years with these pirates, learning the ways of the sea, illegal dealings and how to make quick retreats.  In time, the captain made him First Mate.  In the summer of 643 DR a mutiny claimed the life of his captain.  He made a deal with the new captain and in exchange for most of his wealth, he was deposited in a mainland port.

He worked the docks for almost two years before being hired as a "new captain" for a fledgling shipping company.  They were looking to cut costs as much as they could having underestimated the cost of their only ship, which upon taking possession they learned to be a junker.  Paldor raised the cheapest crew that he could and was soon making trading runs between Candal, Caramis and Saranth.  His successes with Olârad's Shipping Company of Fveher gained him (and his company) more lucrative routes and a better ship.  In 649 DR, upon returning to Fveher he was given command of the Bol Orgar "Aylyréar", which he steers to this day.  The ship's seaworthiness has opened up new possiblities for the company, extending their routes to Ildûn and Taldàna (and making one run to distant Samigir, Azálari in 651 DR).  He has been making these new runs for four years.  Paldor remains cautious in Ildûni waters and ports for he knows the pirates of the region and the port authorities, a bit too well.

Paldor Batrulan (3.5E)
Captain of the Aylyréar

ABILITY SCORES
STR 16 (+3)
DEX 15 (+2)
CON 13 (+1)
INT 12 (+1)
WIS 15 (+2)
CHA 15 (+2)
COMBAT
HP 48 (...6,5,9)
AC 14 (dex, leather) 16
ATKS +10/+10/+5 (dagger+3)
RNGD +8/+3
MV 30'
SAVES
FORT 5+1 = 6
REF 6+2 = 8
WILL 5+2 = 7
APPEARANCE / DESCRIPTION
RACE Uren, male
AGE 37
SKIN Tan, weathered face
HAIR Black
EYES Brown
HT 5 ft. 8 in.
WT 200 lb
CLASS(ES)
Rogue 5
Sea Captain 5 (rf. prc)
FEATS
Dodge
Leadership
Naval Tactics (rf. feats)
Old Salt (rf. feats)
Parry (rf. feats)
Weapon Finesse (dagger)
Weapon Focus (dagger)
[40+(4*10)+(5*6] = 110
SKILLS
Speak Language, Ildûni
Speak Language, Azálari
Speak Language, Taládan
2
--
Read/Scribe* (int)
4
(2)
Appraise (int)
5
5+1
Balance (dex)
6
6+5
Bluff (cha)
7
7+2
Climb (dex)
4
4+5
Gather Information (cha)
4
4+2
Know., Local-Dek. Sea (int)
8
8+1
Know., Geography (int)
5
5+1
Know., Navigation (int)
8
8+1
Listen (wis)
3
3+2
Prof., Sailor (wis)
12
12+2
Sea Legs (dex) (rf. skills)
10
10+7
Search (int)
5
5+1
Spot (wis)
7
7+2
Survival (wis)
8
8+2
Swim (str)
2
2+3
Tumble (dex)
2
2+2
Use Rope (dex)
8
8+5
ABILITIES
Captain's Luck (rf. prc)
Captain's Presence (rf. prc)
Evasion
Sneak Attack - 3d6
Trapfinding
Trapsense +1
Uncanny Dodge
* Read/Scribes Azálari and Ildûni.

Other than mundane possessions, Paldor owns a scrimshaw dagger (Dagger of Speed +3) that he traded from a man in Azálari.  He captains the Bol Orgar "Aylyréar", running trade routes from Azálari to Taldána.

Eldùad Juarn (633- DR) ...

Eldùad Juarn (3.5E)
First Mate of the Aylyréar

ABILITY SCORES
STR 13 (+1)
DEX 17 (+3)
CON 14 (+2)
INT 12 (+1)
WIS 12 (+1)
CHA 12 (+1)
COMBAT
HP 31 (8,6,8,3,6)
AC 15 (dex, leather)
ATKS +4 (dagger)
RNGD +6 (throwing dagger)
MV 30'
SAVES
FORT 1+2 = 3
REF 4+3 = 7
WILL 1+1 = 2
APPEARANCE / DESCRIPTION
RACE Uren, male
AGE 20
SKIN White, tanned
HAIR Brown, dark
EYES Blue
HT 5 ft. 3 in.
WT 140 lb
CLASS(ES)
Rogue 5
FEATS
Flick of the Wrist (rf. feats)
Jack Tar (rf. feats)
Quick Draw
[40+(4*10)] = 80 <80>
SKILLS
Speak Language, Candàlan
Speak Language, Azàlari
Read/Scribe* (int)
2
(1)
Balance (dex)
5
5+5
Bluff (cha)
8
8+1
Diplomacy (cha)
4
4+1
Gather Information (cha)
4
4+1
Hide (dex)
2
2+3
Jump (str)
3
3+1
Know., Local-Dek. Sea (int)
4
4+1
Know., Navigation (int)
6
3+1
Listen (wis)
4
4+1
Prof., Fisher (wis)
3
3+11
Prof., Sailor (wis)
5
5+1
Sea Legs (dex) (rf. skills)
8
4+9
Search (int)
2
2+1
Sense Motive (wis)
3
3+1
Spot (wis)
6
6+1
Swim (str)
5
5+1
Use Rope (dex)
6
6+3
ABILITIES
Evasion
Sneak Attack - 3d6
Trapfinding
Trapsense +1
Uncanny Dodge
* Read/Scribes Azálari.

Other than mundane possessions, Eldùad has Azàlari leather armor, a collection of hand and throwing daggers and an Angler's Ring (+10 magical bonus to Profession: Fisher skill checks).  Having dealt many years with untrustworthy people, Eldùad keeps a dagger hidden on his person for final-stage personnel issues.  The hidden dagger is dry-coated with dagra dlu.

Parrak, male Uren Rog15/Wiz4; CR 17; Medium Humanoid; HD 15d6+30 and 4d4+8; hp 106; Init +9 (+5 Dex, +4 Improved Initiative); Spd 30 ft.; AC 28 (+5 Dex, +6 Armor, +3 Ring, +4 Haste); Atks +21/(+21)/+17/+11 melee (Short Sword of Wounding 1d6+4+1 per round per hit, crit 19-20); SA Sneak Attack +8d6, Crippling Strike, Opportunist; AL CG; Fort +6; Ref +10; Will +9; Str 17; Dex 20; Con 16; Int 15; Wis 12; Cha 15; Height 5 ft. 5 in.; Weight 150 lb; Skills and Feats: (206) Appraising +16, Disguise +12, Escape Artist +23, Gather Information +17, Hide +23, Listen +18, Move Silently +23, Open Lock +23, Pick Pocket +23, Search +20, Spot +21, Tumble +23, Use Rope +13, Alertness (incl.), Blind-Fight, Combat Reflexes, Expertise, Improved Critical, Quick Draw (short sword), Silent Spell, Track, Weapon Focus (short sword); Wizard Spells: (5/4/2) (0) [Daze], [Detect Magic], [Open/Close] x2, [Read Magic]; (1) [Alarm], [Grease], [Magic Missile], [Message]; (2) [Darkness], [Invisibility]; Possessions: Leather Armor of Moderate Fortification (75%) +4 (Arcane Spell Failure 10%), Boots of Speed (+4 to AC when active), Cloak of Arachnida, Ring of Protection +3, Short Sword of Wounding +4.  Notes:  Parrak has joined the dragon hunters for the same reason he persues all quests, loot.  Despite his greedy but good-natured way, he understands the importance of being a useful part of Morgomir's team and will act accordingly, at least until the time when the treasure must be divided.  When the battle is done, his will be one of the first [Detect Magic]s to be cast.  Parrak has a particular weakness for gems.


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Navigation

Rogues
<< Back -- Fwd >>

Aunda
* Uren (Rog4)
Paldor Batrulan
* Uren (Rog5/Sea5)
Eldùad Juarn
* Uren (Rog5)
Parrak
* Uren (Rog15/Wiz4)
Sered Dassur of Naddal
Uren (Rog4/Ftr8)

Class Index

Adept (Adp)
Aristocrat (Ari)
Assassin (Asn)
Barbarian (Bbn)
Bard (Brd)
Cleric (Clr)
Commoner (Com)
Druid (Drd)
Expert (Exp)
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Gladiator (Gld)
Hunter (Htr)
Monk (Mnk)
Paladin (Pal)
Psion (Psi)
Psychic Warrior (Psw)
Ranger (Rgr)
Rogue (Rog)
Shaman (Sha)
Sorcerer (Sor)
Warrior (War)
Wizard (Wiz)

 

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