Class Details
A Hunter can be an assassin, a bounty hunter,
a scout or someone who stalks wild game to support his clan
or village. Unlike other combat classes, the Hunter
specializes in ending combat before combat begins. Though
not all Hunters hunt animals, class skills are weighted
toward
wilderness hunting because it is the common background for
most members of the class. Hit Die:
d8. Starting Wealth: 6d4 x 10d. Requirements:
Strength, Dexterity and Wisdom are important to the Hunter.
Class Skills: Climb (Str), Craft (Int),
Disguise (Cha), Handle Animal (Cha), Hide (Dex), Intimidate
(Cha), Jump (Str), Listen (Wis), Knowledge - Nature (Int),
Move Silently (Dex), Perform - Animal Sounds (Cha), Ride
(Dex),
Sense Motive (Cha), Smell
(Wis), Spot (Wis), Survival (Wis), Swim (Str) and Use Rope
(Dex). Skill points at each level: 4 + Int modifier.
Class Features: All of the following
are class features of the Hunter class. Weapon and
Armor Proficiency: Hunters are proficient with all simple
and martial
weapons and light armor.
Class
Level
|
BAB
|
Fort
Save
|
Ref
Save |
Will
Save
|
Special |
1st
|
+0
|
+2
|
+0
|
+0
|
Expert
Aim, Hunter's Strike +1d8 |
2nd
|
+1
|
+3
|
+0
|
+0
|
Prey Devotion: Track |
3rd
|
+2
|
+3
|
+1
|
+1
|
Hunter's Aim +1 |
4th
|
+3
|
+4
|
+1
|
+1
|
Hunter's Strike +2d8 |
5th
|
+3
|
+4
|
+1
|
+1
|
Prey Devotion: Behavior |
6th
|
+4
|
+5
|
+2
|
+2
|
Hunter's Aim +2 |
7th
|
+5
|
+5
|
+2
|
+2
|
Hunter's Strike +3d8 |
8th
|
+6/+1
|
+6
|
+2
|
+2
|
Prey Devotion: Maneuver |
9th
|
+6/+1
|
+6
|
+3
|
+3
|
Hunter's Aim +3 |
10th
|
+7/+2
|
+7
|
+3
|
+3
|
Hunter's Strike +4d8 |
11th
|
+8/+3 |
+7
|
+3
|
+3
|
Prey Devotion: Sight |
12th
|
+9/+4 |
+8
|
+4
|
+4
|
Hunter's Aim +4 |
13th
|
+9/+4 |
+8
|
+4
|
+4
|
Hunter's Strike +5d8 |
14th
|
+10/+5 |
+9
|
+4
|
+4
|
Prey Devotion: Wound |
15th
|
+11/+6/+1 |
+9
|
+5
|
+5
|
Hunter's Aim +5 |
16th
|
+12/+7/+2 |
+10
|
+5
|
+5
|
Hunter's Strike +6d8 |
17th
|
+12/+7/+2 |
+10
|
+5
|
+5
|
Prey Devotion: Kill |
18th
|
+13/+8/+3 |
+11
|
+6
|
+6
|
Hunter's Aim +6 |
19th
|
+14/+9/+4 |
+11
|
+6
|
+6
|
Hunter's Strike +7d8 |
20th
|
+15/+10/+5 |
+12
|
+6
|
+6
|
Prey Devotion: Bane |
Special Abilities: All
of the Hunter's class abilities are devoted to the use of
one type of ranged weapon (composite longbow, light crossbow,
shortbow, longbow, etc.) and one type of prey (i.e. animal,
beast, dragon, humanoid (Ortor), etc.). At no point
during the Hunter's career may he change the target of his
Prey Devotion or the type of weapon he has mastered; Hunter's
Aim: The Hunter gains a competency bonus to ranged
attacks against his prey when using his chosen ranged weapon.
This bonus does not apply if the Hunter is in a melee
threatened hex; Hunter's Strike: The hallmark
of a successful Hunter is the ability to quickly incapacitate
quarry. This ability grants the Hunter additional damage
against any foe with his chosen type of ranged weapon. Hunter's
Strike does Xd8 damage against chosen prey, and Xd6 damage
against all other opponents. The target must be denied
his Dexterity bonus (i.e. flat-footed, etc.) to be subject
to Hunter's Strike. This ability has no effect on creatures
that are immune to critical hits. Hunter's Strikes
must occur within 30 ft. of the target at 1st level, 35
ft. from
the target at 4th, 40 ft. from the target at 7th, etc.; Prey
Devotion: Track: The Hunter gains a +3 competency bonus
on Survival skill checks used to track his chosen prey; Prey
Devotion: Behavior: The Hunter understands the
prey's behavior and gains a +1 competency bonus to Bluff,
Craft -
Trapmaking, Listen, Sense Motive, Smell
and Spot checks used against chosen prey; Prey Devotion:
Maneuver: Due to the Hunter's familiarity with
the prey's abilities, he gains a +1 dodge AC bonus against
prey
in combat. The Hunter also becomes immune to Attacks of Opportunity
when using his chosen weapon type amidst melee combat; Prey
Devotion: Sight: The Hunter can spot his prey
from
"miles away". Any benefit a prey receives
from concealment are halved against the Hunter; Prey
Devotion: Wound: The critical range of the Hunter's
chosen weapon is increased by 1 against the chosen prey; Prey
Devotion: Kill: The critical multiplier of the
Hunter's chosen weapon is increased by 1 against the chosen
prey; Prey
Devotion: Bane: Your reputation precedes you among members
of your prey's race. The Hunter gains a +3 circumstance
bonus to all Intimidate checks against prey. If the
Hunter successfully Intimidates his prey before or during
a battle,
his enemies suffer -1 morale penalties to all attack, save
and skill rolls during the combat.
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