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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

 

Book of Experts

...

Starting Expert (7d6* seasons)
City
x1
Rural
x1
Wilderness
x3
No Teacher
na
* A player may re-roll one die (and keep the lowest of the two) for each +1 Intelligence modifier to determine the length of training.  Every five ranks of Profession: Teacher that an instructor has reduces the time by 1 season.

Name Index

Dorkun (557- DR) works below the decks of the Bol Orgar Aylyréar.  He insures that cargo is safe and accounted for and spends a good amount of time hunting ever-present ship rats.  In addition to his stewardship of the ship's goods, he also maintains extensive financial ledgers for the ship's captain which are handed to the shipping company whenever they harbor in Fveher.  Though skeptical at first, the ships' owners were persuaded by Paldor to keep the Dwürden quartermaster.  His business saavy has helped the captain and the company or more than one occasion.

Dorkun (3.5E)
Quartermaster of the Aylyréar

ABILITY SCORES
STR 12 (+1)
DEX 11 (+0)
CON 12 (+1)
INT 14 (+2)
WIS 13+1 (+2)
CHA 11+1 (+1)
COMBAT
HP 33 (7,2,7,2,3,5,4,3)
AC 12 (leather)
ATKS +6 (morningstar)
RNGD +5
MV 20'
SAVES
FORT 4+1 = 5
REF 3+0 = 3
WILL 4+1 = 5
APPEARANCE / DESCRIPTION
RACE Dwürden Mor, male
AGE 96
SKIN White
HAIR Brown, grayish
EYES Brown
HT 4 ft. 1 in.
WT 183 lb
CLASS(ES)
Expert 5
Fighter 2
Rogue 1
FEATS
Combat Expertise
Diehard
Endurance
Improved Trip
Skill Focus (Prof., Bookkeeper)
[36+(4*9)+(2*4)+(1*10)] = 90 <90>
SKILLS
Speak Language, Dwürnmor
Speak Language, Azàlari
Speak Language, Paldan
Speak Language, Ildûni
2
(1)
Read/Scribe* (int)
4
(2)
Appraise (int)
8
8+2
Balance (dex)
4
4
Bluff (cha)
8
8+1
Diplomacy (cha)
8
8+1
Disguise (cha)
2
2+1
First Aid (wis) (skill)
2
2+2
Gather Information (int)
4
4+2
Hide (dex)
3
3
Know., Local-Dek. Sea (int)
2
2+2
Know., Local-Dirune (int)
6
6+2
Know., Local-Fveher (int)
2
2+2
Know., Local-Ildûn (int)
5
5+2
Listen (wis)
3
3+2
Prof., Bookkeeper (wis)
8
8+5
Prof., Purser (wis)
6
6+2
Prof., Sailor (wis)
3
3+2
Sea Legs (dex) (rf. skills)
4
2
Survival (wis)
2
2+2
Use Rope (dex)
4
4
ABILITIES
Darkvision (race)
Sneak Attack - 1d6
Stonecunning (race)
Trapfinding
* Read/Scribes Morwurd and Azàlari.

Other than mundane possessions, Dorkun has a small stone medallion inscribed with the symbol of his clan.  He keeps this medallion close to his chest to remind him of the mountain home he left behind decades ago.

Ezikus Valzard Cr. Ezikus Valzard joined the Temple of Roth at a later age than most priests.  A blacksmith by trade, the Othic native was blessed with talent for working iron from an early age.  He apprenticed in the town of Vullinshrith under Master Cullon for five years.  At the age of 15 with his journeyman writ in hand, Ezikus the Black moved to Loston in 614 DR where he worked for three years before securing a smithy of his own in Hanat.  In 619 DR he married a young woman named Meala and they had two children: Laran and Teala.  Meala died during her second childbirth.

Ezikus' master was remiss in instilling the proper Rothic values and teachings into his apprentice.  Because of this, Ezikus never gave religion much thought except when customers would approach him with matters for the Temple, matters for which he could not advise them.  

In 637 DR everything changed for Ezikus.  His son Laran had been sent to the City of Oth to purchase and return home with some goods.  The caravan he was traveling with had decided to overnight at a tavern in the Sulyard when the place was swarmed by Merchant Guardsmen.  Neither Ezikus nor Laran had heard about the growing unrest in the city due to "Dayla's War".  The Merchant Guardsmen had been persued by the Lord's Men after raiding a mint shop on a nearby street.  Survivors of the Tin Horse Inn later explained that there was "great confusion" because the Merchant Guard had long been viewed as the constabulary in most areas of the city.  When it became apparent that the High Lord's soldiers were circling the inn, no-one knew what to do.  Most customers retreated to the upstairs rooms while others (including Laran) retreated to the cellar.  In the conflict that raged above them, lamps were tipped and fire spread quickly through the half-timber building.  Many who were hiding in the top stories were able to climb or jump to safety, but no-one escaped from the cellar.  When Ezikus received word that his only son had died, he was inconsolable.  He closed his smithy and left Hanat, stopping to leave Teala with family before being swallowed by the City.

In 640 DR his body was dragged from a sewage sluice in the Naryard, his fingers still tight around an broken bottle.  The man cleaned him up, feeding him and ridding him of mites and worms.  When he was returned to health the man explained that he was a Priest of Roth.  Hearing Ezikus's story the man talked about the teachings of the Old Master.  After some time in the care of Cr. Toldus, Ezikus accompanied him to the Kyrm Oryroth where he was entered into the priesthood school there.  A quick learner, Ezikus (then adopting the surname of his father) was ordained into the Forge of Roth in 643 DR.  Due to his age (44) he was assigned to Temple duties and in 651 DR was sent to Kry Shurulm where he served as a chapel attendant until 653 DR.  In that year, Ezikus volunteered along with one acolyte to accompany his friend Saldus Greymane on a mission across the Tor'n Evalshat.  During the journey,  the 54 year old priest often displayed more energy than those half his age.  Despite great hardship and great losses (including the life of his acolyte), Cr. Ezikus rode, marched and sailed to the City of Taldàna where he was given audience with the High Priestess Elesea XI.

Cr. Ezikus Valzard (3E)
Priest of Roth

ABILITY SCORES
STR 12 (+1)
DEX 10 (+0)
CON 13 (+1)
INT 14 (+2)
WIS 19 (+4)
CHA 13 (+1)
COMBAT
HP 23 (7,4,4,5+3)
AC 12 (leather)
ATKS +3 (warhammer)
RNGD +2
MV 30'
SAVES
FORT 3+1 = 4
REF 1+0 = 1
WILL 4+4 = 8
APPEARANCE / DESCRIPTION
RACE Uren, male
AGE 54
SKIN White
HAIR Brown, graying
EYES Brown
HT 5 ft. 10 in.
WT 135 lb
CLASS(ES)
Expert 4
FEATS
Great Fortitude
Martial Weapon Prof., Warhammer
Toughness
[36+(9*3)] = 63
SKILLS
Speak Language, Othic
Speak Language, Dwürden
Read/Scribe, Othic (int)
2
(1)
Appraise (int)
7
7+2
Craft, Blacksmithing (int)
6
6+2
Diplomacy (cha)
6
6+1
Heal (wis)
6
6+4
Know., Religion (int)
7
7+2
Know., Ritual (int)
5
5+2
Prof., Scribe (int)
7
7+2
Ride (dex)
2
1
Search (int)
3
3+2
Sense Motive (wis)
3
3+4
Spot (wis)
6
3+4
Swim (str)
2
1+1
ABILITIES
NA

Aside from mundane possessions, Ezikus has a suit of leather armor, vestment of Roth and a warhammer.

 Experience
Game
Level
Totals
 The Colossus of Sorbur Ort
46
4
--
 Tunnels of the Bragnar Bar Ort
47
4
7774
 Grazzad's Command
48
4
--
 The Call of Calsador
49
4
--
 The Old Taládan Road
50
4
--
 Descent into Ezmir
51
4
--
 The Haunted Halls...
52
4
--
 The Road to Boronon
53
4
--
 Ruins of War
54
4
--
 Stone Wings of Boronon
55
4
--
 Guests of Kzar Boron
56
4
--
 The D'agul Box
57
4
--
 Voyage of the Widower
58
4
--
 The Rape of Taldàna
59
4
--
 
Next Level
--

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Navigation

Experts
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Dorkun
* Dwür (Exp5/Ftr2/Rog1)
Cr. Ezikus Valzard
* Uren (Exp4)

Class Index

Adept (Adp)
Aristocrat (Ari)
Assassin (Asn)
Barbarian (Bbn)
Bard (Brd)
Cleric (Clr)
Commoner (Com)
Druid (Drd)
Expert (Exp)
Fighter (Ftr)
Gladiator (Gld)
Hunter (Htr)
Monk (Mnk)
Paladin (Pal)
Psion (Psi)
Psychic Warrior (Psw)
Ranger (Rgr)
Rogue (Rog)
Shaman (Sha)
Sorcerer (Sor)
Warrior (War)
Wizard (Wiz)

 

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