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Translated from Crawwok the parchment reads, "Eren 646 DR, Today I met with my surface colleagues and was assured that they continued to support our research into the Unfettered Weave.  The Imp was most displeased with the experiment of four years ago and has demanded results.  The more study I do however, the less I am able to remember.  I think the magics are having bad effects on me, but I dare not stop.  I commit these thoughts to parchment so that I will remember them and the names of those that support me in this.  If I should die, I will take them with me."

The reverse side of the parchment is a list of names written by the same shaky hand.

 

The Hall of the Craw
Sharak 648 - Sharak 648

A mysterious figure leads the curious boys into an underground complex.  Urdari servants.  The master and his guard.

The neighborhood of Kelspar sits against the South Wall of the City of Oth.  Here the streets are choked with narrow houses crowded so tightly that their roofs are pinched.  Low stone porches sit before each doorway and the cobblestoned streets slope down into wide gulleys where the water and garbage swirl into heavy iron grates.  It rains often but the walls never get clean because each raindrop is oily and carries soot down from the wheeling black cloud that never parts above the rooftops of Oth.

It was one night in the coldest time of the year that the two boys, Bendin and Velnar noticed the shadowy figure fumbling with a ring of keys at the alley's end.  Orphans both, they had never noticed the door and had never seen the large figure that had stopped to open it.  When finally the stranger turned the correct key in the lock the door swung inward allowing candlelit to shine out.  For a brief instant they saw the stranger dressed in a tall hat and long jacket as he stepped into the door and out of sight.  This was not as odd as the fact that the figure seemed larger than a man and that where there should have been a face, there were only red feathers.

Curious who he might be, the two boys moved down the alley to where the stranger had left the door ajar.  Peering into the room beyond they saw a neat chamber of tables and chairs.  On the far side of the room they watched as a wardrobe closed from the inside and the candle nearby guttered and went dark, plunging everything into black.  Velnar grabbed a board from the alley and wrapped rags around one end and Bendin climbed the nearest oil lamppost to light the torch.  With this new light they opened the door and went in.  They lit the candle and examined the room.  Velnar was sure that the stranger had entered the wardrobe and so they chopped and beat at the wooden doors with their daggers and staff until it opened.  Holding the torch closer they saw that there was no back to the wardrobe at all, but rather a passageway with a staircase leading down into more darkness.

Bendin grabbed a cobblestone from the alleyway and tossed it down the stairs.  The two listened as it rolled down the stone stairs and then skittered across a floor.  Below, footsteps and squeals issued from the darkness so the two ran down the steps.  Below they saw a carpeted room with a heavy wood preparation table covered with plates and cups and food.  Scrambling about the room were a handful of Urdari trying to find ready exits.  Another raced toward them with a frying pan in its hand.  Bendin threw his daggers and Velnar bashed the remaining Urdar with his staff, bringing it down.  All was too late however, for the alarm had been raised.  The two quickly took to looting the bodies.  

Bendin found a small concealed compartment in the fireplace which contained a rolled piece of parchment, covered with writing.  While he marveled at the words (which he could not read) a door on the room's far side opened and an Urdar threw a knife at him.  The two turned and went for the door, opening it.  On the other side they found an Urdar trying to open a far door to get away.  He did not.

Trying another door, Bendin found a hall with more Urdar cowering at the far end.  Velnar watched curiously as his partner talked with the Urdar about sausages.  The ugly little people promised Bendin that they had plenty.  In time the argument devolved into another fight and more Urdar were left for dead.

With the Urdari dead or fled, the two boys explored the complex and found a cloak room and a large dining room with seats for a dozen guests.  Beyond the dining room they found stairs leading down to a lower level.  At the bottom of the stairs, Bendin jumped aside as a pit opened beneath him.  In the room nearby they found a large black bird-like creature wearing armor and a carrying a spear.  The Craw attacked them.  Velnar was able to cast a spell that injured the creature before the monster thrust its spear through Bendin's side, dropping him convulsing to the floor.  Velnar was able to kill the Craw guard and drag his friend from the dungeon without further encounter.

After many days of waiting for Bendin to heal, the two returned to the lair.  Working their way back downstairs they were stopped in the dining room by a raspy voice of the owner of this place.  The red Craw in the long jacket and hat waved his hands and sheets of fire shot from his fingertips, burning Bendin and lighting the tabletop candles.  Bendin rushed forward with his torch, but his adversary cast another spell, plunging even the torch's light into darkness.  The red Craw cast more spells, sending glowing red balls of light into the two boys, but nothing slowed them down.  Toward the end, Velnar was sent sprawling by the monster's claw and did not get up.  This time, Bendin was able to punch his dagger deep into the monster's chest and stand there as it screamed and fell to the stone floor, dead.

Bendin used some old rags to bind Velnar's wound and dragged him back to their home beneath the store.  After many days of waiting, they returned a final time to the underground place to find it rank with the smell of the rotting dead.  They found some coins and a golden ring on the Craw's finger with magic writing on the inside of the band.  The rest of the rooms they checked were empty.  Back at their hole, the two looked again at the parchment Bendin had found and wondered what it said and why someone had bothered to hide it behind a stone in the fireplace.

17 Jan 2004


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People

Kirawk Baddam
Craw (Wiz3)
Warrok
Craw (Ftr2)

Introducing

Urdari:  Small ugly people who are sometimes employed as servants in the City of Oth.  The Urdari are believed to live in large numbers outside the city, in the dark Northwoods.  Ocassionally, the Urdari launch great offensives against the city, usually retreating before the dawn.

 

Ref. PHB (Player's Handbook), © Wizards of the Coast