"Too often days swiftly pass /
Weeping in the evening grass /
There just is not enough time /
Forthings you dreamt you'd do /
The hours still drift by.
"Too many years, too high a cost /
Too many lessons earned but lost /
And still you complain all the time /
Cursing the days before you /
Lamentng the days gone by.
"And finally laying in your bed /
Staring skyward, nearly dead /
It all floods back one last time, /
The chances that you left behind /
But alas there's little left to do /
... but cry."
Dirimoran song
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Equipment
& Money > Apothecary
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The apothecary serves many
functions throughout the Old Empire. At his shop,
the apothecarist prepares and sells herbs and poultices
for those able to browse his wares. For those
unable to reach the apothecary, the apothecarist visits
the sick and prescribes medicine and care. In
addition to doctoral duties, the apothecarist may also
serve as an arcanist in communities that cannot support
specialists.
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The following lists of flowers, herbs
and roots are provided to give a general overview of
the medicines available to an Old Empire apothecarist.
This list is not meant to be complete, nor could
it be. Each herb is given a name (for identification),
a season (Spring
(a), Summer
(b), Autumn
(c), Winter
(d) and All (e)), a DC rating for finding it in the
wild (add +5 or +10 for each step out-of-season), the
store cost (for a dose), a brief desciption of the herb,
a brief description of its preparation and use, locations
where it can be found and other details (described below).
Finding these items in the wild requires a Knowledge
(Nature) skill check. Five ranks of the Survival
skill grant a synergy bonus to this check (rf. PHB35p84).
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Adyrabyna.
bleedingleaf.
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a,b
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DC 14
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5d
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A
northern temperate flower with small white
petals and deep red sepals. The Flower's
roots bleed with red sap if "broken".
"Broken" Flowers are useless.
Heated into a Poultice. Removes
1d3 points of subdual damage with Healing
(DC 15). FrC,
NrC (Loc|0
HtF|20 HtH|5 Per|65 DnH|0 Dem|3 Sea|50) |
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Agmyryth.
|
e
|
DC 12
|
6d
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The
silvery bark of the Agyrym tree. Bark
is stripped beneath the full face of Woad
and dried over embers. Boiled into
a runny red Broth. Grants an additional
Fortitude save vs. vomiting with Healing (DC
10). FrC,
NrC, RoS
(Loc|0 HtF|10 HtH|5
Per|20 DnH|0 Dem|65 Sea|100) |
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Balmìrnal.
|
a,b
|
DC 19
|
19d
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A
showy white and yellow meadow flower. The
wind-carried seeds are caught and ground into
a yellow paste. The paste is formed
into a small ball and wrapped in linen from
a death pall. These small scented talismans
offer a +2 bonus to saves versus charms and
enchantments. The protection lasts for
2d6 days. FrC,
NrC (Loc|10
HtF|25 HtH|75 Per|80 DnH|0 Dem|2 Sea|50)
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Burchmorn.
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a-c
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DC 16
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22d
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Dwur.
A small woody fFlower with yellow petals which
grows on mountainsides. Mortared into
a brown Ointment. Rubbed into limbs,
restores vitality. Grants 1d4 hours
relief from fatigue with Healing (DC 10).
FrC, NrC,
HiL (Loc|20
HtF|25 HtH|5 Per|5 DnH|0 Dem|5 Sea|75)
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Bylùsar.
|
b,c
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DC 15
|
7d
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A
green-thorned woody bush that grows in rocky
terrain and blossoms with tiny blue flowers
after it rains. Roots ground into a
gray Powder. Delays onset of ingestive
poisons by 1d6 hours with Healing (DC 10).
FrC, NrC
(Loc|5 HtF|20 HtH|5
Per|0 DnH|0 Dem|6 Sea|50) |
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Byránal.
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a
|
DC 15
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21d
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A
slender sticky-leaved meadow plant that grows
four to five feet high and produces small
white flowers in the spring. Golden
flower milk is diluted with water and added
to medicinal Broths and Ointments to lower
Healing DCs by 1. FrC,
NrC (Loc|10
HtF|20 HtH|10 Per|20 DnH|0 Dem|70 Sea|25)
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Çalirea.
|
e
|
DC 15
|
20d
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The
roots of a small pale-green grass that grow
along sand dunes. Çalirea is
gathered in bundles and the root-skins are
shaved and boiled into a brown paste. This
paste is combined with animal blood to create
a potent Ointment that when rubbed on one's
chest, grants an additional Fortitude save
vs. respiratory ailments or poisons. FrC
(Loc|15 HtF|15 HtH|15
Per|40 DnH|0 Dem|40 Sea|100) |
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Etucu.
landara morler'an.
|
c
|
DC 10
|
2d
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A
dwarfish woody bush that grows throughout
the Moren Nodrul. Etucu produces small
black berries that are poisonous to eat, causing
acute stomach pains and diarrhoea. The
twisting wooden branches create interesting
grain designs which are popular among wood
carvers. Grants a spell bonus of +1
DC for spells using wood (i.e. Entangle,
Warp Wood, et al.). NrC
(Loc|0 HtF|0 HtH|5 Per|0
DnH|0 Dem|15 Sea|25) |
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Fogorra.
vogura.
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b,c
|
DC 12
|
7d
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A
small herb with purplish flowers. Crushed
leaves may cure ague and asthma. Fresh
leaves rubbed or packed inside the mouth insure
healthy teeth and gums. Grants an additional
Fortitude save versus these conditions. FrC,
NrC (Loc|0
HtF|10 HtH|5 Per|50 DnH|0 Dem|40 Sea|50)
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Garâl.
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a,b
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DC 11
|
4d
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A
beautiful white flower believed to be an omen
of death. It is considered to be unlucky
to bring Garâl into the home of someone
who is ill. Garâl is mentioned in folklore
occasionally; a person recovering from illness
is brought a bouquet of wildflowers and suddenly
takes a turn for the worst from which they
don't recover. Grants a spell bonus
of +1 DC for ild'a Or Dnur spells.
FrC, NrC
(Loc|0 HtF|5 HtH|0 Per|60
DnH|0 Dem|10 Sea|50) |
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Harkàbynèa.
death's whisper, ghostsbreath
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b,c
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DC 18
|
28d
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A
small light-blue flower that blooms in the
evening and closes by Nightsdeep. Calyx
produces a fine white Dust. Hundreds
of flowers are required for each pinch. A
pinch of Harkàbynèa breathed
in through the mouth or nose places a person
in paralytic sleep within 2d4 rounds, save
vs. Fortitude DC 10 to resist. The dust
is used mostly by chirurgeons. FrC
(Loc|15 HtF|15 HtH|85
Per|5 DnH|5 Dem|80 Sea|50) |
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Heldàthal.
|
e
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DC 14
|
3d
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A
long-stemmed mint flower. Stemmed is
milked for a pungent sap that is mixed with
alcohol. Heldàthal brew is drank
for sore throats and cleaning the mouth and
teeth. Grants an additional Fortitude
save versus these condtions. FrC,
NrC (Loc|0
HtF|20 HtH|5 Per|0 DnH|0 Dem|40 Sea|100)
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Ilìdredyréa. |
a-c |
DC
18 |
12d |
A
downy-stemmed flower with long and thin
white petals.
Sharp-edged basal leaves are used to
cut slices in the flesh of fevered persons. The
leaves secretes a thin clear juice that breaks
fever. Ten cuts deal 1 hit point of damage
and grant an additional Fortitude save versus
fever. Each leaf is good for ten cuts;
there are three basal leaves per plant. FrC, NrC (Loc|5
HtF|30 HtH|30 Per|10 DnH|10 Dem|40 Sea|75) |
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Urgrûnnur. stillbeard |
c |
DC
13 |
14d |
Dwür.
A small white flower with split leaves that
grows on the western facings of high mountain
slopes in Eastern Teréthor. Mortared
leaves and goat fat produce a thick Ointment
that kills most parasites that live in beards
and other body hair. Grants an additional
Fortitude save versus infestations. NrC (Loc|10
HtF|10 HtH|0 Per|10 DnH|0 Dem|20 Sea|25) |
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Vadàlynèa. |
b- |
DC
13 |
15d |
A
small green plant that that produces an elongated
cluster of white and violet flowers in the
late summer. The flower is very common in the
fields and pastures of of Olood. The
petals and leaves of the plant are chopped
finely and boiled into a tea (Broth). A
cup of Vadàlynèa tea once a morning
for one month improves a non-juvenile
character's Appearance by +1 (rf. BoEFp40). Interruption
of its consumption for more than one week removes
its effects completely. FrC (Loc|5
HtF|15 HtH|0 Per|5 DnH|0 Dem|80 Sea|12) |
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Vetrènyréa. ballbalm |
a,b |
DC
14 |
4d |
A
fragrant lobe-leafed yellow flower. Crushed
petals are packed tightly into a gauzy cloth
ball and bound to a person's genitalia to
alleviate painful urination and the like. Relief
lasts for one day. Vetrènyréa has no
further medical benefits but it also smells
nice. FrC, NrC (Loc|0
HtF|20 HtH|0 Per|20 DnH|0 Dem|20 Sea|50) |
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Wôd.
|
a-
|
DC 32
|
73d
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A
tiny blue aster that blooms only in the spring
when Woad is full in the night sky. The
flower is hard to spot and very rare. Each
of its eight petals can be employed as separate
spell components for Druids
and Shamans, granting
them +5 DC for all natural spells. Additionally,
plant spells cast with Wôd petals perform
at maximum potential. NrC
(Loc|60 HtF|90 HtH|10
Per|10 DnH|0 Dem|20 Sea|1) |
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The Difficult Class for finding the herbs above assumes
that the herb exists in the areas being searched. Unless
otherwise specified, one dose/unit of herbs or components
are consumed when used.
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Notes
/ References |
- To Do: Add more herbs!
- To Do: Update geographical area shorthand
to reflect world map boundaries
- Cost Formula: 1d
+ (Loc: limited location %/1) + (HtF: hard to find
%/10) + (HtH: hard to harvest %/20) + (Per: perishable
%/20) + (DnH: dangerous handling %/20) + (Dem: demand
%/10) + (Sea: seasonal %/25) = cost in silver (calculator)
- DC Formula: (based on Cost results):
(Loc/20) + (HtF*2) + (HtH) = DC (calculator)
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