The World of Teréth End - Chronicles - Othic
Links
 
Home
Chronicles
Chronology
Othlopædia
Characters
People & Races
Equipment & Money
Spells & Magic
Gazetteer
Religions
House Rules
Bestiary
Rogues Gallery
Supplements
Adventures
Comments & Updates
eGroup Board

"To Thr. Jesam Zewel,

"... When you reach Kelamir you will find a tower of iron like a needle with three spheres of glass at its base.  Each sphere is a cell hosting living fires.  Each must agitated in its own manner for only in their most volatile states will the tower provide the required essence for the High Lady's ship.  Arrange the ship in the square at the tower's base and affix the hoses and cables before releasing the essence.  Once the ship takes shape, all voyagers must be in place and all cargo secured beneath the gondola.  The captain will know when to drop the tower's anchor and will guide you across the mountains to the great north city.  Seek there the monarch of that land and deliver our Lady's message to him.  All haste be with you, for an Ortori attack is imminent.  Amra bless and deliver you safely.

"Surrezin, Chamberlain to the High Lady Elesea of Taldàna"

 

Of Stone, Flesh, and Blood
Tolth 653 - Tolth 653

When Graiç unwittingly opens a hole into the foetid interior of the island, the camp is decimated by rampaging stones with a taste for blood.  An offering is left in the last of the shrines opening an ancient submarine tomb for the slayer of a great beast.  The tomb however seems to honor a different hero then the one that lies within.  The boat is completed and the decision is offered whether to leave or to delve into the wounded isle.

This is a long way from Taldàna, thought Eréus.  The twisting scrub trees were black under the night sky, obscuring the island slope to the beach far below.  Eréus had never seen trees like these, their limbs smooth and deep red rather than covered with bark.   He wondered whether the beetles and the insects that plagued the forests, marshes and beaches had simply chewed the bark away.  He finished cleaning his armor and sharpening his sword before settling to sleep.  On the hillside above his pallet stood the blocky sentinel Graiç, its wooden head creaking one direction and than the other as it held tireless vigil over the camp. It was a strange blessing to have found the helpful monster in Paldor's hold.

Before drifting to sleep, the wooden construct let out a sound of splintered alarm.  Zildara and Paldor raced up the hillside to investigate his call and tried to help the powerful thing pull its leg out of the hillside where it was standing, one leg sunken to the "hip".  As they pulled, and the stones around Graiç fell into the hole, a foul odor poured down the ridge like a living cloud.  It was the smell of rotting and it woke those who had not stirred before.  The remaining Uren and Dorkun were not all who were stirred to action by the foetid stench.  The ground itself seemed to move and then, from the forest line dozens of small round shapes began pouring forward onto the barren hillside.  

From a distance they appeared as stones stampeding up the slope, but as they neared the moonlight revealed their gaping maws and pinpoint glowing eyes.  Small clawed hands and feet flailed forward as they ran, their mouths dripping with dirt and blood as they gurgled.  Screams rose from the camp as they rushed over top it, people grabbing for what weapons and shields they could reach.  Many of the stone things stopped to claw and bite at people's legs, while others streamed unopposed toward the gaping hole where Graiç's leg had sunk into the hillside.  Farwin was the first to succumb to the greedy mouths and slashing claws, being dragged to the ground and swarmed by the monsters.  Eréus tried to reach the fallen man but then another was pulled to the ground, and another.  It was all he could do to fend off those who had stopped to feed on him on their way up the hillside.  Toward the hole, Eréus could make out the shape of Graiç lifting the mawled body of Zildara into the air as the stone monsters swarmed between Paldor and it.  To his left, the Aylyrear "Tattoo" gave out a small cry as he too was swept beneath the torrent of gnashing stone teeth and pounding feet.  Eréus clutched at the pendant about his neck, hoping for Amra to guide his hand and choices but he remembering his quest he continued to hack at the biting stones.  In minutes the last of them dove into the rotting hole, leaving the broken and torn bodies of five Uren behind them and a camp in splinters.  As Eréus looked around for more, he noticed with grim awareness that every stone on the hillside and the island itself could be one of those monsters.  Stepping gingerly he and the others gathered the bodies of the fallen and tried to salvage what remained of the camp.

...

10 Jan 2004


spacer
The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Navigation

Episode 68
<< Back -- Fwd >>

People

Balàdâsha
* Uren (Com4)
Paldor Batrulan
* Uren (Rog5/Sea5)
Daemeda of Osylmith
Uren (Com5)
Dorkun
* Dwür (Exp5/Ftr2/Rog1)
Edahyla
* Faer (Adp3)
Thr. Eréus
* Uren (Pal8)
Farwin the Daft
Uren (Com2)
Graiç of Mazzam
* Golem (Mon5/War7)
Kavrus Karder
Uren (Rog6)
Lourn
Uren (War6)
Salas Maradis
Uren (Com3)
"Tattoo" Nilgyir an Tirwyn
Uren (Com4)
Zêla ma Ler
* Uren (Brd6)

Introducing

Harpoon of Karasza: An instrument of ancient power that was used to fell a mighty ocean beast.

 

Ref. PHB (Player's Handbook), © Wizards of the Coast