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"Too often days swiftly pass / Weeping in the evening grass / There just is not enough time / Forthings you dreamt you'd do / The hours still drift by.

"Too many years, too high a cost / Too many lessons earned but lost / And still you complain all the time / Cursing the days before you / Lamentng the days gone by.

"And finally laying in your bed / Staring skyward, nearly dead / It all floods back one last time, / The chances that you left behind / But alas there's little left to do / ... but cry."

Dirimoran song

Oddo and the Bandits
15 Druur 652 - 19 Druur 652

A trick on a rainy road leads to ambush.  The company leaves the Northwood and visits Candan.  Jak confronts Dadra about his aging at the hands of Kelzerak.   The group splits, seeking audience separately with Endren and Edgur.  Recruits are brought to Candan and the party leaves to "deal" with the ghuls of Cenotaph.

A cold drizzle muddied the road south.  The group gathered their cloaks tightly wondering how much colder it must get before the snows arrive.  The screams of a child split through the dreary day.  Tressta slipped into the woods, the shadows of the dense forest swallowing her completely.  Running from around a bend in the road, a small dark-haired child ran screaming that 'it is killing them'.  Jak and Mishara raced forward to find an Ogdar standing amiss painted travel-wagons smashing something in the road.  Another scream could be heard beyond.  Charging forward Jak attacked the giant creature with his spear.  As Mishara fired from behind arrows sliced through the drear, from the surrounding forest at Jak and Mishara.

Alcerra dismounted and walked into the right woods, while Dammon moved closer to observe the fighting.  Rounding the road's bend Dammon could see arrows flying from the forest and Jak and Mishara bearing the brunt of these attacks while the Ogdar smashed at Jak.  Calling upon the forces within him, Dammon conjured five flaming spheres to circle him.  Following this, streaks of lightning lanced from his fingertips.  Jak followed with a strong stab into the creature's gut, felling the Ogdar.

In the nearby forest, Alcerra happened across a hidden archer.  Stabbing forward with her trident the archer turned but his arrow flew wide.  From behind, an arrow of Mishara's found the man and dropped him to the muddy forest floor.  A second archer turned to Alcerra but was taken down by Mishara's points.  Across the woodland road, Tressta played with a third archer who fired at the sounds of her footsteps.  Stealthily she circled behind the archer and planted a stiletto in his side.  The man's yelp led Dammon, encircled by wizardly fires, to the two.  The man dropped to the ground, surrendering.

Swordsmen raced from behind the covered wagons but were soon dispatched by Jak's bloody spear and Mishara's arrows, once he emerged again from the forest.  Behind the wagons, Jak found other archers herding women and children to flee back down the road.  Mishara demanded the men drop their bows.  In defense of their families the men raised their weapons to fire, only to be cut down by the Elve's own arrow.  The second man collapsed to the ground.  Jak stood over the man and questioned him.  Learning that this was an ambush, and that the men's families had been involved, Jak skewered the man to the road, another puddle of blood.

Dammon and Tressta led their captive from the woods, Tressta grinning widely over the new short sword she'd acquired.  Dammon tied the man to the wheels of an overturned wagon and proceeded to cut two of the man's fingers off with the heavy awkward blade.  The man's screams echoed through the drizzle of the grey afternoon.  Tressta attempted to bind the man, but once released the man fled into the forest and was gone.

After looting the wagons, the group continued south toward the Northfields, passing through Denem and stopping to speak with Temple soldiers guarding a large canvas cube erected on a hillside.  Tressta spoke with one of the two guards for a few minutes, trying to discern what the cube was for, and although the man was clearly affected by her charms, nothing was learned.  Dammon's conscience returned with stories of a machine that was begin constructed, having crept up the hillside and inserted its head beneath the canvas drape.  The group continued wet and cold through the boroughs of Truden and Wesridge, and came at last to the wooden gate that leads to Candan.  Sitting atop the gate sat an unfamiliar man named Allis, who let the group through without fare or hassle.

In Candan, Jak spoke with his brother-in-law and mother-in-law to be about his aging at the hands of Kelzerak, asking whether Dadra would care.  Gelda, her mother, explained that he should talk to her, which he did.  While Jak and Dadra were speaking on recent and future events, Mishara sat in the kitchen with Dadra's mother and siblings, and was grilled about his Elve heritage.  The evening turned into night without further development.

The marsh was frozen in the morning.  Jak, Mishara, and Rayn oared back to the main island, breaking through the thin sheet of ice on their way.  The wind howled through the Candan swamp.  Reaching Jak's home, they found the others gathered around the small fire there, cursing the cold.  It was decided that the day would be spent resting.

The next morning, Alcerra and Tressta saddled the horses and rode to Kry Shurulm to gain audience with Lord Rott's advisor Foulstern.  Jak and Mishara left the Candan swamp on foot, and traveled the day to the construction site of Eironhold where they hoped to meet with Aanna.  Alcerra and Tressta not only were received by Foulstern, but upon mention of the Saranthi in Genter were taken to a private meeting with Oth's High Lord.  Lord Rott spoke with the two at length, explaining about the Saranthi, and some about the history of his city.  When asked about the Cenotaph troubles he offered to ask for volunteers from among his archers.  

In Eironhold, the group was met by an unhappy Black Tom who delighted in telling them about a certain "joy" named Feyd who had been given the duty of dragging a 300 lb block around courtyard over the last few days.  Black Tom directed the group to Aanna's tent.  Aanna spoke with Jak and Mishara for sometime, and agreed to 'identifying' Jak's potion if the weather tomorrow was as foul as today, and in return for some to-be-assigned favor in the future.  The next morning, Aanna began her meditations and by early afternoon cast her divination, declaring that the potion was an "Elixir of Longevity" before lapsing into fatigue.  Jak drank the potion as she instructed and a decade of youth was returned to him.

By the late evening of the 18th of Druur, Tressta and Alcerra returned to Candan with a small force of volunteers.  These volunteers included Bear Nogrodd, Aren Zarad, and Vindin, two being old friends of Mishara's which volunteered for that reason despite the weather.  Later that night, Mishara and Jak returned from Eironhold and there was a brief reunion before the tired adventurers retired the day.

The morning saw an end to the cold snap of the last three days.  Though still frigid, the group saw fit to leave Candan and travel to Cenotaph, to deal with the ghuls, finally.  Traveling through the Lowswall between rows of houses with smoking chimney's, the group crossed the Run Merdus at the bridge near Temple Gate and traveled north into Dolor.  In Dolor, the group was greeted by a woman who wished them well in their journey into Cenotaph, but explained that an old alchemist in Dolor had concocted some potions they may want that warded off the "stiffness" of the ghul touches.  Traveling some short distance to the alchemists they purchased the man's only three potions for the high price of 40 talas.  Continuing on their trip they entered the abandoned farmlands of Cenotaph, passing through a small ruined village before climbing the hill to the walled town itself.  Passing through the sundered gates, the group moved cautiously through the empty streets, staring back at the gaping windows, startling at the bang of loose shutters.  Arriving at a central circle, three human-like figures with large 'smiles' greeted the group with tattered voices.  In a familiar fluid movement, Mishara raised his bow, notched an arrow and aimed.

27 Feb 1999


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Navigation

Episode 35
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People

Aanna (Wiz8)
Allis (Ftr1)
Black Tom (Ftr..)
Eg Dar (Com3)
Corrus Fillim (Rog1)
Foulstern (Wiz14)
Gafre (Ftr2)
Gardal (Ftr1)
Ham (Com1)
Irgul (...*)
Kelzerak (Clr8*)
Kerem (Rog1)
Bear Nogrodd (Ftr5)
Oddo (Mon4)
Ollios (Ftr1)
Edgur Rott III (Ftr8/Wiz3)
Dadra Rumm (Com1)
Gelda Rumm (Com2)
Rayn Rumm (Com1)
Sella (Ftr1)
Tarrel (Rog1)
Toquis (...)
Tullur (Ftr1)
Vardeth (...*)
Vindin (Ftr1)
Aren Zarad (Ftr3/Rog4)

Introducing

The Canvas Cubes:  In the Autumn of 652 DR a project was started in Oth's Northfields region.  In remote farmlands, four giant canvas cubes were erected on large frames were quickly erected and Temple Guards were posted to deny approach.  Locals that near the cubes claim that something is clearly happening as the sounds of hammering and working continues night and day.

Ref. PHB (Player's Handbook), © Wizards of the Coast