The World of Teréth End - People & Races - Organization

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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Dorgorum Ord

The Dwürden of Teréth End are a secretive and often dour race whose history reaches back to the early Ages when the Elve are said to have arrived on their "hundred sailed ships".  Since that early time, the Dwürden have built fortresses of stone upon and beneath the mountains of the world, securing themselves for a great war that has never happened.

When the ranks of the Dwürden faltered, they allied with the Uren, adopting the primitive people and teaching them many skills.  The secrets of the Dwürden however are for that race alone, and have never been shared with their Uren protégés.  Many have guessed at the secrets of the Dwürden, but only the Elve have come close to understanding.  In earlier times, all Dwürden were probably indoctrinated into the secrets of the race, but as times have changed so has the need for more layers of secrecy.  Today, only those initiated into the Dorgorum Ord are told theese truths, and it is they who protect and uphold the ancient ways.

The secrets are so important to the Dorgorum Ord that anyone thought to be nearing their discovery is sought and killed.  This remains the grim and endless task of the order, this and maintaining an unfaltering wall between the world and their charge.

Membership and initiation into the Dorgorum Ord is the highest honor that may be bestowed upon a Dwürden.


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Races

The main races of Teréth End are:

Uren (Humans)
Chaosborn (Magic-Kin)
Duinu (Dream-Folk)
Dwürden (Dwarves)
Ejara (Dream-Folk)
Elve (Elves)
Faer (Changelings)
Faeri (Faerie)
Gnorm (Gnomes)
Gru
Grumun
Halvarel (Elf-Kin)
Halvers (Human-Kin)
Hörks (Elementals)
Ikitikirittik (Insectoids)
Neveren (Elf-Kin)
Ogren (Half-Ogres)
Ortor (Orcs)
Sha'al (Saurians)
Shul (Centaurians)
Urdar (Goblins)
Werrid (Lycanthropes)
Zultaya (Ichthyoids)

Ref. PHB (Player's Handbook), © Wizards of the Coast