The World of Teréth End - People & Races

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People

Aghma Morymra (Exp10/Wiz4)

Book of the Gnorm

[earth / spirit]

  • Gnorm (of the Surface, City)
  • Gnorm (of the Surface, Wild)
  • Gnorm (of the Deep)

Gnorm are a more interesting race than most give them credit for.  Like the Elve, the Gnorm (guh NOHRM) are a spirit race, bound to the magical energies (the Tapestry) of the Chaos around them.  Unlike the Elve, the Gnorm are equally bound to the land around them and are continually effected, shaped and changed by their environment.  Those few non-Gnorm understand why, Gnorm refer to each others' subrace with the word Gnorm.  Gnorm do not distinguish between their own subraces.  Astute observers of the Gnorm have noticed that the varying subraces are never seen in the company of one another.

Physiology:   What is the secret of the Gnorm?  The Gnorm are a mutable race.  They naturally shift from one form to the next depending on their environment.  The shift is physical, magical, and psychological.  Gnorm are aware of the change that will occur when moving from one place to the next, and for that reason they rarely willingly move from one environment to another.  Moving between areas entails the surrendering of one's personality to another that is more adept for that environment.  Should the Gnorm move back to the "original" area, the personality will return.

Psychology:  A single Gnorm may live multiple lives in this fashion, with personalities that are aware of other lives, and some that remain oblivious or ignore the other facets.  Gnorm often have different names for each of the personalities (and forms).

Culture:  

Language:  

Magic:  

Gnorm (City)

Gnorm (Wild)

Gnorm (Deep)

 

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Races

The main races of Teréth End are:

Uren (Humans)
Chaosborn (Magic-Kin)
Duinu (Dream-Folk)
Dwürden (Dwarves)
Ejara (Dream-Folk)
Elve (Elves)
Faer (Changelings)
Faeri (Faerie)
Gnorm (Gnomes)
Gru
Grumun
Halvarel (Elf-Kin)
Halvers (Human-Kin)
Hörks (Elementals)
Ikitikirittik (Insectoids)
Neveren (Elf-Kin)
Ogren (Half-Ogres)
Ortor (Orcs)
Sha'al (Saurians)
Shul (Centaurians)
Urdar (Goblins)
Werrid (Lycanthropes)
Zultaya (Ichthyoids)

Ref. PHB (Player's Handbook), © Wizards of the Coast