Book of Halvarel
[earth / spirit]
The Halvarel are the descendants of the Elvarel
and some other non-Elve race. At
first thought, it might seem that this would be an uncommon race (at best),
but many Halvarel do not claim Elve parents. The Elve blood is very
potent (dominant), and remains in otherwise "mortal" bloodlines for several
generations, conferring long lines of descendants with unaccounted for
powers. This immortal bloodline is very resistant to dilution, though
over the course of seven or more generations nearly all evidence of Elve
ancestry is lost.
One Elve parent can be responsible for hundreds of "mortal"
descendants before the blood is diluted. Some believe that "all"
Human spellcasters have some small amount of Elve blood from a distant
ancestor. Halvarel also seem to be more fertile than their Elve
ancestry, inheriting their human sexual proclivities rather than those
of their Elve progenitors.
Physiology: Halvarel body types vary depending
on the non-Elve relation. Longevity is longer than most "mortal"
races. Most Halvarel have the ability to see well in low-light conditions.
Elve cannot conceive with Dwürden
or Chaosborn (including Ortor,
Shul, Urdar...) Halvarel
most commonly descend from Halvers and
Uren. Faer-Halvarel
are not known to exist, but if they do would almost certainly descend
from the Anahla.
Psychology: Halvarel have typically problems
associated with being an unaccepted minority.
Culture: It is difficult for first and second
generation Halvarel to be accepted in either community. The Elve
are not trusted (with good reason) in many non-Elve societies, and non-Elve
races are viewed as inferior in most Elve societies. Eventually,
it is necessary for the Halvarel to adapt to a culture or accept life
outside society.
Language: Halvarel have no language of their
own.
Religion: Halvarel have no religion or deity
of their own.
Magic: Halvarel are often potent magic-users,
inheriting a developed magical affinity from their Elve progenitor.
D&D:
GURPS: Players
who choose the standard Halvarel (half-Elve, half-Human) have 100 Character
Points to spend on their character. To determine how many of those
100 CPs, are available to purchase Elve racial advantages consult the
table below:
Standard
Halvarel |
Generation
Removed (1d) |
CPs Available |
1 |
30 |
2 |
25 |
3 |
20 |
4 |
15 |
5 |
10 |
6 |
05 |
The number in the right column should be
used to purchase Elve racial advantages. Any number of Elve racial
disadvantages may be purchased, within the parameters of standard
character creation. Racial skills cannot be purchased except
in the very unlikely circumstance that the Halvarel was raised with
the Elve; or a community of Halvarel. In almost all instances,
there is no racial or cultural identity among the Halvarel. Most
subsumed into Human culture, as the Elve strongly reject them. The
ferocity of this rejection can only be attributed to the existence of
Halveral being a reminder to the Elve of how little they differ from
their "mortal" neighbors. Social race advantages and Unaging may
not be purchased by a Halvarel.
Once the number of Elve CPs is determined,
the player can consult the appropriate Elve Character
Package. All Elve advantages purchased will carry some distinctly
Elve quality i.e. Attractive Appearance may give a character attractive,
but Elve cheekbones and eye shape.
GURPS Halvarel Package |
Social Stigma (Second-class) |
-5 CP |
Extended Lifespan |
+5 CP |
CP Balance |
+0 CP |
The blood of the of Solara Elvarel is much
stronger than that of other Elve subraces. Solara Elvarel are the
most uncommon of all Halvarel and Neveren, due to the Solara racial
intolerance. It would not be uncustomary for a Solara Halvarel
character to take the Enemy disadvantage to reflect their relationship
with Solara ancestors who may want to erase past "mistakes". When
determining the available CPs for Solara Halvarel racial advantages,
use the table below:
Solara
Halvarel |
Generation
Removed (1d) |
CPs Available |
1 |
50 |
2 |
40 |
3 |
30 |
4 |
20 |
5 |
10 |
6 |
05 |
|