The World of Teréth End - People & Races

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People

Book of the Shul

[earth / spirit]

The Shul have always been represented in legend as guardian ambassadors of nature, sometimes referred to as the Müta, the cohorts of Woad.  It is unknown whether there is a common origin of the Shul for their appearance varies greatly from place to place.  In northern Terèthor the Shulut-kurv (half deer) roam the plains and forests.  In the Vast Untamed the Shul'an-faan (half panther) stalk the dark jungles.  The variety of their forms have led many to believe that the Shul are Chaosborn, but this is not accurate.  The Chaosborn are believed to have been created by warps in Chaos, usually resulting from decaying magic, while the Shul are believed to have been created "purposefully" by divine (or at least advanced) powers.

Physiology:   Most Shul have the lower body of a local animal with the shoulders forward replaced with a hominid torso.  Although the majoity of Shul have animal heads (Shulut), they have the facility to speak with all the ability of a hominid.  Shul with hominid heads are Shul'an.

Psychology:  

Culture:  

Language:  

Magic:  

Shul'an-faan

The panther Shul of Tasserus stalk the dark jungles of the Dreamlands and the south Vast Untamed...

Shulut-kurv

The cervid Shul of Terèthor roam the Telabra Plain...


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Races

The main races of Teréth End are:

Uren (Humans)
Chaosborn (Magic-Kin)
Duinu (Dream-Folk)
Dwürden (Dwarves)
Ejara (Dream-Folk)
Elve (Elves)
Faer (Changelings)
Faeri (Faerie)
Gnorm (Gnomes)
Gru
Grumun
Halvarel (Elf-Kin)
Halvers (Human-Kin)
Hörks (Elementals)
Ikitikirittik (Insectoids)
Neveren (Elf-Kin)
Ogren (Half-Ogres)
Ortor (Orcs)
Sha'al (Saurians)
Shul (Centaurians)
Urdar (Goblins)
Werrid (Lycanthropes)
Zultaya (Ichthyoids)

Ref. PHB (Player's Handbook), © Wizards of the Coast