People
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People
& Races > Halvers (earth)
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There are two kinds of Halvers (Poelo):
Standard (-Elon) and True
(-Toen). Each Halver-kin appears as a miniature
Uren, without the Dwürden heft and hirsuteness
with whom they are frequently confused. Standard
Halvers are renown for both their hard-work and love
of food, drink and merriment. True Halvers are
known for their warlike manner and fearless demeanor.
Of the two, Standard Halvers are believed to be
the older of the two types, while the emergence
of True Halvers is a matter of recent history.
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Standard
Halvers ( Poelo Elon)
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The Poelo Elon (po·EHL·o
EHL·ahn)
are the most Uren-compatible race among non-Urens. Their
appetites for gourmet foods, fine wine and good pipeweed
are both legendary and the foundation for many jokes.
Because the Poelo Elon are generally small and
sometimes quick, they often have a repuation as thieves.
Standard Halvers can further be divided into three
sub-groups: Oddfriends, Stoutfriends
and Tallfriends.
Physiology: For unknown
reasons, all Standard Halvers seem able to drink and
eat twice what an Uren (of twice their size) can consume
before betraying their fullness or drunkeness. They
are also very keen observers with regard to foods' taste
and smell, having a palate much more sensitive than
their Uren kin. Most Standard Halvers would prefer
to not eat all given the choice of eating a meal without
the requisite spices and proper cooking woods. Few
however would make the stance for than a few moments.
Due to their insatiable appetites, few Standard
Halvers are considered trim. However, the race starves
and dehydrates at twice the rate of other races.
Most Standard Halvers live about twice
the number of years that it standard for the Uren (i.e.
120-150 years).
Psychology: Standard Halvers
are a very social race, loving to talk, gossip, listen
and spin tales. The joke that Standard Halvers
love "small talk" has been told countless
times, but is no less correct. There seems to
be no subject that Halvers are not happy to discuss
and bless with their many opinions. In addition,
the Standard Halver memory is amazing when dealing with
trivial matters. Two Standard Halvers can sit
and talk about nothing of substance for days, while
keeping each other enthralled with their mastery of
trivial tidbits. Many Standard Halvers are entranced
by family lineages and when seated with another member
of their subrace can (within several hours) deduce how
the two are related, or at the least find a common friend,
or friend of a friend, or friend of a relative, ad nauseam.
There is a common misconception in most
regions where Standard Halvers can be found, that the
race as a whole are lazy. This stereotype is reinforced
by images of fat and sleepy Halvers eating and drinking
at all hours of the day. While it is true that
the Poelo Elon eat much more often than their Uren neighbors,
it is not true that they are layabouts. The Halver
work ethic is nearly as strong as their appetites.
Magic: Standard Halvers,
unlike the Dwürden
and Gnorm, are not hindered
from using magical items or manipulating the Tapestry.
Some theorize that a similar but opposite warping
process to the one that created the Chaosborn may have
also created the stable Poelo Elon. The origin
of the race however is lost to the ages.
Standard
Halvers > Oddfriends (Odoen Noele) |
Physiology: The
wide round pale faces and hollow eyes of Oddfriends
has often been attributed to the severe inbreeding
of the Othic Odoen Noele (o·DO·ehn
NO·ehl·E). While it
is true that the Odoen Noele families seem closely
intermixed, there is something more awkward or
possibly sinister about this strange sub-race,
than that of cousins inbreeding. Physical mutation
is disturbingly common among Oddfriend populations.
Very rarely are the mutations beneficial
in nature. Gross outwardly visible abnormalties
have led some to wrongly categorize individuals
as Chaosborn.
Psychology: Oddfriends
are not the frollicking, happy-go-lucky people
their cousins are reported to be. The Odoen
Noele not only seem un-emotional due to their
lack of facial expression, but are naturally cynical
and distrusting. Something in their Halver
blood keeps them from coming across too severely.
Perhaps it is other races' expectations
of what a Standard Halver's demeanor should be
that prevents people from perceiving the truly
dour nature of the Odoen Noele.
Culture: Oddfriends
live in and around the City of Oth, they are
found nowhere else. They exist on the
fringes of Human habitation, producing 80% or
more of all the ale that is sold in the dark
and dreary City. Anyone that has tasted
Doen Noele ale could tell that Odoen Noele ale
is not as good, but it remains a refreshing treat
for the inhabitants of Oth.
Language: Oddfriends
speak the Uren tongue of Othic, as well as
the older dialect of Old Othic (a derivative
of Dekàlan). Many of the
Odoen Noele also speak Oddspeak,
which is a remnant tongue of an older Halver
language that has been lost with the passing
years and long isolation from other Poelo Elon.
Einodie Odien bears a strong grammatical
semblance to Eonodoe Elon (the Halver "mother-tongue").
Magic: One important
difference that sets Oddfriends apart from their
rounder cousins is that they are fully capable
spellcasters. Odoen Noele
wizards however, have limited access to magic. Uninitiated
in the ways of their Dekàlan colleagues, Oddfriend
spellcasters are limited in the types of spells
they choose to study. This is key. It
is unclear whether they are unable to cast "vulgar
magic" or whether they simply choose not to do
so.
Oddfriend sorcerers are called
Gimblars, named
for the "worthless" rings of odd knickknacks
that they carry which serve as material components.
Gimblar magic is much different than Uren
and Elve magics.
Not only must an Uren or Elve wishing to
learn Gimblar magic need to understand the underlying
Halver tongue, but they need to make a Decipher
Script check (DC 20).
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Type;
Small Humanoid (Halfling) |
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Strength
-2 |
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Dexterity
+2 |
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Wisdom
+2 |
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Vision;
Normal, Low-Light |
--
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Base
Speed; 20 feet |
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Special
Quality; Move Silently skill bonus
1 |
--
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Special
Quality; Thrown Weapon bonus 2 |
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Special
Quality; Resistant to Fear 3 |
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Special
Quality; Resistant to Drunkeness 4 |
--
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Automatic
Languages; Oddspeak, Othic |
--
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Favored
Class; Sorcerer |
--
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Level
Adj.
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+0
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- Move Silently
Skill Bonus. Oddfriend
characters gain a +2 racial bonus to the
Move Silently skill.
- Thrown Weapon Bonus. Oddfriend
characters gain a +1 racial bonus with
all thrown weapons.
- Resistant to Fear. Oddfriend
characters gain a +2 racial saving throw
bonus to Will saves made to resist awe
and fear.
- Resistant to Drunkeness. Oddfriend
characters double all Constitution bonuses
for Fortitude saves vs. drunkeness.
Recommended traits:
Detached (UA35p87),
Distinctive (UA35p87);
Recommended flaws: Frail (UA35p91),
Inattentive (UA35p91)
GURPS
Oddfriend Pkg. (100 CP character)
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Strength
-3 |
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-20 CP
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Dexterity
+1 |
--
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+10 CP
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Reduced
Movement -1 |
--
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-5 CP
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Reputation
(Halvers) -3 |
--
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-5 CP
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Social
Stigma (Minority) |
--
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-10 CP
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Unattractive
Appearance |
--
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-5 CP
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Bow
or Sling Skill (DX+1) |
--
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+4 CP
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Brewing
(IQ+1) |
--
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+2 CP
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Composed |
--
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+5 CP
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Extended
Lifespan |
--
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+5 CP
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Night
Vision |
--
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+10 CP
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Patron
(Oddfriend Community) |
--
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+15 CP
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Stealth
Skill (DX+1) |
--
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+4 CP
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Balance
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+10 CP
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Recommended disadvantages:
Addictions (...), Gluttony
(...)
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Standard
Halvers > Stoutfriends (Doen Noele) |
The most common (in most regions,
Oth excepted) of the Standard Halver sub-groups
are the Doen Noele (do·EHN
no·EHL·e). The oldest
example of Poelo Elon, the Stoutfriends can be
found natively on every continent of the World
of Teréth End.
Physiology: Doen Noele
rarely reach three feet in height, and never exceed
three feet. The diminutive but round race
usually live on the outskirts of Uren civilization
or sometimes secluded woodland areas. It
is in these areas that they can retain their own
culture and customs, rather than being subsumed
by the Uren.
Culture: Stoutfriends
are often master cooks, brewers and growers. Their
sweetbread, teas and preserves are of excellent
quality. Their ales are smooth and strong, their
wines fruity and sweet. Some claim that
adding some honey and some random herbs is enough
to call something "Stoutfriend-style",
but those that have tasted the true cuisine know
there is much more its creation than an abstract
confluence of ingredients. Stoutfriend cooking
and brews claim high prices in Uren towns and
cities. The only foods that claim higher prices
are Elve wines, which the Doen Noele pretend to
detest (though cache when they can afford it).
Language: Stoutfriends
are likely to know their own Halver tongue, local
Human dialects and perhaps (rarely) the language
of local woodland creatures. Many Stoutfriends
are conversant in the nearest Elve dialect, one
of the few non-Elve races that have shown the
ability to master that language.
Magic: Stoutfriends
can produce no magic. Stoutfriend priests
cast no spells. Though the Doen Noele have
no access to the Tapestry, they may still use
general magic articles and those appropriate to
their class(es).
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Type;
Small Humanoid (Halfling) |
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Strength
-2 |
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Dexterity
+2 |
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Vision;
Normal, Low-Light |
--
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Base
Speed; 20 feet |
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Special
Quality; Listen skill bonus 1 |
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Special
Quality; Thrown Weapon bonus 2 |
--
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Special
Quality; Resistant to Fear 3 |
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Special
Quality; Resistant to Drunkeness 4 |
--
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Automatic
Languages; Stoutspeak, other (local) |
--
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Favored
Class: Rogue |
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Level
Adj.
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+0
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- Listen Skill
Bonus. Stoutfriend characters
gain a +2 racial bonus to the Listen skill.
- Thrown Weapon Bonus. Stoutfriend
characters gain a +1 racial bonus with
all thrown weapons.
- Resistant to Fear. Stoutfriend
characters gain a +2 racial saving throw
bonus to Will saves made to resist awe
and fear.
- Resistant to Drunkeness. Stoutfriend
characters double all Constitution bonuses
for Fortitude saves vs. drunkeness.
Recommended traits:
Cautious (UA35p87),
Polite (UA35p89),
Quick (UA35p89),
Slippery (UA35p90);
Recommended flaws: Noncombatant
(UA35p91)
GURPS
Stoutfriend Pkg. (100 CP character)
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Strength
-2 |
|
-15 CP
|
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Dexterity
+1 |
--
|
+10 CP
|
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Reduced
Movement -1 |
--
|
-5 CP
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Reputation
(Halvers) -3 |
--
|
-5 CP
|
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Social
Stigma (Minority) |
--
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-10 CP
|
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Bow
or Sling Skill (DX+1) |
--
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+4 CP
|
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Brewing
(IQ+2) |
--
|
+4 CP
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Cooking
(IQ+2) |
--
|
+4 CP
|
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Extended
Lifespan |
--
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+5 CP
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Night
Vision |
--
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+10 CP
|
|
Patron
(Oddfriend Community) |
--
|
+15 CP
|
|
Stealth
Skill (DX+1) |
--
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+4 CP
|
|
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Balance
|
+25 CP
|
Recommended disadvantages:
Gluttony (...)
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Standard
Halvers > Tallfriends (Golo Noele) |
Physiology: The tallest
of the Halver sub-groups, the Golo Noele (GO·lo
no·EHL·e) can grow to be
anywhere between three and four feet in height.
Of the Standard Halvers, the Tallfriends
mesh most easily with Uren society and populations;
often they are confused for short Uren. Tallfriends
have fewer racial benefits than those enjoyed
by their shorter cousins. The Golo Noele
are in-effect half-Uren Halvers, a common hybrid
in areas where the two live in close proximity.
Tallfriends do not have the metabolism or
longevity of their shorter cousins. Golo
Noele over 100 years old are unknown.
Psychology: Tallfriends
are more Uren than even they care to admit. Most
find their Stoutfriend cousins to be a ridiculous,
gluttonous and lazy (sharing Uren misconceptions),
and will be the first in a crowd to say so should
the conversation wax in that direction. Many
find offense in being lumped categorically with
their shorter brethren. Tallfriends sometimes
refer to their shorter couins as "Molefriends"
for their tendency (in some regions) to dig burrow-homes
instead of "proper homes" atop the ground like
"decent folk". These generalizations differ
with individuals.
Culture: In some respects,
Golo Noele communities have tighter ties than
the communities of other Halver sub-groups. Because
most Tallfriends live among the Uren, most seek
the safety and companionship that others of their
race provide. Many of these self-sufficient
communities span several neighborhoods within
large Uren cities.
Language: Most Golo
Noele can speak various Halver, Dwürden
and Uren languages. It is not uncommon for
Tallfriends to know several languages.
Magic: Tallfriends
do not have the same magical limitations as their
Oddfriend and Stoutfriend ilk. The Golo
Noele may cast spells normally but cannot cast
spontaneously. For this reason Tallfriends
cannot be sorcerers and make poor spell-casting
clerics.
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Type;
Medium Humanoid (Halfling) |
--
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Strength
-2 |
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Dexterity
+2 |
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Base
Speed; 30 feet |
--
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Special
Quality; Craft skill bonus 1 |
--
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Special
Quality; Listen skill bonus 2 |
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Special
Quality; Resistant to Drunkeness 3 |
--
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Linguist
feat |
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Automatic
Languages; Tallspeak, other (local) |
--
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Favored
Class: Rogue |
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Level
Adj.
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+0
|
- Craft Skill Bonus. Tallfriend
characters gain a +2 racial bonus to the
Craft skills involving leather and woodworking.
- Listen Skill
Bonus. Tallfriend characters
gain a +2 racial bonus to the Listen skill.
- Resistant to Drunkeness. Tallfriend
characters double all Constitution bonuses
for Fortitude saves vs. drunkeness.
Recommended traits:
Hardy (UA35p88),
Suspicious (UA35p90);
Recommended flaws: Shaky (UA35p91)
GURPS
Tallfriend Pkg. (100 CP character)
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Strength
-2 |
|
-15 CP
|
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Dexterity
+1 |
--
|
+10 CP
|
|
Reduced
Movement -1 |
--
|
-5 CP
|
|
Reputation
(other Halvers) -1 |
--
|
-5 CP
|
|
Social
Stigma (Minority) |
--
|
-5 CP
|
|
Brewing
or Cooking (IQ+1) |
--
|
+2 CP
|
|
Extended
Lifespan |
--
|
+5 CP
|
|
Language
Talent +3 |
--
|
+6 CP
|
|
Patron
(Tallfriend Community) |
--
|
+15 CP
|
|
Stealth
Skill (DX) |
--
|
+2 CP
|
|
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Balance
|
+10 CP
|
Recommended disadvantages:
...
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True
Halvers ( Poelo Toen)
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The history of the Poelo Toen (po·EHL·o
TO·ehn), though not long is unclear. Poelo
Toen are known as "True Halvers". Halver
tales claim that the sub-race has existed since the
first appearance of the Poelo in years distant. The
rest of the world however, first became aware of True
Halvers within the last millennium. In that time,
the race have has emerged as a military power to be
reckoned with.
It is said by Halver storytellers that the Poelo Toen
are the guardians or keepers of all Halver-kind. It
is the duty of the True Halvers to make and protect
the homes of all Standard Halvers (i.e. a warrior sub-race
caste). If this is true, it fails to explain why
the Poelo Toen didn't establish Halver homelands in
ages past, waiting instead to appear and seize contested
lands. The most famous of these new homelands
is Loeponye Noe.
Physiology: Physically,
the Poelo Toen are not very different from their Standard
kin. It is uncommon to find rotund True Halvers,
not for lack of appetite but due to the driven nature
of this people. True Halvers never seem to rest
except for sleep. It is debated (quite heavily)
by those that are studying the Poele Toen whether they
can indeed be categorized as a separate sub-race at
all. Though the Poelo Toen cannot breed with Standard
members of their race, they are sometimes born from
Standard Halver mothers. It is theorized that
when the race is in need of its warrior sons and daughters,
that many of the next generation are born True. The
reason for this is unclear. If the Poelo Elon
do understand how this works, for once they are not
talking. Poelo Toen have appeared among all Standard
Halvers except Oddfriends.
Psychology: The idea of
Halver military might seems fundamentally flawed at
first, until one explores those attributes that make
the Poelo Toen different from their kin. First
and foremost among the differences between Standard
and True Halvers is the fact that the Poelo Toen are
absolutely fearless. Members of the sub-race do
not cower from anything, including fear induced by magic
(whether true or false). Additionally, it appears
that the Poelo Toen are not only fearless, but that
they do not understand weakness of any kind. Challenges
are meant to be overcome. Surrender is unknown.
Another quirk of the Poelo Toen that distinguishes
them early from their Standard Halver kin, is their
lack of emotional attachment. Outward observers
sometimes mistaken Poelo Toen children as autistic.
Culture: Poelo Toen
culture is very organized. When a True Halver
is recognized within Poelo Elon society they are removed
at an early age to be raised by those that understand
and can train them best.
Language: The Poelo
Toen do not have a racial language of their own, usually
adopting a local tongue or dialect. In some regions
the sub-race has adopted the Eonodoe Elon.
Magic: Similar to the Doen
Noele, True Halvers can produce no magic. Poelo
Toen priests cast no spells. Though the Poelo
Toen have no access to the Tapestry, they may still
use general magic articles and those appropriate to
their class(es).
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Type;
Small Humanoid (Halfling) |
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Strength
-2 |
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Constitution
+2 |
|
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Vision;
Normal |
--
|
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Base
Speed; 20 feet |
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Feat;
Weapon Group (Clan) 1 |
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Special
Quality; Listen skill bonus 2 |
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Special
Quality; Thrown Weapon bonus 3 |
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Special
Quality; Immunity to Fear 4 |
--
|
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Automatic
Languages: Other (local) |
--
|
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Favored
Class; Fighter |
--
|
|
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Level
Adj.
|
+0
|
- Weapon Group Feat. True Halver
characters gain a Weapon Group feat that is
appropriate for their family, clan or community
(rf. UA35pp95,96)
- Listen Skill Bonus.
True Halver characters gain a +2 racial
bonus to the Listen skill.
- Thrown Weapon Bonus. True Halver
characters gain a +1 racial bonus with all thrown
weapons.
- Immunity to Fear. True Halver
characters are unaffected by fear of natural
or supernatural sources. This immunity
similarly applies to awe effects.
Recommended traits: Abrasive
(UA35p88),
Hardy (UA35p88),
Reckless (UA35pp89,90),
Relentless (UA35p90)
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Notes
/ References |
- Fem. Names: ...
- Masc. Names: ...
- Lexicon: doen = round; elon = standard;
eonodoe = language/tongue; golo = tall/suspect;
noe = country/home; noel = friends/family; noele
= friends/people; odoen = strange/unnatural; toen
= true
- Lexicon (Einodie Odien): einodie = language/tongue;
odien = different/changed
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