The World of Teréth End - People & Races

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Alba Qworulum (Ftr6)

Book of Faeri

Faeri refers to many classes (subraces) of nature spirits able to manifest into semi-corporeal form.  Being creatures of the Chaos, Faeri range from benign to malevolent.  

Physiology:   Although Faeri manifest in many different forms, there are some shapes which appear with regularity.  It is uncertain how important the corporeal body is to the Faeri, or whether they can change forms as easily as clothes.  Form does seem to impact their relationship with each other (see culture).  Despite the shape of the Faeri, their form is more malleable than other creatures.

Faeri range in size from diminutive to Elve size. Some believe that the Elve are at the upper end of the Faeri spectrum.  The Elve disagree.  Some Faeri have wings, some do not.  Some Faeri are lithe, some are obese (for their size).  Most Faeri have slanted almond eyes, wide mouths, and pointed ears (all features associated with Elve, though often more extreme).  There are many that believe that the Faeri are true Chaosborn, while the Chaosborn are pre-existing creatures modified by the Chaos.

No one is certain what happens when Faeri die (partly because it seldom happens).  Most believe that their life forces are released back into the Chaos and that their personalities cease to exist.  Whatever it is that happens, the Faeri survival instinct is second to none. 

Psychology:   A complete explanation of the psychology of the Faeri would take volumes.  Some Faeri seem to be very intelligent, while many seem to act on base instinct.  Faeri personality seems to be an expression of the Chaos from which they manifest.  Though there are good Faeri, there are evil Faeri as well.  Faeri are xenophobic, fearing all those that are not Faeri.  Lesser Faeri are extremely curious and mischievious, two traits that most often cross their paths with those of the non-Faeri.  Another trait that draws the Faeri from their private worlds is their hyper-sexuality.

Culture:   Faeri culture is determined by Faeri form.  Form establishes an inherent pecking order among the Faeri.  Faeri dwell inside a different "world" from other creatures on Teréth End.  Believed by some to be pockets of Chaos, the Faeri realms are wide ranging kingdoms that overlap the "real" world, but only meet at special places and times.  Faeri seem to be tied to their realms, only able to escape for short periods without "fading".  Though separate, the realms seem tied to "read" world features such as sacred mounds, ancient forests, unspoiled lands, etc.  When these areas are despoiled, the effect on the dependant Faeri realm is immediate.  Few activities raise the ire of the Faeri than tamperings such as these.  In situations where the realms are imperiled, Faeri (evil and good) have been known to unite in order to preserve their "world".  During these "wars", there is little to differentiate the good from the evil Faeri.

Language:   Faeri speak their own language, Faeri.  The language is impossible for most mortal speakers to pronounce though some few have learned to understand it.  Those in the extroardinary position to study the language are almost inevitably drawn into Faeri madness, often disappearing from the mortal world for years and centuries at a time.

Magic:   There is little about Faeri that is not magical.  Being in tune with the Chaos, the Faeri are adept at shaping and redirecting its ebbs and flows.  The Faeri believe that the Chaos is their life giving force and therefore will never seek the destruction or cessation of magics, instead preferring to change the flow of magic into another form, i.e. A sorcerer casts a stroke of lightning at a Faeri who changes the bolt into a waft of perfumed air (rather than dispelling it outright).


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Races

The main races of Teréth End are:

Uren (Humans)
Chaosborn (Magic-Kin)
Duinu (Dream-Folk)
Dwürden (Dwarves)
Ejara (Dream-Folk)
Elve (Elves)
Faer (Changelings)
Faeri (Faerie)
Gnorm (Gnomes)
Gru
Grumun
Halvarel (Elf-Kin)
Halvers (Human-Kin)
Hörks (Elementals)
Ikitikirittik (Insectoids)
Neveren (Elf-Kin)
Ogren (Half-Ogres)
Ortor (Orcs)
Sha'al (Saurians)
Shul (Centaurians)
Urdar (Goblins)
Werrid (Lycanthropes)
Zultaya (Ichthyoids)

Ref. PHB (Player's Handbook), © Wizards of the Coast