People
Averrus Adasha (...)
Noll Addas (...)
Aras (Rog3)
Aunda (Rog2)
Iryzar Baldir (...)
Larin Eagùlthar (...)
Ferret (Rog2)
Hurrun (Rog2)
Ikurul (...)
Baràdar Islya (...)
Nul Kel'ëa (...)
Jarron Klidenshreft (...)
Edèrgin Nag (...)
Sëlvàra Nyswarm (...)
Elsun Scarlet (Rog2)
Cr. Arrus Shorbod (...)
Jor Sturwissen (...)
Ordàos Wishsmith (...)
Jordal Zar (...)
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Book of the Derècauln
The Derècauln
is a massive underground organization whose presence and influence are
readily apparent throughout the City of Oth. It is speculated that there
is some connection between the Derecauln and the Merchants'
Guild.
The Derecauln was founded in the first century DR by the
renowned thief, Gerrit Kauln; the
name Derecauln (Verekauln) originates from the Dekàlan meaning
"Hands of Kauln".
Physiology: There are no prescriptions of race for
membershp within the Derecauln. It is not uncommon (though not required)
that office-holders within the guild bear tattoos upon the back of their
sword hand. The tattoos bear a slender dagger or severed hand inside
a thorned circle.
Psychology: Membership in the Derecauln
appeals primarily to society's underprivileged. Members of the group
often feel that society owes them "something" that they wouldn't
otherwise be entitled. Within the organization, paranoia runs
rampant because the quickest way to achieve rank is through out-shining
your superior, or making a superior disappear. Those unwilling to
partake in the cutthroat politics of the Derecauln but who harbor similar
ethics, often find themselves working with the Beggars' Guild or Mechants'
Guild.
Culture: The Derecauln is heirarchally structured
with a single (somewhat mythical) figure at its head. The guildmaster
is served by a the Circle of Daggers which in turn are responsible for
large factions within the region of Oth. Beneath the Circle there
is no firm organization present except for an ever-changing, fluid pecking-order
of masters and operatives.
Language: Most members of the organization
speak Othic (Common) or Swallish, which is a dialect derived from Old
Othic used in the slums of the Southswall. Derecauln officials and
businessmen are likely to speak (or at least understand) Old Azàlari (Tradespeak)
if as part of their duties, they interact with foreign merchants and shippers.
Within the guild there is also a thieves' cant called Tosh (Streetspeak),
which is a hybrid of three. Unlike thieves' cants of other areas,
Tosh is not particular to the thieves' guild, but rather used by lower
elements throughout the city.
Magic: Magic is not used or condoned by the
Derecauln. Injurious magical traps that are encountered typically
inspire blood-debts, wherein the responsible party is hunted and "paid"
for the injury.
History
The Circle of Daggers
The head of the Derècauln is a secret, so much so
that most high-ranking members of the organization believe that the guild
is ruled by the Circle alone. Others understand that some force
must be present that keeps the members of the Circle in check.
The Derècauln's ruling body is the Circle of Daggers.
Each member of the Circle is referred to as Dagger of her area,
i.e. Dagger of Genter, Dagger of the Sulyard, etc. Within the City
of Oth, presiding over a region may include the regions beneath (i.e.
the Lower Streets) provided the Poisoners allow it.
The exact number of Daggers is a matter of debate, but
six members (similar to the Circle of Six within the Merchants' Guild)
are required for a quorum. It has often happened that votes from
the Circle have been challenged when quorum was reached by using a "member"
unknown to that point. These events inevitably erupt into secret
warfare until a new and stable Circle emerges. Groups that deal
with the Derècauln understand that this is simply the "way
of doing business" within the guild. The Circle of Daggers
are not certain of the incumbent guildmaster's identity. Whoever
it may be, they've held the position for longer than Ordàos Wishsmith,
for when he or she assumed the position, the Circle of Daggers at the
time disappeared leaving a vacuum of power at the head of the guild. High-ranking
members of the guild at the time could not know if the guildmastership
was grabbed by one of the seated Daggers, or an outside party.
Currently, the acknowledged members of the Derècauln's
Circle of Daggers are:
Larin Eagùlthar, Dagger of Genter. Upon
the Dagger Peninsula, the name Eagùlthar has been synonomous with
power since the turn of the century. Larin, the patriarch of
the family, controls all aspects of life in the town of thieves. In
essence, Genter is the ideal environment for thieves, as the Lord and
Merchants' Guild have no sway on the peninsula. Note: Eagulthar's
Rest is owned by Larin's nephew which accounts for its safehouse status
moreso than its stone walls.
Larin does not often concern himself with the happenings
inside the city walls, but is interested in trafficking goods through
the Southswall and the Lower Streets by way of some dark dealings with
the inhuman Craw.
Nul Kel'ëa, Dagger of the Kreyard. Black
Kel'ëa (kehl LEE uh) is the mistress
of the Harbor ward and one of the most distrusted members of the Derècauln.
Her reputation outside the organization is large, especially among
the Merchants' Guild, who vies to control the same critical region of
commerce. Kel'ëa deals well with Edèrgin (utilizing
his Skulls more and more frequently) but despises Iryzar and Sëlvàra
for their attitudes toward the Merchants' Guild, which Kel'ëa often
refers to as the "true enemy". Kel'ëa infrequently
attends meetings of the Council (unless there's a vote), usually sending
a proxy in her place. Her proxies are usually vapid commoners drawn
from the street. Obviously controlled through some foul magics,
when necessary Kel'ëa speaks through them. Kel'ëa is not
a spellcaster, but possesses a magic item that grants her magical controls.
Baràdar
Islya, Dagger of the Kyard. An aristocrat, Baràdar is
man of wealth and means. A member of Othic nobility, Baràdar
has influence and insight into the political intrigues of the City. Third
son to Lord Islya of Kyard, Baràdar has little chance of inheriting
anything from his family. His choice of joining the Derecauln was
weighed for some time against entry into the priesthood of Roth. He
was schooled in the ways of the Temple for several years before he realized
that the clergy lifestyle did not suit him. A master of disguise
and conversation, Baràdar (and his select minions) are the ears
of the guild, in all matters concerning the Court. Baràdar
wishes to be the next Derècauln guildmaster, and in this pursuit
has exhausted enormous resources in trying to discover who the current
guildmaster is.
Edèrgin
Nag, Dagger of the Naryard. Edèrgin has not been with
the Circle of Daggers for very long (three years) but in that time has
built a reputation for both cunning and cruelty that makes the other members
uneasy. It is not surprising that in the last three years there
have been eight attempts on his life, all of which have failed terribly.
Edèrgin's "luck" in this regard is believed to
result from a close relationship with the Poisoners. Like Ordàos
(who works with him closely, albeit reluctantly), Edèrgin runs
a "tight ship" in the North Ward, which continues to be very
profitable under his control.
Edèrgin has
reintroduced an old arm of the Derècauln dubbed "The Skulls"
which acts as a mercenary branch available to others of the Circle for
a price. Recently, the Skulls have had a series of "unfortunate"
run-ins with the Merchant Guard which is straining relations with the
Guild, to the distress of Sëlvàra. Most in the Circle
do not want to confront Edèrgin about this, but are waiting for
goons to mis-step and anger one of the city's other powers, such as the
Lords' Men.
Sëlvàra
Nyswarm, Dagger of the Northfields. The newest member of the
Circle as of 652 DR, Sëlvàra appeared unannounced at the Maran
meeting with the hand of her predecessor (identifiable by its tattoo)
the Azàlari Kaljar. This cause little stir within the group, as
a few had aided Sëlvàra in her grab for power. Not much
is known of Sëlvàra except that she has an uncanny talent
for crunching numbers and remebering detail, useful qualities for someone
that keeps tracks of all produce and trading in the regions most fertile
lands. Sëlvàra, like her predecessor, is a transplant
from outside Oth but no one in the Circle has been able to place her accent.
Sëlvàra is establishing a trend to vote for closer ties
with the Merchants' Guild.
Ordàos
Wishsmith, Dagger of the Prayard. Ordàos is the eldest
member of the Circle, having survived in his current position for more
than twenty years. This is no small feat as his region includes
Temple Square, the largest and most proftiable marketplace in all of the
city. Ordàos is a rare combination of shrwed businessman,
brilliant tactician, and ruthless adversary. Each of these qualities
has kept him on top of his game, and make him one of the most influential
and powerful members of the Circle of Daggers. There is suspicion
that Ordàos himself is the Derècauln guildmaster, as no
struggles for that office have occurred during his "watch".
One factor that has kept him in power is a reliable network of underlings:
- Cr. Arrus Shorbod
(Temple)
- Noll Addas (Temple
Square)
- Jor Sturwissen
(High Collector)
- Averrus Adasha
(Commerce Control)
- Jarron Klidenshreft,
Dwürden (Enforcement)
Jordal Zar,
Dagger of Southswall. Very little is known of Jordal Zar. He
showed for one meeting of the Circle of Daggers to announce his membership,
and present the hand of his predecessor (as is customary in such transfers
of power) but has not appeared since. After the first year of his
absence (644 DR), the Dagger of Genter sent messengers into the Southswall
to check on Jordal, but messengers returned with conflicting stories;
that he had died, that he was quarantined in a plague cave near the Ghûlwood,
that he was hiding from would-be successors. Two years later, Larin
Eagùlthar claimed to have met with Jordal Zar and testified before
the Circle that he was in good health, but dealing with "internal
issues". Speculation rose that he was dead, and that Eagùlthar
was using the opportunity to spread his control into the Southswall. Such
was the belief until 649 DR when a messenger from Jordal arrived at the
Circle's Tolth meeting with word from the Dagger, signed with the seal
of the Sorbur Ort.
Iryzar Baldir,
Dagger of the Sulyard. Iryzar is the most business saavy of his
colleagues, even moreso than Sëlvàra, another Merchants' Guild
sympathizer. Kel'ëa has often speculated aloud that Iryzar
may also sit on the Circle of Six (see Merchants' Guild), but the elder
businessman has never answered her accusations, only laughing and shaking
his head. These accusations would be bad enough if it weren't for
the fact that the Fat Man also resides
and operates somewhere within his ward. When Iryzar first became
a Dagger, his initial objective was to root-out the Fat Man and destroy
his business. He lost many of his most valued subordinates in this
task, before pulling-back and waiting for his adversary to mess-up. He
makes claims to the Circle that he still seeks the underground figure
(as does the Merchants' Guild), but recently has committed very few resources
to his capture.
Iryzar's favorite
haunt is The Tower, where he can be
found, approached, and talked-to in relative public. The Tower's
proprietor Oddus Maddire is a "personal
friend" of Mister Baldir and ensures that nothing untoward happens
to his favorite client. The protections are reciprocal. The
back room where Iryzar and his colleagues meet and deal is referred to
as "Baldir's Court".
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Races
The main races of Teréth End are:
Uren (Humans)
Chaosborn (Magic-Kin)
Duinu (Dream-Folk)
Dwürden (Dwarves)
Ejara (Dream-Folk)
Elve (Elves)
Faer (Changelings)
Faeri (Faerie)
Gnorm (Gnomes)
Gru
Grumun
Halvarel (Elf-Kin)
Halvers (Human-Kin)
Hörks (Elementals)
Ikitikirittik (Insectoids)
Neveren (Elf-Kin)
Ogren (Half-Ogres)
Ortor (Orcs)
Sha'al (Saurians)
Shul (Centaurians)
Urdar (Goblins)
Werrid (Lycanthropes)
Zultaya (Ichthyoids)
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