"The space beyond is lit only by what light enters through the doorway.
The far side of the chamber is shadowy which explains, in part, why you
don't see his shape at first. A moment later his form comes into view;
a massive Uren sitting on three (maybe more) chairs sits before you. Legs
like pillars splay over the chairs from beneath his monstrous body. Giant
hands mounted on the end of tree trunk arms and bearish shoulders hold a slim
ceramic vase. The creautre smiles pleasantly as you enter. When
he speaks you find his voice deep and resonant and engaging.
"`From Taládan,' he says appreciatively. `Late empire porcelain,
intricate brushwork, good condition, a fine vessel' he says glancing from the
vase to yourself. `What would you pay for such a piece? Five, six thousand?'
He smiles. `If you could, you would be cheating me.' He sets
the piece down reverently in a blanket-lined crate, before collecting himself
back onto his chairs. `I don't get many callers asking for me by name.'
He nods his head, which more slides into the confines of his neck and
chin, rather than making an independent motion. `Worron said you had something
of a, personal nature to discuss?' "
Oth. Fourteen. 29 Jun 1995
|
The Weaponsmith
Weapon prices are inflated because a) there are
very few people skilled in the art of making quality items and
b) the majority of weapons are made for governments and organizations
who are able to pay the costs. There is added speculation
in many areas that costs are kept high to keep weapons out of the
hands of peasants. Landed thardram with good incomes should
have only some difficulty keeping themselves armed and armored
as is fitting someone of their rank and status. Like armor,
a good weapon that is well maintained is a keepsake that will likely
be handed down from generation to generation.
Uren Weapons
Uren weapons are fairly straight forward.
Uren Weapons (simple)
|
Melee Weapons |
tiny |
dagger* |
1d4 |
19-20/x2 |
P |
10 ft |
.5 lb |
432d |
tiny |
dagger, punching |
1d4 |
x3 |
P |
-- |
.75 lb |
576d |
small |
mace, light |
1d6 |
x2 |
B |
-- |
3 lb |
1056d |
small |
sickle |
1d6 |
x2 |
S |
-- |
3 lb |
1152d |
medium |
club |
1d6 |
x2 |
B |
10 ft |
5 lb |
make |
medium |
half-spear* |
1d6 |
x3 |
P |
20 ft |
3 lb |
384d |
medium |
mace, heavy |
1d8 |
x2 |
B |
-- |
12 lb |
1872d |
medium |
morningstar |
1d8 |
x2 |
B/P |
-- |
5 lb |
1056d |
large |
quarterstaff* |
1d6/1d6 |
x2 |
B |
-- |
3 lb |
make |
large |
shortspear* |
1d8 |
x3 |
P |
20 ft |
7 lb |
480d |
Ranged Weapons |
small |
crossbow, light* |
1d8 |
19-20/x2 |
P |
80 ft |
7.5 lb |
2160d |
...
|
bolts, light |
-- |
-- |
-- |
-- |
2 lb |
240d (20) |
small |
dart, war |
1d4 |
x2 |
P |
20 ft |
.5 lb |
5d (20) |
small |
sling |
1d4 |
x2 |
B |
50 ft |
.25 lb |
10d |
...
|
bullets, lead |
-- |
-- |
-- |
-- |
.25 lb |
10d (20) |
medium |
crossbow, heavy* |
1d10 |
19-20/x2 |
P |
120 |
18 lb |
4320d |
...
|
bolts, heavy |
-- |
-- |
-- |
-- |
.5 lb |
50d (20) |
medium |
javelin, war |
1d6 |
x2 |
P |
30 ft |
4 lb |
480d |
* Refer to PHBpp98-104 for special rules regarding use
Uren Weapons (martial)
|
Melee Weapons |
small |
axe, throwing |
1d6 |
x2 |
S |
10 ft |
2 lb |
384d |
small |
hammer, light |
1d4 |
x2 |
B |
20 ft |
2 lb |
240d |
small |
handaxe |
1d6 |
x3 |
S |
-- |
2 lb |
384d |
small |
lance, light* |
1d6 |
x3 |
P |
-- |
4 lb |
528d |
small |
pick, light* |
1d4 |
x4 |
P |
-- |
4 lb |
X |
small |
sap |
1d6 |
x2 |
B |
-- |
2 lb |
60d |
small |
sword, short (saex) |
1d6 |
19-20/x2 |
P |
-- |
2 lb |
864d |
medium |
battleaxe |
1d8 |
x3 |
S |
-- |
3 lb |
720d |
medium |
flail, light (calvary)* |
1d8 |
x2 |
B |
-- |
4 lb |
1728d |
medium |
lance, heavy (chiv.)* |
1d8 |
x3 |
P |
-- |
5 lb |
624d |
medium |
longsword |
1d8 |
19-20/x2 |
S |
-- |
3-5 lb |
1320d |
medium |
pick, heavy* |
1d6 |
x4 |
P |
-- |
6 lb |
X |
medium |
rapier* |
1d6 |
18-20/x2 |
P |
-- |
3 lb |
912d |
medium |
scimitar |
1d6 |
18-20/x2 |
S |
-- |
2-4 lb |
1920d |
medium |
trident* |
1d8 |
x2 |
P |
10 ft |
6 lb |
768d |
medium |
warhammer |
1d8 |
x3 |
B |
-- |
3 lb |
912d |
large |
falchion |
2d4 |
18-20/x2 |
S |
-- |
5 lb+ |
2160d |
large |
flail, heavy (military)* |
1d10 |
19-20/x2 |
B |
-- |
5 lb |
1440d |
large |
glaive (pole axe)* |
1d10 |
x3 |
S |
-- |
6 lb |
1152d |
large |
greataxe |
1d12 |
x3 |
S |
-- |
5 lb |
1344d |
large |
greatclub |
1d10 |
x2 |
B |
-- |
10 lb |
make |
large |
greatsword |
2d6 |
19-20/x2 |
S |
-- |
8 lb+ |
3600d |
large |
greatsword,
curved |
2d6 |
18-20/x2 |
S |
-- |
13 lb |
4100d |
large |
guisarme (billhook)* |
2d4 |
x3 |
S |
-- |
10 lb |
936d |
large |
halberd (billhook+)* |
1d10 |
x3 |
P/S |
-- |
6 lb |
936d |
large |
longspear* |
1d8 |
x3 |
P |
-- |
7 lb |
480d |
large |
ranseur (pole axe)* |
2d4 |
x3 |
P |
-- |
4 lb |
1152d |
large |
scythe |
2d4 |
x4 |
P/S |
-- |
12 lb |
X |
Ranged Weapons |
medium |
shortbow* |
1d6 |
x3 |
P |
60 ft |
2 lb |
960d |
...
|
arrows, shortbow |
-- |
-- |
-- |
-- |
.1 lb |
25d (20) |
medium |
shortbow,
composite* |
1d6 |
x3 |
P |
70 ft. |
2 lb |
2400d |
...
|
arrows, shortbow |
-- |
-- |
-- |
-- |
.1 lb |
25d (20) |
large |
longbow* |
1d8 |
x3 |
P |
100 |
2.5 lb |
1440d |
...
|
arrows, longbow |
-- |
-- |
-- |
-- |
.1 lb |
35d (20) |
large |
longbow,
composite* |
1d8 |
x3 |
P |
110 |
3 lb |
3300d |
...
|
arrows, longbow |
-- |
-- |
-- |
-- |
.1 lb |
35d (20) |
* Refer to PHBpp98-104 for special rules regarding use
Quiver not included, costs 240d extra
Greatsword,
Curved: A massive two-handed curved blade used by strong
and well-skilled warriors in southwestern Tasserus. The
blades of the curved greatswords are over 5 feet long and constructed
heavier than other weapons of comparable size. Curved greatswords
are knightly weapons, and their use by commoners is frowned upon
in many regions. Cost also makes the widespread use of
these greatswords prohibitive. Curved greatswords are favored
weapons of the Dágùldar.
Longbow,
Composite: The composite longbow is an impressive weapon,
used primarily in Tasserus and in some other arid regions of
Teréth End. The bows' construction consists of glued
layers of horn, sinew, and wood. Composite bows are typically
recurved to increase the draw weight. They have a strong initial
draw but at full extension are easy to hold. Composite bows are
not more widespread due to the glues that bind them. The
glues don't hold in damp climates. A drawn bow undergoes stress
when it is drawn, and in humid climates will splinter into its
composite parts. The draw weight of the composite bow is reached
due to differing compression factors at each layer. Typically,
a composite longbow averages 56" long.
Rapier: Rapiers
are not used by Uren with the exception of nobility. Rapiers
were first developed following the fall of the Old Empire and are
modelled after the Elve hidyra. For
this reason, many scorn use of the slender blades.
Shortbow,
Composite: The construction of composite shortbows
are similar to the composite longbow. Self bows are used
for horseback archery. Self bows average three to four
feet in length.
Uren Weapons (exotic)
|
Melee Weapons |
medium |
bo staff
|
1d4/1d4 |
x2 |
B |
-- |
3 lb |
180d |
medium |
sword, bastard* |
1d10 |
19-20/x2 |
S |
-- |
2-4 lb |
1920d |
Ranged Weapons |
small |
whip* |
1d2 |
x2 |
S |
15 ft |
3 lb |
12d |
medium |
net* |
-- |
-- |
-- |
10 ft |
10 lb |
260d |
* Refer to PHBpp98-104 for special rules regarding use
Bo Staff (shortstaff): A
short version of the quarterstaff, the shortstaff is fitted for
small travelers, peasants, merchants, monks [who may use it as
a monk's weapon] and wizards. You can strike with either end, allowing
you to take full advantage of your opponent's defense openings.
A shortstaff is a double weapon. You can fight with it as if fighting
with two weapons, but if you do, you incur all the normal attack
penalties associated with fighting with two weapons as if you are
using a one-handed weapon and a light weapon (see Attacking with
Two Weapons, PHBp124). A creature using a double weapon in one
hand, such as a Medium-size creature using a shortstaff can't use
it as a double weapon (treat it as a club for the purpose of damage;
1d6). (© 2000, Reginald)
Bru Weapons
The Bru of Tasserus are notorious for
their heavy notched weapons. Due to the notched and hooked
blades, all bladed Bru weapons cause additional damage on a successful
critical hit. Small and medium weapons do an addition +1d4
and large weapons do +1d6. Due to the weight and unwieldiness
of Bru weapons, a Strength of 14-15 is required to wield properly. For
every Strength category (i.e. 13-14, 11-12...) the character falls
beneath this, a -1 attack penalty is added to each attack. This
attack penalty is cumulative with regular attack penalties due
to Strength.
Dwürden Weapons
Elve Weapons
Many Elve weapons are different from
their Uren counterparts. Most are variations of oriental
or late period (i.e. rapier) weapons. Following are
the weapon statistics with their original and Elve names. Like
the Dwürden, most Elve crafts (including weapons) are masterwork
items.
Elve Weapons (martial)
|
Melee Weapons |
medium |
hidyra (rapier) |
1d6 |
18-20/x2 |
P |
-- |
3 lb |
na |
Hidyra: A long graceful blade
of surpassing quality that is hallmarked by flexibility and balance,
the hidyra are a favorite among civilized Elve. Though not used by
the Nelveral, the hidyra was widely visible during the Dekàlan
occupations, leading to the development of the inferior Uren rapier. Similar
to the rapier, the hidyra benefits from Weapon Finesse. Additionally,
Elve that have mastered the blade may benefit from the feat Perfect
Strike (Hidyra).
Elve Weapons (exotic)
|
Melee Weapons |
tiny |
azhra
(kukri) |
1d4 |
18-20/x2 |
S |
-- |
3 lb |
na |
tiny |
zerah
(sai) |
1d4 |
x2 |
B |
10 |
1/2 lb |
na |
small |
elehrad
(siangham) |
1d6 |
x2 |
P |
-- |
1 lb |
na |
small |
vihra
(wakisashi) |
1d6 |
19-20/x2 |
S |
-- |
3 lb |
na |
medium |
layvihra
(katana) |
1d10 |
19-20/x2 |
S |
-- |
6 lb |
na |
Azhra: A
curved dagger often accentuated with metal barbs along the non-cutting
edge. Popular among Elve rogues and the Nelveral, azhra are
often very decorated. Azhra are favorite weapons for dueling. (based
on PHBp99 kukri)
Elehrad: A
one-handed piercing blade most commonly employed as an off-hand
weapon, used in conjunction with a vihra, or sometimes with a layvihra. Sometimes
used as a secondary weapon with the vihra, the elehrad is commonly
employed by rogues who find it cheap and an easy weapon to conceal. Whereas
a person killed with an azhra or vihra are considered to have died
properly, a death by elehrad is associated with foul-play. (based
on PHBp99 siangham)
Layvihra: A
curved long sword with a heavy but well-balanced blade. The
layvihra is a war blade used almost exclusively by Elve soldiers
and heroes. Within all but the most warlike Elve societies,
it is considered to be in very poor taste to casually wear or display
the layvihra. (based on PHBp99 katana)
Vihra: A
curved short sword. Vihra are considered "gentleman" swords
among the Nekrul, who commonly carry them as status symbols. It
is not inappropriate for Nekrul to wear a vihra at all social functions;
some places expect it. (based on PHBp99 wakisashi)
Zerah: A
pronged blunt dagger primarily used to disarm opponents. Disarms
with the zerah are at +4 to the opposed attack roll. A monk
using a zerah can strike with her unarmed base attack, gaining
all appropriate bonuses and number of attacks. (based
on Drag275p43,45 sai)
Ortori Weapons
Ortori Weapons (exotic)
|
Melee Weapons |
medium |
chagkra
(axe-sword) |
1d10/1d8 |
x2/x2 |
S |
-- |
8 lb |
na |
medium |
kurjur rek
(scourge) |
1-3 1d3 |
x2 |
S |
-- |
2 lb |
na |
Chagkra: A
bifurcated two-handed axe-sword used by Terèthori Ortor. The
chagkra is a double-weapon. You can fight with it as if fighting
with two weapons, but if you do, you incur all the normal attack
penalties associated with it as if fighting with two weapons: neither
weapon is considered light, but as a racial bonus, Ortori may treat
this as attacking with a light off-hand weapon, thereby reducing
the attack penalties by 2 each. (© 2000, D. Stanley)
Kurjur Rek:
A three-tailed barbed whip that allows up to three hits per
attack. All three hits are rolled simultaneously (at the same
modifier). Ortori scourges are traditionally fashioned from
tanned strips of Uren muscle, pulled from the back of the leg and
thighs. The barbs are commonly sharpened animal fangs or stone
shards. (based on Drag275p43,45 scourge)
Sha'al Weapons
Sha'al Weapons (exotic)
|
Melee Weapons |
tiny |
(kama) |
1d6 |
x2 |
S |
-- |
2 lb |
d |
small |
(chatkcha) |
1d6 |
x2 |
S |
20 |
1/2 lb |
d |
large |
ataar |
1d8/1d8 |
x2 |
B |
-- |
10 lb |
d |
large |
shar'an (lajatang) |
1d8/1d8 |
x2 |
S |
-- |
7 lb |
d |
Ataar: Two
long studded staves joined by a rope or small chain. The
ataar is a double-weapon. You can fight with it as if fighting
with two weapons, but if you do, you incur all the normal attack
penalties associated with it as if fighting with two weapons: the
weapon is not considered light, but as a racial bonus, Sha'al may
treat this as attacking with a light off-hand weapon, thereby reducing
the attack penalties by 2 each. (© 2000, D. Stanley)
(chatkcha): A
metal discus or wedge with radiating blades that is thrown with
a spin. Masterwork (chatkcha) may return to the thrower if
the attack is missed. Catching the returning (chatkcha) requires
a Dexterity check of DC 15 +1 for every point the attack was missed. A
missed catch indicates that the weapon falls to the ground 5 ft.
away for every 2 points the catch was missed by, in a random direction. (based
on Drag275p43,44 chatkcha)
(kama): (based
on PHBp99,101 kama)
Shar'an: A
long staff with crescent blades at each end. The Shar'an
is a double weapon. You can fight with it as if fighting
with two weapons, but if you do, you incur all the normal attack
penalties associated with fighting with two weapons: a one-handed
weapon and a light weapon. Sha'al monks, fighting with a
Shar'an can strike with their unarmed base attack, including their
favorable number of attack per round, along with other applicable
attack modifiers. The Sha'al monk can only use the more favorable
number of attacks per round with one end of the weapon. (based
on Drag275p43-45 lajatang)
|
Goods & Services
Equipment and services are divided by suppliers from which goods
may be purchased
Apothecary
Arcanist
Armorer
Artist
Chandlery
Clothier
Glassmaker
Herald
Hideworker
Housing
Incomes
Innkeeper
Lapidarist
Lexigrapher
Litigant
Marketplace
Metalsmith
Mourner
Ostler
Potter
Presager
Procurer
Shipwright
Silversmith
Slaver
Tinkerer
Weaponsmith
Webster
Woodcrafter
Other
Coins
The coins of different realms are detailed with
their exchange rates
Dekàlan
Dwürden - East
Dwürden - West
Elve - Nekruli
Ortori
Saranthi
|