The World of Teréth End - Equipment & Money

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"The space beyond is lit only by what light enters through the doorway.  The far side of the chamber is shadowy which explains, in part, why you don't see his shape at first.  A moment later his form comes into view; a massive Uren sitting on three (maybe more) chairs sits before you.  Legs like pillars splay over the chairs from beneath his monstrous body.  Giant hands mounted on the end of tree trunk arms and bearish shoulders hold a slim ceramic vase.  The creautre smiles pleasantly as you enter.  When he speaks you find his voice deep and resonant and engaging.

"`From Taládan,' he says appreciatively.  `Late empire porcelain, intricate brushwork, good condition, a fine vessel' he says glancing from the vase to yourself.  `What would you pay for such a piece? Five, six thousand?'  He smiles.  `If you could, you would be cheating me.'  He sets the piece down reverently in a blanket-lined crate, before collecting himself back onto his chairs.  `I don't get many callers asking for me by name.'  He nods his head, which more slides into the confines of his neck and chin, rather than making an independent motion.  `Worron said you had something of a, personal nature to discuss?' "

Oth. Fourteen. 29 Jun 1995

The Weaponsmith

Weapon prices are inflated because a) there are very few people skilled in the art of making quality items and b) the majority of weapons are made for governments and organizations who are able to pay the costs.  There is added speculation in many areas that costs are kept high to keep weapons out of the hands of peasants.  Landed thardram with good incomes should have only some difficulty keeping themselves armed and armored as is fitting someone of their rank and status.  Like armor, a good weapon that is well maintained is a keepsake that will likely be handed down from generation to generation.

Uren Weapons

Uren weapons are fairly straight forward.

Uren Weapons (simple)
Melee Weapons
tiny dagger* 1d4 19-20/x2 P 10 ft .5 lb 432d
tiny dagger, punching 1d4 x3 P -- .75 lb 576d
small mace, light 1d6 x2 B -- 3 lb 1056d
small sickle 1d6 x2 S -- 3 lb 1152d
medium club 1d6 x2 B 10 ft 5 lb make
medium half-spear* 1d6 x3 P 20 ft 3 lb 384d
medium mace, heavy 1d8 x2 B -- 12 lb 1872d
medium morningstar 1d8 x2 B/P -- 5 lb 1056d
large quarterstaff* 1d6/1d6 x2 B -- 3 lb make
large shortspear* 1d8 x3 P 20 ft 7 lb 480d
Ranged Weapons
small crossbow, light* 1d8 19-20/x2 P 80 ft 7.5 lb 2160d
... bolts, light -- -- -- -- 2 lb 240d (20)†
small dart, war 1d4 x2 P 20 ft .5 lb 5d (20)
small sling 1d4 x2 B 50 ft .25 lb 10d
... bullets, lead -- -- -- -- .25 lb 10d (20)
medium crossbow, heavy* 1d10 19-20/x2 P 120 18 lb 4320d
... bolts, heavy -- -- -- -- .5 lb 50d (20)†
medium javelin, war 1d6 x2 P 30 ft 4 lb 480d
* Refer to PHBpp98-104 for special rules regarding use

Uren Weapons (martial)
Melee Weapons
small axe, throwing 1d6 x2 S 10 ft 2 lb 384d
small hammer, light 1d4 x2 B 20 ft 2 lb 240d
small handaxe 1d6 x3 S -- 2 lb 384d
small lance, light* 1d6 x3 P -- 4 lb 528d
small pick, light* 1d4 x4 P -- 4 lb X
small sap 1d6 x2 B -- 2 lb 60d
small sword, short (saex) 1d6 19-20/x2 P -- 2 lb 864d
medium battleaxe 1d8 x3 S -- 3 lb 720d
medium flail, light (calvary)* 1d8 x2 B -- 4 lb 1728d
medium lance, heavy (chiv.)* 1d8 x3 P -- 5 lb 624d
medium longsword 1d8 19-20/x2 S -- 3-5 lb 1320d
medium pick, heavy* 1d6 x4 P -- 6 lb X
medium rapier* 1d6 18-20/x2 P -- 3 lb 912d
medium scimitar 1d6 18-20/x2 S -- 2-4 lb 1920d
medium trident* 1d8 x2 P 10 ft 6 lb 768d
medium warhammer 1d8 x3 B -- 3 lb 912d
large falchion 2d4 18-20/x2 S -- 5 lb+ 2160d
large flail, heavy (military)* 1d10 19-20/x2 B -- 5 lb 1440d
large glaive (pole axe)* 1d10 x3 S -- 6 lb 1152d
large greataxe 1d12 x3 S -- 5 lb 1344d
large greatclub 1d10 x2 B -- 10 lb make
large greatsword 2d6 19-20/x2 S -- 8 lb+ 3600d
large greatsword, curved 2d6 18-20/x2 S -- 13 lb 4100d
large guisarme (billhook)* 2d4 x3 S -- 10 lb 936d
large halberd (billhook+)* 1d10 x3 P/S -- 6 lb 936d
large longspear* 1d8 x3 P -- 7 lb 480d
large ranseur (pole axe)* 2d4 x3 P -- 4 lb 1152d
large scythe 2d4 x4 P/S -- 12 lb X
Ranged Weapons
medium shortbow* 1d6 x3 P 60 ft 2 lb 960d
... arrows, shortbow -- -- -- -- .1 lb 25d (20)†
medium shortbow, composite* 1d6 x3 P 70 ft. 2 lb 2400d
... arrows, shortbow -- -- -- -- .1 lb 25d (20)†
large longbow* 1d8 x3 P 100 2.5 lb 1440d
... arrows, longbow -- -- -- -- .1 lb 35d (20)†
large longbow, composite* 1d8 x3 P 110 3 lb 3300d
... arrows, longbow -- -- -- -- .1 lb 35d (20)†

* Refer to PHBpp98-104 for special rules regarding use
† Quiver not included, costs 240d extra

Greatsword, Curved:  A massive two-handed curved blade used by strong and well-skilled warriors in southwestern Tasserus.  The blades of the curved greatswords are over 5 feet long and constructed heavier than other weapons of comparable size.  Curved greatswords are knightly weapons, and their use by commoners is frowned upon in many regions.  Cost also makes the widespread use of these greatswords prohibitive.  Curved greatswords are favored weapons of the Dágùldar.

Longbow, Composite:  The composite longbow is an impressive weapon, used primarily in Tasserus and in some other arid regions of Teréth End.  The bows' construction consists of glued layers of horn, sinew, and wood. Composite bows are typically recurved to increase the draw weight. They have a strong initial draw but at full extension are easy to hold. Composite bows are not more widespread due to the glues that bind them.  The glues don't hold in damp climates. A drawn bow undergoes stress when it is drawn, and in humid climates will splinter into its composite parts. The draw weight of the composite bow is reached due to differing compression factors at each layer. Typically, a composite longbow averages 56" long.

Rapier:  Rapiers are not used by Uren with the exception of nobility.  Rapiers were first developed following the fall of the Old Empire and are modelled after the Elve hidyra.  For this reason, many scorn use of the slender blades.

Shortbow, Composite:  The construction of composite shortbows are similar to the composite longbow.  Self bows are used for horseback archery.  Self bows average three to four feet in length.

Uren Weapons (exotic)
Melee Weapons
medium bo staff 1d4/1d4 x2 B -- 3 lb 180d
medium sword, bastard* 1d10 19-20/x2 S -- 2-4 lb 1920d
Ranged Weapons
small whip* 1d2 x2 S 15 ft 3 lb 12d
medium net* -- -- -- 10 ft 10 lb 260d
* Refer to PHBpp98-104 for special rules regarding use

Bo Staff (shortstaff):  A short version of the quarterstaff, the shortstaff is fitted for small travelers, peasants, merchants, monks [who may use it as a monk's weapon] and wizards. You can strike with either end, allowing you to take full advantage of your opponent's defense openings. A shortstaff is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons as if you are using a one-handed weapon and a light weapon (see Attacking with Two Weapons, PHBp124). A creature using a double weapon in one hand, such as a Medium-size creature using a shortstaff can't use it as a double weapon (treat it as a club for the purpose of damage; 1d6).  (© 2000, Reginald)

Bru Weapons

The Bru of Tasserus are notorious for their heavy notched weapons.  Due to the notched and hooked blades, all bladed Bru weapons cause additional damage on a successful critical hit.  Small and medium weapons do an addition +1d4 and large weapons do +1d6.  Due to the weight and unwieldiness of Bru weapons, a Strength of 14-15 is required to wield properly.  For every Strength category (i.e. 13-14, 11-12...) the character falls beneath this, a -1 attack penalty is added to each attack.  This attack penalty is cumulative with regular attack penalties due to Strength.

Dwürden Weapons

Elve Weapons

Many Elve weapons are different from their Uren counterparts.  Most are variations of oriental or late period (i.e. rapier) weapons.  Following are the weapon statistics with their original and Elve names.  Like the Dwürden, most Elve crafts (including weapons) are masterwork items.

Elve Weapons (martial)
Melee Weapons
medium hidyra (rapier) 1d6 18-20/x2 P -- 3 lb na

Hidyra: A long graceful blade of surpassing quality that is hallmarked by flexibility and balance, the hidyra are a favorite among civilized Elve.  Though not used by the Nelveral, the hidyra was widely visible during the Dekàlan occupations, leading to the development of the inferior Uren rapier.  Similar to the rapier, the hidyra benefits from Weapon Finesse.  Additionally, Elve that have mastered the blade may benefit from the feat Perfect Strike (Hidyra).

Elve Weapons (exotic)
Melee Weapons
tiny azhra (kukri) 1d4 18-20/x2 S -- 3 lb na
tiny zerah (sai) 1d4 x2 B 10 1/2 lb na
small elehrad (siangham) 1d6 x2 P -- 1 lb na
small vihra (wakisashi) 1d6 19-20/x2 S -- 3 lb na
medium layvihra (katana) 1d10 19-20/x2 S -- 6 lb na

Azhra: A curved dagger often accentuated with metal barbs along the non-cutting edge.  Popular among Elve rogues and the Nelveral, azhra are often very decorated.  Azhra are favorite weapons for dueling.  (based on PHBp99 kukri)

Elehrad:  A one-handed piercing blade most commonly employed as an off-hand weapon, used in conjunction with a vihra, or sometimes with a layvihra.  Sometimes used as a secondary weapon with the vihra, the elehrad is commonly employed by rogues who find it cheap and an easy weapon to conceal.  Whereas a person killed with an azhra or vihra are considered to have died properly, a death by elehrad is associated with foul-play.  (based on PHBp99 siangham)

Layvihra:  A curved long sword with a heavy but well-balanced blade.  The layvihra is a war blade used almost exclusively by Elve soldiers and heroes.  Within all but the most warlike Elve societies, it is considered to be in very poor taste to casually wear or display the layvihra.  (based on PHBp99 katana)

Vihra:  A curved short sword.  Vihra are considered "gentleman" swords among the Nekrul, who commonly carry them as status symbols.  It is not inappropriate for Nekrul to wear a vihra at all social functions; some places expect it.  (based on PHBp99 wakisashi)

Zerah:  A pronged blunt dagger primarily used to disarm opponents.  Disarms with the zerah are at +4 to the opposed attack roll.  A monk using a zerah can strike with her unarmed base attack, gaining all appropriate bonuses and number of attacks.  (based on Drag275p43,45 sai)

Ortori Weapons

Ortori Weapons (exotic)
Melee Weapons
medium chagkra (axe-sword) 1d10/1d8 x2/x2 S -- 8 lb na
medium kurjur rek (scourge) 1-3 1d3 x2 S -- 2 lb na

Chagkra:  A bifurcated two-handed axe-sword used by Terèthori Ortor.  The chagkra is a double-weapon.  You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with it as if fighting with two weapons: neither weapon is considered light, but as a racial bonus, Ortori may treat this as attacking with a light off-hand weapon, thereby reducing the attack penalties by 2 each. (© 2000, D. Stanley)

Kurjur Rek:  A three-tailed barbed whip that allows up to three hits per attack.  All three hits are rolled simultaneously (at the same modifier).  Ortori scourges are traditionally fashioned from tanned strips of Uren muscle, pulled from the back of the leg and thighs.  The barbs are commonly sharpened animal fangs or stone shards. (based on Drag275p43,45 scourge)

Sha'al Weapons

Sha'al Weapons (exotic)
Melee Weapons
tiny (kama) 1d6 x2 S -- 2 lb d
small (chatkcha) 1d6 x2 S 20 1/2 lb d
large ataar 1d8/1d8 x2 B -- 10 lb d
large shar'an (lajatang) 1d8/1d8 x2 S -- 7 lb d

Ataar:  Two long studded staves joined by a rope or small chain.  The ataar is a double-weapon.  You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with it as if fighting with two weapons: the weapon is not considered light, but as a racial bonus, Sha'al may treat this as attacking with a light off-hand weapon, thereby reducing the attack penalties by 2 each. (© 2000, D. Stanley)

(chatkcha):  A metal discus or wedge with radiating blades that is thrown with a spin.  Masterwork (chatkcha) may return to the thrower if the attack is missed.  Catching the returning (chatkcha) requires a Dexterity check of DC 15 +1 for every point the attack was missed.  A missed catch indicates that the weapon falls to the ground 5 ft. away for every 2 points the catch was missed by, in a random direction.  (based on Drag275p43,44 chatkcha)

(kama):  (based on PHBp99,101 kama)

Shar'an:  A long staff with crescent blades at each end.  The Shar'an is a double weapon.  You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons: a one-handed weapon and a light weapon.  Sha'al monks, fighting with a Shar'an can strike with their unarmed base attack, including their favorable number of attack per round, along with other applicable attack modifiers.  The Sha'al monk can only use the more favorable number of attacks per round with one end of the weapon.  (based on Drag275p43-45 lajatang)


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Goods & Services

Equipment and services are divided by suppliers from which goods may be purchased

Apothecary
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Coins

The coins of different realms are detailed with their exchange rates

Dekàlan
Dwürden - East
Dwürden - West
Elve - Nekruli
Ortori
Saranthi

Ref. PHB (Player's Handbook), © Wizards of the Coast; C&S:CR (Core Rules), © Britannia Game Designs, Ltd.