People
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Book of the Illuminated
The Illuminated is a secret organization based in Jadth
whose operatives have also been found in the city-states of Azàlari and
distant Panath. Few know of the organization's existence, though
through time rumors have trickled-down telling of "special priests"
that can spy into the waking mind. Such news may seem alarming,
but the populace of Jadth is more non-plussed than most regarding the
use of magics. Should these rumors reach Azàlari, or Lanàdus,
the reaction would be much more volatile.
It is a fair assessment that little is known of the organization,
but that does not mean that the curious haven't been putting the pieces
of the puzzle together for many years. What follows is a collection
of data from various sources. Such a complete set of information
does not exist outside the Illuminated, but if all the sages and investigators
were to compile their notes and theories, it might result in what is to
follow.
Physiology: Most members of the Illuminated
are dark-skinned, as most initiates are natives to the Jadthari region.
In recent years, numbers have been recruited from distant regions,
so this is expected to change somewhat in the next one or two generations.
The order is not believed to use identifying marks though during
ritual some have been known to wear blank masks.
Psychology: Little is known as no members
of the order have ever been interviewed, and no initiates are known to
have ever left its ranks. The order is believed to command a great
deal of discipline and selflessness from its members.
Culture: The order's organization is naturally secret,
but observation of its members reveal that there is a definite order.
Not only is an order present, but it seems omnipresent in all things,
despite the fact that members are rarely observed speaking or dealing
with other members. It is guessed that initiates of the order have
other ways to communicate between themselves, and that this rapport is
utilized in all things.
Language: Members of the Illuminated rarely
are observed talking except with non-initiates. Since the order
seems based near the Old City of Jadth, Jadthari is likely to be the most
common language spoken between them, though Dekàlan is also a possibility.
Religion: Because all initiates seem
to come-to or from Jadth, the Illuminated order is believed to have firm
ties with the Temple of Sudul. Priests of Sudul feign ignorance
of the group. When pushed on the subject, many have commented that
Sudul is the Dreaming God and that his Truth cannot be found within the
littered minds of waking men. Old scriptures of the Temple uncovered
in the Halls of Panath may reveal a possible answer. In the 9th
century HK, a Sudulite priest of Sëjal preached that
"...the waking world, like the sleeping world,
is a dream within a dream. Sudul's wisdom and care does not leave us while
our eyes our opened. Whether sleeping or awake, our eyes are opened
to the Dreamer."
Magic: Initiates of the Illuminated are not
spellcasters in the conventional sense, but more than one observer of
their activities has noticed Chaos flares from time to time in their proximity.
Flares are most commonly observed around apprentice spellcasters
who do not have the control or finesse of their more practiced elders.
It is unknown as to why or how such flares might occur around persons
who are not casting. Serôdoç, a Chaos sage of Panath,
has postulated that this may be a "New Magic", a proposed concept
which has inspired fear in the sirkùli sorsèreul.
Stories that the Illuminated initiates may be able
to "explore the waking mind" is most supported by reports of
ka'laçá (life-streaming) around Jadth's Old City. An
experience reported by many that visit the site, ka'laçá
is the experience of seeing scenes of your life race before you as you
near the Bowls of Sudul. Many pilgrims and faithful call this the
"Touch of Sudul", and believe it prefaces the reception of vision.
Those more skeptical (and more familiar with magical effects) attribute
ka'laçá to the Illuminated. Though the purpose of
the life-streaming may not be nefarious, it remains unsettling to those
who guess at its cause.
History:
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Races
The main races of Teréth End are:
Uren (Humans)
Chaosborn (Magic-Kin)
Duinu (Dream-Folk)
Dwürden (Dwarves)
Ejara (Dream-Folk)
Elve (Elves)
Faer (Changelings)
Faeri (Faerie)
Gnorm (Gnomes)
Gru
Grumun
Halvarel (Elf-Kin)
Halvers (Human-Kin)
Hörks (Elementals)
Ikitikirittik (Insectoids)
Neveren (Elf-Kin)
Ogren (Half-Ogres)
Ortor (Orcs)
Sha'al (Saurians)
Shul (Centaurians)
Urdar (Goblins)
Werrid (Lycanthropes)
Zultaya (Ichthyoids)
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