"...[name] stood in the [name2] Hall, a hundred
peers watching from the galleys above. She called her Provider's
name, and all could feel the power she commanded. [name3]
summoned his wards, but all that watched knew his efforts
were in vain. The next name she offered was his, and the
misery of [name3] was legend."
translated from Dekàlan
fragment
found in ruined Ildûn
 |
|
Saranth (New Kingdom)
Saranth (Nowhere,
Kingdom of Fallen Swords) |
Capital(s): Durul
Population: Unkn.
Cities: Durul (...), Koróndon (...), Nathsar (...)
Government: Dekàlan Monarchy
Ruler: Queen Idanna the Second
Religions: Orander
Imports: Ore, Produce, Textiles, Wool
Exports: Iron, Timber
References: Saránthi
Neighbors: Taldàna,
Caramis
Alignment: LG, LN, LE, NG, N |
The Kingdom
of Saranth exists on the western border of the Old Empire
city-state of Taldàna and the northern border of the
Kingdom of Caramis. Walled to the west by a curtain
of high mountains, the kingdom has remained secure for many
centuries. Originally, the land was part of the great
city-state Kandal but was lost following the Second Acentran-Dekàlan
War. Settled by soldiers from Kandal and Ummon following
the war, the place name means "nowhere" in the region's
native tongue. Across the centuries, the descendants
of the soldiers that settled here have trained exhaustively
for the day when they will be able to reclaim what was lost.
Reconnaissance from faraway lands report that the time
for waiting is gone, and that three hundred years of preparation
is about to be tested.

The seal of the Saranth are three crossed
swords with their tips pointed down. This symbol represents
the day when their Dekàlan forebears put down their
weapons and acknowledged that the war had been lost. |
People
The people of Saranth are very similar to
those of many other Dekàlan areas. Most people
of the area have an intimate knowledge of farming, with the
exception of some city dwellers.
All adult males are skilled with either pike
and sword, or bow and dagger, having served at least two
years in the Saránthi standing militia. This
service is a duty to the crown, and a religious calling. These
young men are supported by their families and communities,
and receive no pay for their service. All Saránthi
men are considered to be proficient weapon users. Women
are permitted but not required to serve. Most women
that serve become proficient with bow and dagger.
GURPS
Saránthi Archer Package |
|
|
Ref. |
Cost |
|
Language,
Nat. (Saránthi) (IQ) |
-- |
+0
CP |
|
Bow (DX) |
-- |
+4
CP |
|
Knife (DX+1) |
-- |
+2
CP |
|
Tactics (IQ-2) |
-- |
+1
CP |
|
|
Balance |
+7 CP |
Saránthi archers use shortbows. Long
distance missile attacks are left to the siege machinists.
GURPS
Saránthi Pikeman Package |
|
|
Ref. |
Cost |
|
Language,
Nat. (Saránthi) (IQ) |
-- |
+0
CP |
|
Polearm (DX) |
-- |
+2
CP |
|
Shield (DX) |
-- |
+1
CP |
|
Shortsword (DX) |
-- |
+2
CP |
|
Tactics (IQ-2) |
-- |
+1
CP |
|
|
Balance |
+6 CP |
Saránthi pikemen are trained
to operate in advanced phalanx formations. Most are
capable swordsmen, able to finish off any rabble that get
past the points of their pikes.
There are too many ranks within the Saránthi
military to detail them all here. Below, is a Character
Package for a typical Saránthi knight. Knights
of Saranth do not necessarily have high social status as
the Saránthi military is based on the Ummonian precepts
of hard work and promotion, rather than the bequeathing of
military honors on nobles and their descendants.
GURPS
Saránthi Knight Package |
|
|
Ref. |
Cost |
|
Code of Honor * |
-- |
-15
CP |
|
Sense of
Duty (Saranth) |
-- |
-10
CP |
|
Combat Reflexes |
-- |
+15
CP |
|
Military
Rank (Saránthi) +4 |
-- |
+20
CP |
|
Language,
Nat. (Saránthi) (IQ) |
-- |
+0
CP |
|
Broadsword (DX+1) |
-- |
+4
CP |
|
Shield (DX+2) |
-- |
+4
CP |
|
Heraldry (Saránthi)
(IQ) |
-- |
+2
CP |
|
Leadership (IQ) |
-- |
+2
CP |
|
Riding (Horse)
(DX) |
-- |
+2
CP |
|
Savoir Faire (IQ) |
-- |
+1
CP |
|
Strategy (Land)
(IQ-2) |
-- |
+1
CP |
|
Tactics (IQ-2) |
-- |
+4
CP |
|
|
Balance |
+30
CP |
* The Saránthi
Code of Honor does not extend to non-Saránthi warriors. |
History
(Pre-Saránthi)
In the days and months before the end of the Last
War, an army of elite Irul-Ruun troops
were marching from Kandal to Taládan when
unexpectedly, the war ended. News arrived telling
that Taládan had fallen, and Kandal behind them. They
were too late. They had failed the Empire.
It was decided that they could not return
so shamed to Kandal, and
definitely not to Ummon,
their mountain home. Scouts returned from the North
and South, reporting that the damage to both city-states
was severe. Despite protests within the ranks of his
army, the military leader declared the war lost and gave
his troops two options: death or shame, for their failure. The
heads of those who chose death were buried on a hill above
the small harbor where they camped. The inhabitants
of the rural communities in that place watched this ritual
with foreboding. With the burials finished, the army
leader instructed the remaining troops to begin construction
of a fortress. The enemy, it was decided, would need
to fight for every hill of the Empire. In this place
that the locals named Saranth, meaning "Nowhere" the Acentran armies
would find a bastion of trouble.
The Acentran and Elve armies never arrived. The
hilltop fortress grew above the harbor; a large structure
of white stone bearing the pennants and shields of the Dekàlan
army. Priests submitted plans for a Temple at Saranth
but when they sought help from the natives, they were rejected. Plans
to press the idegene into this service were abandoned when
the priests explained that doing so violated the Eshàtan,
for the natives worshipped Kandlan. Over
time, Saranth grew into one of most fortified areas of the
region.
Worship within the borders of this region
varied. Descendants of the soldiers that settled Koróndon
worshipped both Irul-Rün and Kandlan while the natives
of the area also worshipped Kandlan. Within the early
part of the 1st century however, many natives began worshipping
pagan gods, the practice of which had been outlawed since
the establishment of the Old Empire, one thousand years prior. The
old ways hadn't died, they'd been passed down secretly from
one generation to the next. The priests of Irul-Ruun
and Kandlan, their people outnumbered by the natives, began
the heretical process of re-evaluating their religion. Followers
of the priestess Seryl presented a new religious philosophy
that appalled the Dekàlan priests, at first. It
was Seryl's contention that the individual Dekàlan
gods were not as important as the collective teachings of
them. Furthermore, she proposed that by utilizing the
popularity of the native god Orander, who was the father
of the pagan gods, they could recreate the god in the image
of the Dekàlan pantheon. The idea of one god
was of particular anathema to the Dekàlan priests
and faithful because their enemies, the Acentran also worshipped
a single god, Ash. In time, the idea was refined and
accepted. Using only the power of the pagan god's name,
the priests were able to reshape the god into their image,
and rewrite thousands of years of tradition.
During this time, Seryl of Koróndon
became instrumental in teaching the people of Saranth the "lessons" of
Orander. Using a blend of Dekàlan and pagan
lessons and claiming to be infused with the spirit of Orander,
Seryl performed works of magics throughout Saranth. Her
teachings attracted a vast following by 83 DR when she spoke
before thousands in the City of Durul. When Seryl died
in 97 DR, her bones were carried to Koróndon and buried
in the place that would become the Temple of Orander. Statues
to the "Teacher" abound in Saranth where to this day she
is considered a prophet. Over the centuries, the skepticism
and manipulations of the priests of Orander have been replaced
with the belief that a decumvirate of old gods led the Dekàlan
armies to this place to give the faithful of the Old Empire
a second chance. It is believed that through their
messenger Seryl they have been given great insight. Armed
with this knowledge. they may now cast aside the pantheistic
deceptions that held the Old Empire together. It follows
that the destiny of the followers of Orander is to rebuild
a new and enlightened empire that does not rely upon the
old pretexts, but does great honor to their ancestors and
traditions.
The
Second Acentran-Dekàlan War, 1244-1246
HK |
1245 |
4/2854 |
(Dek/Umm)
Armies march from Ummon |
1246 |
4/2854 |
(Dek/Kan)
The Army of the North (Kan) meets with Ummoni forces |
1246 |
4/2855 |
(Dek)
War ends |
The
Coming of Orander, 1-309 DR |
1
DR |
4/2856 |
(Sar)
Army settles in northern Kandal |
53 |
4/2908 |
(Sar)
First record of Seryl, first of Orander |
83 |
4/2938 |
(Sar)
First open worship in Durul |
97 |
4/2952 |
(Sar)
Seryl dies, her bones are carried to Koróndon,
interred |
ca.
126 |
-- |
(Sar)
Temple of Saranth at Koróndon begun |
227 |
4/3082 |
(Sar)
Sleeping Plague strikes Saranth |
|
|
History
(Saránthi)
By 352 DR, the harbor town of Durul had grown
into a small city, attracting trade from hundreds of miles
up and down the coast. In that year a galley arrived
at the fortified harbor, from the South. The galley's
captain explained that a blight was destroying the crops
of the Southern kingdoms, and that his ships had been sent
to establish trade routes. King Eremor, well versed
in the history of Saranth and understanding the implications
should his kingdom involve itself with Dekàlan affairs
refused aid. It is not clear what made the king's decision,
but many have guessed that he did not want to sacrfice the
fledgling kingdom's independence. Others believe that
the difference in language between the ship's captain and
the king, led King Eremor to believe that Candal had been
conquered by the enemy, and did not remain a Dekàlan
state. It is recorded that the captain was infuriated
with this insult, and threatened possible military action
against Saranth. Eremor is said to have taken the captain
for a walk at that time, along the city battlements and to
look out over the harbor from the fortress parapets. Durul
was not a war-ravaged city, but it was more than prepared
for any army of the coast. The king is quoted as telling
the captain that "hungry soldiers make poor armies." The
Candàlan captain did not return.
This exchange precipitated a new view among
the Saránthi. From that time forward, it was
believed that Saranth was the only true remainder of the
Empire, and that all others were conquered states. The
Saránthi tongue, a derivative of Dekàlan, was
accepted by scholars in Koróndon, Durul and Nathsar
as the tongue of the Empire. All encountered who did
not speak Saránthi, were surely of conquered regions. The
Saránthi were unaware that their language had changed
over the centuries. It is possible that the Kaval (Kavàl'un)
of Nathsar realized the folly of this rationale, but if they
did, they made no motions to discredit it.
In the centuries to follow, Saranth became
a bustling kingdom. The people remained true to their
military and agricultural heritage, and were devout followers
of the teachings of Seryl, in their worship of Orander. The
kingdom consisted of three main cities: the harbor fortress
city of Durul, the temple city of Koróndon and the
tower city of Nathsar. The kingdom has grown over the
years and is bordered to the North and West by bandit lands,
who prey on the rich fields and towns of the kingdom. Military
campaigns into these areas are common to clear the rabble,
but the neighboring poor filter back and begin trouble anew.
In more recent years, Queen Idanna II, has
begun sending agents to friendly ports to report back on
world affairs. The hope is to map the region and detail
a careful campaign to reclaim Dekàlas. Travelers
returning from Taldàna and Candal have reported ruling
lineages that trace their lines back to the time of the Last
War, but neither reach beyond. This has lent support
to the Saránthi belief that the existing city-states
were conquered. The Queen's current plans involve a
march on Candal, which from reports is surronded by the most
rich farmlands. With Candal as a base, she believes
her army could reach across the world. These plans
are still very much in their infant stages, though many neighboring
peoples have been pressed into service and sent out from
Saranth to extend the reaches of the crown. The nearest
city, Merden, is believed to be the first of many to fall.
Most Saránthi do not know the true
history of their people, but are aware they are descended
from the soldiers of a failed Dekàlan army. There
is a deep sense of pride and purpose within the society and
a belief that the Saránthi are destined for the same
greatness their ancestors were due, before it was stolen
from them. This sense of destiny is a driving force
that may one day propel them to great victory.
The
Rise of Saranth, 310-417 DR |
310 |
4/3165 |
(Sar)
The Temple of Saranth at Koróndon is completed |
325 |
4/3180 |
(Sar)
King Erémor refuses aid to Candal |
369 |
4/3224 |
(Sar)
Bleeding Plague reaches Saranth despite blockades |
411 |
4/3266 |
(Sar)
Knights of the Failed established in Nathsar |
418 |
4/3273 |
(Sar)
King Surkàlar assassinated on Founders'
Day |
The
Saranthi Civil War, 418-436 DR |
418 |
4/3273 |
(Sar)
Great Koróndon Fire erupts near docks |
419 |
4/3274 |
(Sar)
Battle of Koróndon (Mo) |
420 |
4/3275 |
(Sar)
Battle of Durul (Mo) |
420 |
4/3275 |
(Sar)
Imperialists scattered to countryside, Bandit Kingdoms
arise |
431 |
4/3286 |
(Sar)
King Terúin assassinated |
433 |
4/3288 |
(Sar)
Queen Dalòra poisoned, succession disarrayed |
433 |
4/3288 |
(Sar)
Second Battle of Durul (Mo) |
434 |
4/3289 |
(Sar)
Battle of Nathsar (Im), Knights of the Failed eradicated |
434 |
4/3289 |
(Sar)
Battle of Koróndon (Im) |
436 |
4/3291 |
(Sar)
Battle of Marwag (Im) |
436 |
4/3291 |
(Sar)
Third Battle of Durul (Im), Monarchists fall |
436 |
4/3291 |
(Sar)
Border Bandit Kingdoms are 'cleansed' |
The
Preparation, 554-651 DR |
554 |
4/3409 |
(Sar)
Knights of the Failed reformed, quested to explore
Old Empire |
The
Empire War, 651-present DR |
651 |
4/3506 |
(Car/Sar)
Saranth invades Caramis |
652 |
4/3507 |
(Oth/Sar)
Emissaries killed near Genter, Oth |
653 |
4/3508 |
(Sar/Tal)
Ships set ablaze in the Kre Taldàna |
653 |
4/3508 |
(Sar/Tal)
Battle of Kry Norand (Sa) |
653 |
4/3508 |
(Sar/Tal)
Battle of Shalvàsal (Sa) |
|
|
Durul,
City of
...
Areas: ... |
Koróndon,
City of
...
Areas: ... |
Nathsar,
City of
...
Areas: ... |
Artàgun,
Region of
...
Areas: ... |
Galthor,
Region of
...
Areas: ... |
Kadèlus,
Region of
...
Areas: ... |
|
|